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# Classes and Interfaces in #JMonkeyEngine - 809 results found.
NameDescriptionTypePackageFramework
AbstractAppStateAbstractAppState implements some common methods that make creation of AppStates easier.Classcom.jme3.app.stateJMonkeyEngine
AbstractBlenderHelperA purpose of the helper class is to split calculation code into several classes.Classcom.jme3.scene.plugins.blenderJMonkeyEngine
AbstractBox A Box is defined by a minimal point and a maximal point.Classcom.jme3.scene.shapeJMonkeyEngine
AbstractCinematicEventThis calls contains basic behavior of a cinematic event every cinematic event must extend this classClasscom.jme3.cinematic.eventsJMonkeyEngine
AbstractControlAn abstract implementation of the Control interface.Classcom.jme3.scene.controlJMonkeyEngine
AbstractFilterClasscom.jme3.terrain.noise.filterJMonkeyEngine
AbstractHeightMapAbstractHeightMap provides a base implementation of height data for terrain rendering.Classcom.jme3.terrain.heightmapJMonkeyEngine
AbstractJoystickA joystick represents a single joystick that is installed in the system.Classcom.jme3.inputJMonkeyEngine
AbstractKernelBase implementation of the Kernel interface providing several useful default implementations of some methods.Classcom.jme3.network.kernelJMonkeyEngine
AbstractMessageInterface implemented by all network messages.Classcom.jme3.networkJMonkeyEngine
AbstractPhysicsControlAbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph.Classcom.jme3.bullet.controlJMonkeyEngine
AbstractPhysicsDebugControlClasscom.jme3.bullet.debugJMonkeyEngine
AbstractShadowFilterClasscom.jme3.shadowJMonkeyEngine
AbstractShadowRendererClasscom.jme3.shadowJMonkeyEngine
AbstractTriangleClasscom.jme3.mathJMonkeyEngine
ActionListenerActionListener is used to receive input events in "digital" style.Interfacecom.jme3.input.controlsJMonkeyEngine
ALClasscom.jme3.audio.androidJMonkeyEngine
AmbientLightAn ambient light adds a constant color to the scene.Classcom.jme3.lightJMonkeyEngine
AnalogListenerInterfacecom.jme3.input.controlsJMonkeyEngine
Android22WorkaroundClasscom.jme3.renderer.androidJMonkeyEngine
AndroidAssetManagerAndroidAssetManager is an implementation of DesktopAssetManager for AndroidConstructor SummaryAndroidAssetManager()Classcom.jme3.assetJMonkeyEngine
AndroidAudioDataNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.audio.androidJMonkeyEngine
AndroidAudioLoaderAndroidAudioLoader will create an AndroidAudioData object with the specified asset key.Classcom.jme3.audio.pluginsJMonkeyEngine
AndroidAudioRendererAndroid specific AudioRenderer interface that supports pausing and resuming audio files when the app is minimized or placed in the backgroundInterfacecom.jme3.audio.androidJMonkeyEngine
AndroidConfigChooserClasscom.jme3.system.androidJMonkeyEngine
AndroidGLSurfaceViewClasscom.jme3.renderer.androidJMonkeyEngine
AndroidHarnessClasscom.jme3.appJMonkeyEngine
AndroidImageInfoAndroidImageInfo is set in a jME3 image via the Image.Classcom.jme3.assetJMonkeyEngine
AndroidImageLoaderClasscom.jme3.texture.pluginsJMonkeyEngine
AndroidInputAndroidInput is one of the main components that connect jme with android.Classcom.jme3.input.androidJMonkeyEngine
AndroidLocatorClasscom.jme3.asset.pluginsJMonkeyEngine
AndroidLogHandlerConverts from Java based logging (Logger to Android based loggingConstructor SummaryAndroidLogHandler()Classcom.jme3.utilJMonkeyEngine
AndroidMediaPlayerAudioRendererThis class is the android implementation for AudioRendererConstructor SummaryAndroidMediaPlayerAudioRenderer(android.Classcom.jme3.audio.androidJMonkeyEngine
AndroidOpenALSoftAudioRendererClasscom.jme3.audio.androidJMonkeyEngine
AndroidScreenshotsClasscom.jme3.utilJMonkeyEngine
AndroidSensorJoyInputAndroidSensorJoyInput converts the Android Sensor system into Joystick events.Classcom.jme3.input.androidJMonkeyEngine
AndroidTimerAndroidTimer is a System.Classcom.jme3.system.androidJMonkeyEngine
AndroidTouchInputListenerAndroidTouchInputListener is an inputlistener interface which defines callbacks/events for android touch screens For use with class AndroidInputInterfacecom.jme3.input.androidJMonkeyEngine
AnimationThe animation class updates the animation target with the tracks of a given type.Classcom.jme3.animationJMonkeyEngine
AnimationDataA simple class that sotres animation data.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEngine
AnimationEventAn event based on an animation of a model.Classcom.jme3.cinematic.eventsJMonkeyEngine
AnimationFactoryA convenience class to easily setup a spatial keyframed animation you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale.Classcom.jme3.animationJMonkeyEngine
AnimationTrackFields inherited from class com.Classcom.jme3.cinematic.eventsJMonkeyEngine
AnimChannelAnimChannel provides controls, such as play, pause, fast forward, etc, for an animation.Classcom.jme3.animationJMonkeyEngine
AnimControlAnimControl is a Spatial control that allows manipulation of skeletal animation.Classcom.jme3.animationJMonkeyEngine
AnimDataClasscom.jme3.scene.plugins.ogreJMonkeyEngine
AnimEventListenerAnimEventListener allows user code to receive various events regarding an AnimControl.Interfacecom.jme3.animationJMonkeyEngine
AnnotationsThis class contains the Annotation definitions for jME3.Classcom.jme3.systemJMonkeyEngine
AppletHarnessClasscom.jme3.appJMonkeyEngine
ApplicationThe Application class represents an instance of a real-time 3D rendering jME application.Classcom.jme3.appJMonkeyEngine
AppSettingsAppSettings provides a store of configuration to be used by the application.Classcom.jme3.systemJMonkeyEngine
AppStateAppState represents continously executing code inside the main loop.Interfacecom.jme3.app.stateJMonkeyEngine
AppStateManagerThe AppStateManager holds a list of AppStates which it will update and render.Classcom.jme3.app.stateJMonkeyEngine
AppTaskAppTask is used in AppTaskQueue to manage tasks that have yet to be accomplished.Classcom.jme3.appJMonkeyEngine
AreaUtilsAreaUtils is used to calculate the area of various objects, such as bounding volumes.Classcom.jme3.scene.controlJMonkeyEngine
ArmatureHelperThis class defines the methods to calculate certain aspects of animation and armature functionalities.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEngine
ArraySerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
ArrowThe Arrow debug shape represents an arrow.Classcom.jme3.scene.debugJMonkeyEngine
AssetCacheAssetCache is an interface for asset caches.Interfacecom.jme3.asset.cacheJMonkeyEngine
AssetConfigAssetConfig loads a config file to configure the asset manager.Classcom.jme3.assetJMonkeyEngine
AssetEventListenerAssetEventListener is an interface for listening to various events happening inside AssetManager.Interfacecom.jme3.assetJMonkeyEngine
AssetInfoThe result of locating an asset through an AssetKey.Classcom.jme3.assetJMonkeyEngine
AssetKeyAssetKey is a key that is used to look up a resource from a cache.Classcom.jme3.assetJMonkeyEngine
AssetLinkNodeThe AssetLinkNode does not store its children when exported to file.Classcom.jme3.sceneJMonkeyEngine
AssetLoaderAn interface for asset loaders.Interfacecom.jme3.assetJMonkeyEngine
AssetLoadExceptionAssetLoadException is thrown when the AssetManager is able to find the requested asset, but there was a problem while loadingClasscom.jme3.assetJMonkeyEngine
AssetLocatorAssetLocator is used to locate a resource based on an AssetKey.Interfacecom.jme3.assetJMonkeyEngine
AssetManagerAssetManager provides an interface for managing the data assets of a jME3 application.Interfacecom.jme3.assetJMonkeyEngine
AssetNotFoundExceptionAssetNotFoundException is thrown when the AssetManager is unable to locate the requested asset using any of the registeredClasscom.jme3.assetJMonkeyEngine
AssetProcessorAssetProcessor is used to apply processing to assets after they have been loaded.Interfacecom.jme3.assetJMonkeyEngine
AssetTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
AttributeAn attribute is a shader variable mapping to a VertexBuffer dataFields inherited from class com.Classcom.jme3.shaderJMonkeyEngine
AudioBufferAn AudioBuffer is an implementation of AudioData where the audio is buffered (stored in memory).Classcom.jme3.audioJMonkeyEngine
AudioContextHolds render thread specific audio context information.Classcom.jme3.audioJMonkeyEngine
AudioDataAudioData is an abstract representation of audio data.Classcom.jme3.audioJMonkeyEngine
AudioKeyAudioKey is extending AssetKey by holding stream flag.Classcom.jme3.audioJMonkeyEngine
AudioNodeAn AudioNode is used in jME3 for playing audio files.Classcom.jme3.audioJMonkeyEngine
AudioParamenum AudioParamextends java.Classcom.jme3.audioJMonkeyEngine
AudioRendererInterface to be implemented by audio renderers.Interfacecom.jme3.audioJMonkeyEngine
AudioSourceInterfacecom.jme3.audioJMonkeyEngine
AudioStreamAudioStream is an implementation of AudioData that acquires the audio from an InputStream.Classcom.jme3.audioJMonkeyEngine
AudioTrackAudioTrack is a track to add to an existing animation, to paly a sound during an animations for example : gun shot, foot step, shout, etc.Classcom.jme3.animationJMonkeyEngine
AwtKeyInputFields inherited from interface com.Classcom.jme3.input.awtJMonkeyEngine
AWTLoaderClasscom.jme3.texture.pluginsJMonkeyEngine
AwtMouseInputFields inherited from interface com.Classcom.jme3.input.awtJMonkeyEngine
AwtPanelClasscom.jme3.system.awtJMonkeyEngine
AwtPanelsContextNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.awtJMonkeyEngine
BasicShadowRendererBasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged.Classcom.jme3.shadowJMonkeyEngine
BasisInterface for - basically 3D - noise generation algorithms, based on the book: Texturing & Modeling - A Procedural ApproachInterfacecom.jme3.terrain.noiseJMonkeyEngine
BatchNodeBatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.Classcom.jme3.sceneJMonkeyEngine
BetterCharacterControlThis is intended to be a replacement for the internal bullet character class.Classcom.jme3.bullet.controlJMonkeyEngine
BezierCurveA class that helps to calculate the bezier curves calues.Classcom.jme3.scene.plugins.blender.curvesJMonkeyEngine
BIHNodeBounding Interval Hierarchy.Classcom.jme3.collision.bihJMonkeyEngine
BIHTreeClasscom.jme3.collision.bihJMonkeyEngine
BIHTriangleClasscom.jme3.collision.bihJMonkeyEngine
BillboardControlClasscom.jme3.scene.controlJMonkeyEngine
BinaryExporterExports to the jME Binary Format.Classcom.jme3.export.binaryJMonkeyEngine
BinaryImporterClasscom.jme3.export.binaryJMonkeyEngine
BitmapCharacterRepresents a single bitmap character.Classcom.jme3.fontJMonkeyEngine
BitmapCharacterSetClasscom.jme3.fontJMonkeyEngine
BitmapFontClasscom.jme3.fontJMonkeyEngine
BitmapFontLoaderClasscom.jme3.font.pluginsJMonkeyEngine
BitmapTextNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.fontJMonkeyEngine
BlenderContextThe class that stores temporary data and manages it during loading the belnd file.Classcom.jme3.scene.plugins.blenderJMonkeyEngine
BlenderFileExceptionThis exception is thrown when blend file data is somehow invalid.Classcom.jme3.scene.plugins.blender.exceptionsJMonkeyEngine
BlenderInputStreamAn input stream with random access to data.Classcom.jme3.scene.plugins.blender.fileJMonkeyEngine
BlenderKeyBlender key.Classcom.jme3.assetJMonkeyEngine
BlenderLoaderThis is the main loading class.Classcom.jme3.scene.plugins.blenderJMonkeyEngine
BlenderModelLoaderThis is the main loading class.Classcom.jme3.scene.plugins.blenderJMonkeyEngine
BlockLanguageParserClasscom.jme3.util.blockparserJMonkeyEngine
BloomFilterBloomFilter is used to make objects in the scene have a glow effect.Classcom.jme3.post.filtersJMonkeyEngine
BoneBone describes a bone in the bone-weight skeletal animation system.Classcom.jme3.animationJMonkeyEngine
BoneAnimationConstructor SummaryBoneAnimation(java.Classcom.jme3.animationJMonkeyEngine
BoneContextThis class holds the basic data that describes a bone.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEngine
BoneTrackContains a list of transforms and times for each keyframe.Classcom.jme3.animationJMonkeyEngine
BooleanSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
BoundingBoxBoundingBox defines an axis-aligned cube that defines a container for a group of vertices of a particular piece of geometry.Classcom.jme3.boundingJMonkeyEngine
BoundingSphereBoundingSphere defines a sphere that defines a container for a group of vertices of a particular piece of geometry.Classcom.jme3.boundingJMonkeyEngine
BoundingVolumeBoundingVolume defines an interface for dealing with containment of a collection of points.Classcom.jme3.boundingJMonkeyEngine
BoxA box with solid (filled) faces.Classcom.jme3.scene.shapeJMonkeyEngine
BoxCollisionShapeBasic box collision shapeFields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEngine
BresenhamTerrainPickerIt basically works by casting a pick ray against the bounding volumes of the TerrainQuad and its children, gatheringClasscom.jme3.terrain.geomipmap.pickingJMonkeyEngine
BresenhamYUpGridTracerWorks on the XZ plane, with positive Y as up.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEngine
BufferUtilsBufferUtils is a helper class for generating nio buffers from jME data classes such as Vectors and ColorRGBA.Classcom.jme3.utilJMonkeyEngine
BulletAppStateBulletAppState allows using bullet physics in an Application.Classcom.jme3.bulletJMonkeyEngine
BulletCharacterDebugControlClasscom.jme3.bullet.debugJMonkeyEngine
BulletDebugAppStateClasscom.jme3.bullet.debugJMonkeyEngine
BulletGhostObjectDebugControlClasscom.jme3.bullet.debugJMonkeyEngine
BulletJointDebugControlClasscom.jme3.bullet.debugJMonkeyEngine
BulletRigidBodyDebugControlClasscom.jme3.bullet.debugJMonkeyEngine
BulletVehicleDebugControlClasscom.jme3.bullet.debugJMonkeyEngine
ByteOffsetImageCodecClasscom.jme3.texture.imageJMonkeyEngine
ByteSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
ByteUtilsByteUtils is a helper class for converting numeric primitives to and from byte representations.Classcom.jme3.export.binaryJMonkeyEngine
CachedOggStream and caching an Ogg stream from a URL.Classcom.jme3.audio.pluginsJMonkeyEngine
CameraCamera is a standalone, purely mathematical class for doing camera-related computations.Classcom.jme3.rendererJMonkeyEngine
CameraControlThis Control maintains a reference to a Camera, which will be synched with the position (worldTranslation)Classcom.jme3.scene.controlJMonkeyEngine
CameraHelperA class that is used to load cameras into the scene.Classcom.jme3.scene.plugins.blender.camerasJMonkeyEngine
CameraNodeCameraNode simply uses CameraControl to implement linking of camera and node data.Classcom.jme3.sceneJMonkeyEngine
Capsenum Capsextends java.Classcom.jme3.rendererJMonkeyEngine
CapsuleCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEngine
CartoonEdgeFilterApplies a cartoon-style edge detection filter to all objects in the scene.Classcom.jme3.post.filtersJMonkeyEngine
CatRom2Classcom.jme3.terrain.noise.modulatorJMonkeyEngine
CgcValidatorClassjme3tools.shadercheckJMonkeyEngine
ChannelInfoMessageContains information about any extra server channels (if they exist).Classcom.jme3.network.messageJMonkeyEngine
CharacterControlClasscom.jme3.bullet.controlJMonkeyEngine
CharSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
ChaseCameraClasscom.jme3.inputJMonkeyEngine
ChildCollisionShapeClasscom.jme3.bullet.collision.shapes.infosJMonkeyEngine
CinematicAn appstate for composing and playing cut scenes in a game.Classcom.jme3.cinematicJMonkeyEngine
CinematicEventInterfacecom.jme3.cinematic.eventsJMonkeyEngine
CinematicEventListenerInterfacecom.jme3.cinematic.eventsJMonkeyEngine
ClasspathLocatorThe ClasspathLocator looks up an asset in the classpath.Classcom.jme3.asset.pluginsJMonkeyEngine
ClientRepresents a remote connection to a server that can be used for sending and receiving messages.Interfacecom.jme3.networkJMonkeyEngine
ClientRegistrationMessageClient registration is a message that contains a unique ID.Classcom.jme3.network.messageJMonkeyEngine
ClientStateListenerInterfacecom.jme3.networkJMonkeyEngine
ClonableTrackAn interface that allow to clone a Track for a given Spatial.Interfacecom.jme3.animationJMonkeyEngine
CloneableAssetProcessorCloneableAssetProcessor simply calls Object.Classcom.jme3.assetJMonkeyEngine
CloneableSmartAsset of cloneable smart asset management.Interfacecom.jme3.assetJMonkeyEngine
CollectionSerializerSerializes collections.Classcom.jme3.network.serializing.serializersJMonkeyEngine
CollidableInterface for Collidable objects.Interfacecom.jme3.collisionJMonkeyEngine
CollisionDataCollisionData is an interface that can be used to do triangle-accurate collision with bounding volumes and rays.Interfacecom.jme3.sceneJMonkeyEngine
CollisionResultA CollisionResult represents a single collision instance between two Collidable.Classcom.jme3.collisionJMonkeyEngine
CollisionResultsCollisionResults is a collection returned as a result of a collision detection operation done by Collidable.Classcom.jme3.collisionJMonkeyEngine
CollisionShapeThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals)Classcom.jme3.bullet.collision.shapesJMonkeyEngine
CollisionShapeFactoryClasscom.jme3.bullet.utilJMonkeyEngine
ColorHelper class for working with colors and gradientsConstructor SummaryColor()Classcom.jme3.terrain.noiseJMonkeyEngine
ColorBandA class constaining the colorband data.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEngine
ColorOverlayFilterClasscom.jme3.post.filtersJMonkeyEngine
ColorRGBAColorRGBA defines a color made from a collection of red, green and blue values.Classcom.jme3.mathJMonkeyEngine
CombinedTextureThis class represents a texture that is defined for the material.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEngine
CombinerHeightMapCombinerHeightMap generates a new height map based on two provided height maps.Classcom.jme3.terrain.heightmapJMonkeyEngine
CompactArrayClasscom.jme3.animationJMonkeyEngine
CompactQuaternionArraySerialize and compress Quaternion[] by indexing same values It is converted to float[]Classcom.jme3.animationJMonkeyEngine
CompactVector3ArraySerialize and compress Vector3f[] by indexing same valuesFields inherited from class com.Classcom.jme3.animationJMonkeyEngine
CompareModeenum CompareModeextends java.Classcom.jme3.shadowJMonkeyEngine
ComposeFilterThis filter compose a texture with the viewport texture.Classcom.jme3.post.filtersJMonkeyEngine
CompoundCollisionShapeA CompoundCollisionShape allows combining multiple base shapes to generate a more sophisticated shape.Classcom.jme3.bullet.collision.shapesJMonkeyEngine
CompressedMessageCompressedMessage is a base class for all messages thatConstructor SummaryCompressedMessage()Classcom.jme3.network.messageJMonkeyEngine
ConditionParserAn utility class that allows to parse a define condition in a glsl language extractDefines is able to get a list of defines in an expression and updateClasscom.jme3.material.pluginsJMonkeyEngine
ConeCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEngine
ConeJoint To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.Classcom.jme3.bullet.jointsJMonkeyEngine
ConnectionListenerListener that is notified about connection arrivals and removals within a server.Interfacecom.jme3.networkJMonkeyEngine
ConnectorA single channel remote connection allowing the sending and receiving of data.Interfacecom.jme3.network.kernelJMonkeyEngine
ConnectorAdapterWraps a single Connector and forwards new messages to the supplied message dispatcher.Classcom.jme3.network.baseJMonkeyEngine
ConnectorExceptionRepresents a client-side connection error, usually encapsulating an IOException as its cause.Classcom.jme3.network.kernelJMonkeyEngine
ConnectorFactoryCreates Connectors for a specific host.Interfacecom.jme3.network.baseJMonkeyEngine
ConstraintThe implementation of a constraint.Classcom.jme3.scene.plugins.blender.constraintsJMonkeyEngine
ConstraintDefinitionA base class for all constraint definitions.Classcom.jme3.scene.plugins.blender.constraints.definitionsJMonkeyEngine
ConstraintDefinitionFactoryClasscom.jme3.scene.plugins.blender.constraints.definitionsJMonkeyEngine
ConstraintHelperThis class should be used for constraint calculations.Classcom.jme3.scene.plugins.blender.constraintsJMonkeyEngine
ControlAn interface for scene-graph controls.Interfacecom.jme3.scene.controlJMonkeyEngine
Converter java.Interfacejme3tools.convertersJMonkeyEngine
CoordinateCoordinate class.Classjme3tools.navigationJMonkeyEngine
CrossHatchFilterA Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen.Classcom.jme3.post.filtersJMonkeyEngine
CursorLoaderClasscom.jme3.cursors.pluginsJMonkeyEngine
Curve Curve is a visual, line-based representation of a Spline.Classcom.jme3.scene.shapeJMonkeyEngine
CurveAndSurfaceMathThis class offers methods to help with curves and surfaces calculations.Classcom.jme3.mathJMonkeyEngine
CurvesHelperA class that is used in mesh calculations.Classcom.jme3.scene.plugins.blender.curvesJMonkeyEngine
CylinderA simple cylinder, defined by it's height and radius.Classcom.jme3.scene.shapeJMonkeyEngine
CylinderCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEngine
DateSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
DDSLoaderDDSLoader is an image loader that reads in a DirectX DDS file.Classcom.jme3.texture.pluginsJMonkeyEngine
DebugKeysAppStateClasscom.jme3.appJMonkeyEngine
DebugMeshCallbackClasscom.jme3.bullet.utilJMonkeyEngine
DebugShapeFactoryClasscom.jme3.bullet.utilJMonkeyEngine
DebugToolsClasscom.jme3.bullet.debugJMonkeyEngine
DefaultClientA default implementation of the Client interface that delegates its network connectivity to a kernel.Classcom.jme3.network.baseJMonkeyEngine
DefaultImageRasterClasscom.jme3.texture.imageJMonkeyEngine
DefaultJoystickAxisDefault implementation of the JoystickAxis interface.Classcom.jme3.inputJMonkeyEngine
DefaultJoystickButtonDefault implementation of the JoystickButton interface.Classcom.jme3.inputJMonkeyEngine
DefaultLocationenum DefaultLocationextends java.Classcheckers.qualsJMonkeyEngine
DefaultParticleInfluencerThis emitter influences the particles so that they move all in the same direction.Classcom.jme3.effect.influencersJMonkeyEngine
DefaultQualifierApplied to a declaration of a package, type, method, variable, etc.Classcheckers.qualsJMonkeyEngine
DefaultQualifierInHierarchyIndicates that the annotated qualifier is the default qualifier in the qualifier hierarchy: it applies if the programmer writes no explicitClasscheckers.qualsJMonkeyEngine
DefaultQualifiersSpecifies the annotations to be included in a type without having to provide This annotation permits specifying multiple default qualifiers for moreClasscheckers.qualsJMonkeyEngine
DefaultServerA default implementation of the Server interface that delegates its network connectivity to kernel.Classcom.jme3.network.baseJMonkeyEngine
DefineListClasscom.jme3.shaderJMonkeyEngine
DemoAndroidHarnessFields inherited from class com.Classjme3test.androidJMonkeyEngine
DemoLaunchAdapterThe view adapter which gets a list of LaunchEntries and displaqs themFields inherited from interface android.Classjme3test.androidJMonkeyEngine
DemoLaunchEntryName (=appClass) and Description of one demo launch inside the main apkConstructor SummaryDemoLaunchEntry(java.Classjme3test.androidJMonkeyEngine
DemoMainActivityFields inherited from class android.Classjme3test.androidJMonkeyEngine
DependentRefines the qualified type of the annotated field or variable based on the qualified type of the receiver.Classcheckers.qualsJMonkeyEngine
DepthOfFieldFilterA post-processing filter that performs a depth range blur using a scaled convolution filter.Classcom.jme3.post.filtersJMonkeyEngine
DesktopAssetManagerAssetManager is the primary method for managing and loadingConstructor SummaryDesktopAssetManager()Classcom.jme3.assetJMonkeyEngine
DirectionalLightDirectionalLight is a light coming from a certain direction in world space.Classcom.jme3.lightJMonkeyEngine
DirectionalLightShadowFilterThis Filter does basically the same as a DirectionalLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of aClasscom.jme3.shadowJMonkeyEngine
DirectionalLightShadowRendererDirectionalLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and computeClasscom.jme3.shadowJMonkeyEngine
DisconnectMessageRepresents a disconnect message.Classcom.jme3.network.messageJMonkeyEngine
DistanceLodCalculatorCalculates the LOD of the terrain based on its distance from the cameras.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
DnaBlockDataThe data block containing the description of the file.Classcom.jme3.scene.plugins.blender.fileJMonkeyEngine
DomeNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.shapeJMonkeyEngine
DOMInputCapsulePart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEngine
DOMOutputCapsulePart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEngine
DOMSerializerThe DOMSerializer was based primarily off the DOMSerializer.Classcom.jme3.export.xmlJMonkeyEngine
DoubleSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
DummyInputClasscom.jme3.input.dummyJMonkeyEngine
DummyKeyInputDummyKeyInput as an implementation of KeyInput that raises noFields inherited from class com.Classcom.jme3.input.dummyJMonkeyEngine
DummyMouseInputDummyMouseInput as an implementation of MouseInput that raises noFields inherited from class com.Classcom.jme3.input.dummyJMonkeyEngine
DXTFlipperDXTFlipper is a utility class used to flip along Y axis DXT compressed textures.Classcom.jme3.texture.pluginsJMonkeyEngine
DynamicArrayClasscom.jme3.scene.plugins.blender.fileJMonkeyEngine
EdgeFilteringModeenum EdgeFilteringModeextends java.Classcom.jme3.shadowJMonkeyEngine
EffectTrackEffectTrack is a track to add to an existing animation, to emmit particles during animations for example : exhausts, dust raised by foot steps, shockClasscom.jme3.animationJMonkeyEngine
Eigen3fSee Also:Serialized FormConstructor SummaryEigen3f()Classcom.jme3.mathJMonkeyEngine
EmitterBoxShapeClasscom.jme3.effect.shapesJMonkeyEngine
EmitterMeshConvexHullShapeThis emiter shape emits the particles from the given shape's interior constrained by its convex hull (a geometry that tightly wraps the mesh).Classcom.jme3.effect.shapesJMonkeyEngine
EmitterMeshFaceShapeThis emiter shape emits the particles from the given shape's faces.Classcom.jme3.effect.shapesJMonkeyEngine
EmitterMeshVertexShapeClasscom.jme3.effect.shapesJMonkeyEngine
EmitterPointShapeClasscom.jme3.effect.shapesJMonkeyEngine
EmitterShapeThis interface declares methods used by all shapes that represent particle emitters.Interfacecom.jme3.effect.shapesJMonkeyEngine
EmitterSphereShapeClasscom.jme3.effect.shapesJMonkeyEngine
EmptyParticleInfluencerThis influencer does not influence particle at all.Classcom.jme3.effect.influencersJMonkeyEngine
EndpointAn abstract endpoint in a Kernel that can be used for sending/receiving messages within the kernel space.Interfacecom.jme3.network.kernelJMonkeyEngine
EndpointEventProvides information about an added or removed connection.Classcom.jme3.network.kernelJMonkeyEngine
EntropyComputeUtilClasscom.jme3.terrain.geomipmap.lodcalc.utilJMonkeyEngine
EnumSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
EnvelopeEncapsulates a received piece of data.Classcom.jme3.network.kernelJMonkeyEngine
EnvironmentAudio environment, for reverb effects.Classcom.jme3.audioJMonkeyEngine
ErrorListenerNotified when errors happen on a connection.Interfacecom.jme3.networkJMonkeyEngine
FadeFilterFade Filter allows you to make an animated fade effect on a scene.Classcom.jme3.post.filtersJMonkeyEngine
FastMathFastMath provides 'fast' math approximations and float equivalents of Math functions.Classcom.jme3.mathJMonkeyEngine
FastOctnodeClassjme3tools.optimizeJMonkeyEngine
FaultHeightMapCreates an heightmap based on the fault algorithm.Classcom.jme3.terrain.heightmapJMonkeyEngine
FieldSerializerThe field serializer is the default serializer used for custom class.Classcom.jme3.network.serializing.serializersJMonkeyEngine
FileBlockHeaderA class that holds the header data of a file block.Classcom.jme3.scene.plugins.blender.fileJMonkeyEngine
FileLocatorFileLocator allows you to specify a folder where toConstructor SummaryFileLocator()Classcom.jme3.asset.pluginsJMonkeyEngine
FilterFields inherited from class com.Classcom.jme3.audioJMonkeyEngine
FilterDetermines a true or false value for a given input.Interfacecom.jme3.networkJMonkeyEngine
FilterFilters are 2D effects applied to the rendered scene.Classcom.jme3.postJMonkeyEngine
FilterInterfacecom.jme3.terrain.noiseJMonkeyEngine
FilteredBasisFields inherited from class com.Classcom.jme3.terrain.noise.basisJMonkeyEngine
FilterKeyUsed to load FilterPostProcessors which are not cached.Classcom.jme3.assetJMonkeyEngine
FilterPostProcessorA FilterPostProcessor is a processor that can apply several Filters to a rendered scene It manages a list of filters that will be applied in the order in which they've been added to the listClasscom.jme3.postJMonkeyEngine
FiltersStatic utility methods pertaining to Filter instances.Classcom.jme3.networkJMonkeyEngine
FixedFuncBindingenum FixedFuncBindingextends java.Classcom.jme3.materialJMonkeyEngine
FloatSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
FloatToFixedClassjme3tools.converters.modelJMonkeyEngine
FluidSimHeightMapFluidSimHeightMap generates a height map based using some sort of fluid simulation.Classcom.jme3.terrain.heightmapJMonkeyEngine
FlyByCameraA first person view camera controller.Classcom.jme3.inputJMonkeyEngine
FlyCamAppStateManages a FlyByCamera.Classcom.jme3.appJMonkeyEngine
FogFilterClasscom.jme3.post.filtersJMonkeyEngine
FolderConverterClassjme3tools.convertersJMonkeyEngine
FormatVersionSpecifies the version of the format for jME3 object (j3o) files.Classcom.jme3.exportJMonkeyEngine
FractalInterface for a general fractal basis.Interfacecom.jme3.terrain.noise.fractalJMonkeyEngine
FractalSumFractalSum is the simplest form of fractal functions summing up a few octaves of the noise value with an ever decreasing (0 < roughness < 1) amplitudeClasscom.jme3.terrain.noise.fractalJMonkeyEngine
FractalTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
FrameBuffer FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.Classcom.jme3.textureJMonkeyEngine
FXAAFilterhttp://www.Classcom.jme3.post.filtersJMonkeyEngine
GammaCorrectionFilterNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.post.filtersJMonkeyEngine
GCSailingA utility class to package up a great circle sailing.Classjme3tools.navigationJMonkeyEngine
GeneratedTextureKeyThis key is mostly used to distinguish between textures that are loaded from the given assets and those being generated automatically.Classcom.jme3.assetJMonkeyEngine
GeoMapConstructs heightfields to be used in Terrain.Classcom.jme3.terrainJMonkeyEngine
GeometryGeometry defines a leaf node of the scene graph.Classcom.jme3.sceneJMonkeyEngine
GeometryBatchFactoryClassjme3tools.optimizeJMonkeyEngine
GeometryComparatorGeometryComparator is a special version of Comparator that is used to sort geometries for rendering in the RenderQueue.Interfacecom.jme3.renderer.queueJMonkeyEngine
GeometryListClasscom.jme3.renderer.queueJMonkeyEngine
GhostControlA GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.Classcom.jme3.bullet.controlJMonkeyEngine
GImpactCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEngine
GL1RendererRenderer sub-interface that is used for non-shader based renderers.Interfacecom.jme3.rendererJMonkeyEngine
Glsl100ShaderGeneratorThis shader Generator can generate Vertex and Fragment shaders from shadernodes for GLSL 1.Classcom.jme3.shaderJMonkeyEngine
Glsl150ShaderGeneratorThis shader Generator can generate Vertex and Fragment shaders from ShaderNodes for GLSL 1.Classcom.jme3.shaderJMonkeyEngine
GLSLLoaderGLSL File parser that supports #import pre-processor statementConstructor SummaryGLSLLoader()Classcom.jme3.shader.pluginsJMonkeyEngine
GpuAnalyzerValidatorShader validator implementation for AMD's GPUShaderAnalyser.Classjme3tools.shadercheckJMonkeyEngine
GridNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEngine
GuiComparatorGuiComparator sorts geometries back-to-front based on their Z position.Classcom.jme3.renderer.queueJMonkeyEngine
GuiEventClasscom.jme3.cinematic.eventsJMonkeyEngine
GuiTrackClasscom.jme3.cinematic.eventsJMonkeyEngine
GZIPCompressedMessageGZIPCompressedMessage is the class that you need to use should you want to compress a message using Gzip.Classcom.jme3.network.messageJMonkeyEngine
GZIPSerializerSerializes GZIP messages.Classcom.jme3.network.serializing.serializersJMonkeyEngine
HDRLoaderClasscom.jme3.texture.pluginsJMonkeyEngine
HDRRendererClasscom.jme3.postJMonkeyEngine
HeightfieldCollisionShapeUses Bullet Physics Heightfield terrain collision system.Classcom.jme3.bullet.collision.shapesJMonkeyEngine
HeightMapInterfacecom.jme3.terrain.heightmapJMonkeyEngine
HeightMapGridInterfacecom.jme3.terrain.heightmapJMonkeyEngine
HillHeightMapHillHeightMap generates a height map base on the Hill Algorithm.Classcom.jme3.terrain.heightmapJMonkeyEngine
HingeJoint Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.Classcom.jme3.bullet.jointsJMonkeyEngine
HostedConnectionThis is the connection back to a client that is being hosted in a server instance.Interfacecom.jme3.networkJMonkeyEngine
HttpZipLocatorClasscom.jme3.asset.pluginsJMonkeyEngine
HullCollisionShapeFields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEngine
HumanoidRagdollPresetNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.bullet.control.ragdollJMonkeyEngine
HydraulicErodeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
IDListA specialized data-structure used to optimize state changes of "slot"Constructor SummaryIDList()Classcom.jme3.rendererJMonkeyEngine
ImageImage defines a data format for a graphical image.Classcom.jme3.textureJMonkeyEngine
ImageBasedHeightMapImageBasedHeightMap is a height map created from the grayscale conversion of an image.Classcom.jme3.terrain.heightmapJMonkeyEngine
ImageBasedHeightMapGridLoads Terrain grid tiles with image heightmaps.Classcom.jme3.terrain.heightmapJMonkeyEngine
ImageFlipperImageFlipper is a utility class used to flip images across the Y axis.Classcom.jme3.texture.pluginsJMonkeyEngine
ImageHeiInterfacecom.jme3.terrain.heightmapJMonkeyEngine
ImageRasterUtility class for reading and writing from jME3 images.Classcom.jme3.texture.imageJMonkeyEngine
ImageTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
ImageToAwtClassjme3tools.convertersJMonkeyEngine
ImplHandlerImplHandler manages the asset loader and asset locator implementations in a thread safe way.Classcom.jme3.assetJMonkeyEngine
ImprovedNoisePerlin's default implementation of Improved Perlin Noise designed to work with Noise baseClasscom.jme3.terrain.noise.basisJMonkeyEngine
IndexBufferIndexBuffer is an abstraction for integer index buffers, it is used to retrieve indices without knowing in which format they Classcom.jme3.scene.meshJMonkeyEngine
IndexByteBufferIndexBuffer implementation for ByteBuffers.Classcom.jme3.scene.meshJMonkeyEngine
IndexIntBufferIndexBuffer implementation for IntBuffers.Classcom.jme3.scene.meshJMonkeyEngine
IndexShortBufferIndexBuffer implementation for ShortBuffers.Classcom.jme3.scene.meshJMonkeyEngine
InputAbstract interface for an input device.Interfacecom.jme3.inputJMonkeyEngine
InputCapsuleInterfacecom.jme3.exportJMonkeyEngine
InputEventAn abstract input event.Classcom.jme3.input.eventJMonkeyEngine
InputListenerInterfacecom.jme3.input.controlsJMonkeyEngine
InputManagerThe InputManager is responsible for converting input events received from the Key, Mouse and Joy Input implementations into anClasscom.jme3.inputJMonkeyEngine
InputSystemJmeClasscom.jme3.niftyguiJMonkeyEngine
IntersectionThis class includes some utility methods for computing intersection between bounding volumes and triangles.Classcom.jme3.boundingJMonkeyEngine
IntMapSimilar to a Map except that ints are used as keys.Classcom.jme3.utilJMonkeyEngine
IntSerializerThe Integer serializer serializes.Classcom.jme3.network.serializing.serializersJMonkeyEngine
IntVecClassjme3tools.converters.model.stripJMonkeyEngine
InvalidPositionExceptionSee Also:Serialized FormConstructor SummaryInvalidPositionException()Classjme3tools.navigationJMonkeyEngine
IpoThis class is used to calculate bezier curves value for the given frames.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEngine
IpoHelperThis class helps to compute values from interpolation curves for features like animation or constraint influence.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEngine
IterativeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
J3MLoaderClasscom.jme3.material.pluginsJMonkeyEngine
JInputJoyInputClasscom.jme3.input.lwjglJMonkeyEngine
JmeAndroidSystemFields inherited from class com.Classcom.jme3.system.androidJMonkeyEngine
JmeBatchRenderBackendNifty GUI BatchRenderBackend Implementation for jMonkeyEngine.Classcom.jme3.niftyguiJMonkeyEngine
JmeCanvasContextNested Class SummaryNested classes/interfaces inherited from interface com.Interfacecom.jme3.systemJMonkeyEngine
JmeContextRepresents a rendering context within the engine.Interfacecom.jme3.systemJMonkeyEngine
JmeCursorA Jme representation of the LWJGL Cursor class.Classcom.jme3.cursors.pluginsJMonkeyEngine
JmeDesktopSystemFields inherited from class com.Classcom.jme3.systemJMonkeyEngine
JmeExporterInterfacecom.jme3.exportJMonkeyEngine
JmeFormatterMore simple formatter than the default one used in Java logging.Classcom.jme3.utilJMonkeyEngine
JmeImporterInterfacecom.jme3.exportJMonkeyEngine
JmeSystemClasscom.jme3.systemJMonkeyEngine
JmeSystemDelegateClasscom.jme3.systemJMonkeyEngine
JmeVersionClasscom.jme3.systemJMonkeyEngine
JoyAxisEventJoystick axis event.Classcom.jme3.input.eventJMonkeyEngine
JoyAxisTriggerClasscom.jme3.input.controlsJMonkeyEngine
JoyButtonEventJoystick button event.Classcom.jme3.input.eventJMonkeyEngine
JoyButtonTriggerClasscom.jme3.input.controlsJMonkeyEngine
JoyInputA specific API for interfacing with joysticks or gaming controllers.Interfacecom.jme3.inputJMonkeyEngine
JoystickA joystick represents a single joystick that is installed in the system.Interfacecom.jme3.inputJMonkeyEngine
JoystickAxisRepresents a single axis of a Joystick.Interfacecom.jme3.inputJMonkeyEngine
JoystickButtonRepresents a single button of a Joystick.Interfacecom.jme3.inputJMonkeyEngine
JoystickCompatibilityMappingsProvides compatibility mapping to different joysticks that both report their name in a unique way and requireClasscom.jme3.inputJMonkeyEngine
KernelInterfacecom.jme3.network.kernelJMonkeyEngine
KernelAdapterWraps a single Kernel and forwards new messages to the supplied message dispatcher and new endpointClasscom.jme3.network.baseJMonkeyEngine
KernelExceptionRepresents a kernel-level error, usually encapsulating an IOException as its cause.Classcom.jme3.network.kernelJMonkeyEngine
KernelFactorySupplied to the DefaultServer to create any additional channel kernels that might be required.Interfacecom.jme3.network.baseJMonkeyEngine
KerningRepresents kerning information for a character.Classcom.jme3.fontJMonkeyEngine
KeyFrameClasscom.jme3.cinematicJMonkeyEngine
KeyInputA specific API for interfacing with the keyboard.Interfacecom.jme3.inputJMonkeyEngine
KeyInputEventFields inherited from class com.Classcom.jme3.input.eventJMonkeyEngine
KeyNamesClasscom.jme3.inputJMonkeyEngine
KeyTriggerA KeyTrigger is used as a mapping to keyboard keys.Classcom.jme3.input.controlsJMonkeyEngine
KinematicRagdollControlThis control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and aClasscom.jme3.bullet.controlJMonkeyEngine
LightAbstract class for representing a light source.Classcom.jme3.lightJMonkeyEngine
LightControlThis Control maintains a reference to a Camera, which will be synched with the position (worldTranslation)Classcom.jme3.scene.controlJMonkeyEngine
LightHelperA class that is used in light calculations.Classcom.jme3.scene.plugins.blender.lightsJMonkeyEngine
LightListLightList is used internally by Spatials to manage lights that are attached to them.Classcom.jme3.lightJMonkeyEngine
LightNodeLightNode is used to link together a Light object with a Node object.Classcom.jme3.sceneJMonkeyEngine
LightScatteringFilterLightScattering filters creates rays comming from a light sources This is often reffered as god rays.Classcom.jme3.post.filtersJMonkeyEngine
LineLine defines a line.Classcom.jme3.mathJMonkeyEngine
LineA simple line implementation with a start and an end.Classcom.jme3.scene.shapeJMonkeyEngine
LineSegmentLineSegment represents a segment in the space.Classcom.jme3.mathJMonkeyEngine
LineWrapModeenum LineWrapModeextends java.Classcom.jme3.fontJMonkeyEngine
ListenerClasscom.jme3.audioJMonkeyEngine
ListenerParamenum ListenerParamextends java.Classcom.jme3.audioJMonkeyEngine
ListMapClasscom.jme3.utilJMonkeyEngine
LittleEndienLittleEndien is a class to read littleendien stored data via a InputStream.Classcom.jme3.utilJMonkeyEngine
LocalObjectDescribes a RMI interface on the local machine.Classcom.jme3.network.rmiJMonkeyEngine
LodCalculatorCalculate the Level of Detail of a terrain patch based on the cameras, or other locations.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodCalculatorFactoryCreates LOD Calculator objects for the terrain patches.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodControlDetermines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up.Classcom.jme3.scene.controlJMonkeyEngine
LodDistanceCalculatorFactoryClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LODGeomapProduces the mesh for the TerrainPatch.Classcom.jme3.terrain.geomipmapJMonkeyEngine
LodPerspectiveCalculatorFactoryTODO: Make it work with multiple cameras TODO: Fix the cracks when the lod differences are greater than 1Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodThresholdCalculates the LOD value based on where the camera is.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LongSerializerThe Long serializer.Classcom.jme3.network.serializing.serializersJMonkeyEngine
LoopModeenum LoopModeextends java.Classcom.jme3.animationJMonkeyEngine
LowPassFilterClasscom.jme3.audioJMonkeyEngine
LRUCacheAn LRU cache, based on LinkedHashMap.Classcom.jme3.terrain.geomipmapJMonkeyEngine
LwjglAbstractDisplayNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEngine
LwjglAudioRendererClasscom.jme3.audio.lwjglJMonkeyEngine
LwjglCanvasNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEngine
LwjglContextA LWJGL implementation of a graphics context.Classcom.jme3.system.lwjglJMonkeyEngine
LwjglDisplayNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEngine
LwjglGL1RendererClasscom.jme3.renderer.lwjglJMonkeyEngine
LwjglKeyInputFields inherited from interface com.Classcom.jme3.input.lwjglJMonkeyEngine
LwjglMouseInputFields inherited from interface com.Classcom.jme3.input.lwjglJMonkeyEngine
LwjglOffscreenBufferNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEngine
LwjglRendererClasscom.jme3.renderer.lwjglJMonkeyEngine
LwjglSmoothingTimerTimer handles the system's time related functionality.Classcom.jme3.system.lwjglJMonkeyEngine
LwjglTimerTimer handles the system's time related functionality.Classcom.jme3.system.lwjglJMonkeyEngine
MapModel2DA representation of the actual map in terms of lat/long and x,y co-ordinates.Classjme3tools.navigationJMonkeyEngine
MapModel3DA representation of the actual map in terms of lat/long and x,y,z co-ordinates.Classjme3tools.navigationJMonkeyEngine
MapSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
MaterialMaterial describes the rendering style for a given A material is essentially a list of parameters,Classcom.jme3.materialJMonkeyEngine
MaterialContextThis class holds the data about the material.Classcom.jme3.scene.plugins.blender.materialsJMonkeyEngine
MaterialDefDescribes a J3MD (Material definition).Classcom.jme3.materialJMonkeyEngine
MaterialExtensionMaterialExtension defines a mapping from an Ogre3D "base" material to a jME3 material definition.Classcom.jme3.scene.plugins.ogre.matextJMonkeyEngine
MaterialExtensionLoaderUsed internally by MaterialLoaderConstructor SummaryMaterialExtensionLoader()Classcom.jme3.scene.plugins.ogre.matextJMonkeyEngine
MaterialExtensionSetMaterialExtensionSet is simply a container for several MaterialExtensions so that it can be set globally for allClasscom.jme3.scene.plugins.ogre.matextJMonkeyEngine
MaterialHelperClasscom.jme3.scene.plugins.blender.materialsJMonkeyEngine
MaterialKeyUsed for loading materials only (not material definitions!).Classcom.jme3.assetJMonkeyEngine
MaterialListA map from material name to a material.Classcom.jme3.materialJMonkeyEngine
MaterialLoaderClasscom.jme3.scene.plugins.ogreJMonkeyEngine
MaterialProcessorClasscom.jme3.materialJMonkeyEngine
MatParamDescribes a material parameter.Classcom.jme3.materialJMonkeyEngine
MatParamTextureFields inherited from class com.Classcom.jme3.materialJMonkeyEngine
MatParseExceptionCustom Exception to report a j3md Material definition file parsing error.Classcom.jme3.material.pluginsJMonkeyEngine
Matrix3fMatrix3f defines a 3x3 matrix.Classcom.jme3.mathJMonkeyEngine
Matrix4fMatrix4f defines and maintains a 4x4 matrix in row major order.Classcom.jme3.mathJMonkeyEngine
MemoryUtilsSee thread http://jmonkeyengine.Classcom.jme3.utilJMonkeyEngine
MeshMesh is used to store rendering data.Classcom.jme3.sceneJMonkeyEngine
MeshAnimationLoaderUtility class used by OgreLoader to load poses and mesh animations.Classcom.jme3.scene.plugins.ogreJMonkeyEngine
MeshCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEngine
MeshContextClass that holds information about the mesh.Classcom.jme3.scene.plugins.blender.meshesJMonkeyEngine
MeshHelperA class that is used in mesh calculations.Classcom.jme3.scene.plugins.blender.meshesJMonkeyEngine
MeshLoaderLoads Ogre3D mesh.Classcom.jme3.scene.plugins.ogreJMonkeyEngine
MessageInterface implemented by all network messages.Interfacecom.jme3.networkJMonkeyEngine
MessageConnectionThe source of a received message and the common abstract interface of client->server and server->client objects.Interfacecom.jme3.networkJMonkeyEngine
MessageListenerListener notified about new messages.Interfacecom.jme3.networkJMonkeyEngine
MessageListenerRegistryKeeps track of message listeners registered to specific types or to any type.Classcom.jme3.network.baseJMonkeyEngine
MessageProtocolConsolidates the conversion of messages to/from byte buffers and provides a rolling message buffer.Classcom.jme3.network.baseJMonkeyEngine
MethodDefMethod definition is used to map methods on an RMI interface to an implementation on a remote machine.Classcom.jme3.network.rmiJMonkeyEngine
MidpointDisplacementHeightMapMidpointDisplacementHeightMap generates an heightmap based on the midpoint displacement algorithm.Classcom.jme3.terrain.heightmapJMonkeyEngine
MipMapGeneratorClassjme3tools.convertersJMonkeyEngine
MjpegFileWriterReleased under BSD LicenseConstructor SummaryMjpegFileWriter(java.Classcom.jme3.app.stateJMonkeyEngine
ModelConverterClassjme3tools.converters.modelJMonkeyEngine
ModelKeyUsed to load model files, such as OBJ or Blender models.Classcom.jme3.assetJMonkeyEngine
ModifierThis class represents an object's modifier.Classcom.jme3.scene.plugins.blender.modifiersJMonkeyEngine
ModifierHelperA class that is used in modifiers calculations.Classcom.jme3.scene.plugins.blender.modifiersJMonkeyEngine
ModulatorInterfacecom.jme3.terrain.noise.modulatorJMonkeyEngine
MotionAllowedListenerInterfacecom.jme3.collisionJMonkeyEngine
MotionEventA MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path You must first create a MotionPath and then create a MotionTrack to associate a spatial and the path.Classcom.jme3.cinematic.eventsJMonkeyEngine
MotionPathMotion path is used to create a path between way points.Classcom.jme3.cinematicJMonkeyEngine
MotionPathListenerInterfacecom.jme3.cinematicJMonkeyEngine
MotionTrackNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.cinematic.eventsJMonkeyEngine
MouseAxisTriggerA MouseAxisTrigger is used as a mapping to mouse axis, a mouse axis is movement along the X axis (left/right), Y axis (up/down)Classcom.jme3.input.controlsJMonkeyEngine
MouseButtonEventMouse button press/release event.Classcom.jme3.input.eventJMonkeyEngine
MouseButtonTriggerA MouseButtonTrigger is used as a mapping to receive events from mouse buttons.Classcom.jme3.input.controlsJMonkeyEngine
MouseInputA specific API for interfacing with the mouse.Interfacecom.jme3.inputJMonkeyEngine
MouseMotionEventMouse movement event.Classcom.jme3.input.eventJMonkeyEngine
MTLLoaderClasscom.jme3.scene.pluginsJMonkeyEngine
MultiTerrainLodControlAn extension of the TerrainLodControl that handles multiple terrains at once.Classcom.jme3.terrain.geomipmapJMonkeyEngine
NamedThreadFactoryA simple factory that delegates to java.Classcom.jme3.network.kernelJMonkeyEngine
NamerInterfacecom.jme3.terrain.heightmapJMonkeyEngine
NanoTimerNanoTimer is a System.Classcom.jme3.systemJMonkeyEngine
NativeMeshUtilClasscom.jme3.bullet.utilJMonkeyEngine
NativeObjectDescribes a native object.Classcom.jme3.utilJMonkeyEngine
NativeObjectManagerGLObjectManager tracks all GLObjects used by the Renderer.Classcom.jme3.utilJMonkeyEngine
NativesHelper class for extracting the natives (dll, so) from the jars.Classcom.jme3.systemJMonkeyEngine
NavCalculatorClassjme3tools.navigationJMonkeyEngine
NeighbourFinderUsed for TerrainQuad to find neighbours that are not part of the same quad tree.Interfacecom.jme3.terrain.geomipmapJMonkeyEngine
NetworkThe main service provider for conveniently creating server and client instances.Classcom.jme3.networkJMonkeyEngine
NetworkClientA Client whose network connection information can be provided post-creation.Interfacecom.jme3.networkJMonkeyEngine
NewtonianParticleInfluencerThis influencer calculates initial velocity with the use of the emitter's shape.Classcom.jme3.effect.influencersJMonkeyEngine
NiftyJmeDisplayClasscom.jme3.niftyguiJMonkeyEngine
NioEndpointEndpoint implementation that encapsulates the channel IO based connection information and keepsClasscom.jme3.network.kernel.tcpJMonkeyEngine
NioKernelFactoryKernelFactory implemention for creating TCP kernels using the NIO selector model.Classcom.jme3.network.baseJMonkeyEngine
NodeNode defines an internal node of a scene graph.Classcom.jme3.sceneJMonkeyEngine
NoiseClasscom.jme3.terrain.noise.basisJMonkeyEngine
NoiseAggregatorA simple aggregator basis.Classcom.jme3.terrain.noise.basisJMonkeyEngine
NoiseModulatorInterfacecom.jme3.terrain.noise.modulatorJMonkeyEngine
NormalRecalcControlHandles the normal vector updates when the terrain changes heights.Classcom.jme3.terrain.geomipmapJMonkeyEngine
NullComparatorNullComparator does not sort geometries.Classcom.jme3.renderer.queueJMonkeyEngine
NullContextNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.systemJMonkeyEngine
NullRendererClasscom.jme3.systemJMonkeyEngine
NullSavableNullSavable is an implementation of Savable with no data.Classcom.jme3.exportJMonkeyEngine
NumUtilProvides various helper methods for number conversions (such as degree to radian conversion, decimal degree to radians etc)Classjme3tools.navigationJMonkeyEngine
ObjectDefClasscom.jme3.network.rmiJMonkeyEngine
ObjectHelperA class that is used in object calculations.Classcom.jme3.scene.plugins.blender.objectsJMonkeyEngine
ObjectStoreClasscom.jme3.network.rmiJMonkeyEngine
OBJLoaderReads OBJ format models.Classcom.jme3.scene.pluginsJMonkeyEngine
OctnodeClassjme3tools.optimizeJMonkeyEngine
OctreeClassjme3tools.optimizeJMonkeyEngine
OCTTriangleClassjme3tools.optimizeJMonkeyEngine
OGGLoaderClasscom.jme3.audio.pluginsJMonkeyEngine
OGLESContextNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.androidJMonkeyEngine
OGLESShaderRendererClasscom.jme3.renderer.androidJMonkeyEngine
OgreMaterialKeyOgreMaterialKey allows specifying material extensions, which map from Ogre3D base materials to jME3 materialsClasscom.jme3.scene.plugins.ogre.matextJMonkeyEngine
OgreMeshKeyOgreMeshKey is used to load Ogre3D mesh.Classcom.jme3.scene.plugins.ogreJMonkeyEngine
OpaqueComparatorClasscom.jme3.renderer.queueJMonkeyEngine
OptimizedErodeFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
OutputCapsuleInterfacecom.jme3.exportJMonkeyEngine
PaintModeenum PaintModeextends java.Classcom.jme3.system.awtJMonkeyEngine
ParticleRepresents a single particle in a ParticleEmitter.Classcom.jme3.effectJMonkeyEngine
ParticleDepositionHeightMapParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper fromClasscom.jme3.terrain.heightmapJMonkeyEngine
ParticleEmitterParticleEmitter is a special kind of geometry which simulates Particle emitters can be used to simulate various kinds of phenomena,Classcom.jme3.effectJMonkeyEngine
ParticleInfluencerAn interface that defines the methods to affect initial velocity of the particles.Interfacecom.jme3.effect.influencersJMonkeyEngine
ParticleMeshClasscom.jme3.effectJMonkeyEngine
ParticlePointMeshNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.effectJMonkeyEngine
ParticlesHelperClasscom.jme3.scene.plugins.blender.particlesJMonkeyEngine
ParticleTriMeshNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.effectJMonkeyEngine
PerspectiveLodCalculatorClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
PerturbFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
PFMLoaderClasscom.jme3.texture.pluginsJMonkeyEngine
PhysicsCharacterClasscom.jme3.bullet.objectsJMonkeyEngine
PhysicsCollisionEventA CollisionEvent stores all information about a collision in the PhysicsWorld.Classcom.jme3.bullet.collisionJMonkeyEngine
PhysicsCollisionEventFactoryClasscom.jme3.bullet.collisionJMonkeyEngine
PhysicsCollisionGroupListenerInterfacecom.jme3.bullet.collisionJMonkeyEngine
PhysicsCollisionListenerInterfacecom.jme3.bullet.collisionJMonkeyEngine
PhysicsCollisionObjectClasscom.jme3.bullet.collisionJMonkeyEngine
PhysicsControlInterfacecom.jme3.bullet.controlJMonkeyEngine
PhysicsGhostObject GhostObject can keep track of all objects that are overlapping.Classcom.jme3.bullet.objectsJMonkeyEngine
PhysicsJointClasscom.jme3.bullet.jointsJMonkeyEngine
PhysicsRayTestResultContains the results of a PhysicsSpace rayTest bulletAppState.Classcom.jme3.bullet.collisionJMonkeyEngine
PhysicsRigidBodyClasscom.jme3.bullet.objectsJMonkeyEngine
PhysicsSpaceClasscom.jme3.bulletJMonkeyEngine
PhysicsSweepTestResultContains the results of a PhysicsSpace rayTestConstructor SummaryPhysicsSweepTestResult()Classcom.jme3.bullet.collisionJMonkeyEngine
PhysicsTickListenerInterfacecom.jme3.bulletJMonkeyEngine
PhysicsVehiclePhysicsVehicleNode - Special PhysicsNode that implements vehicle functions From bullet manual:Classcom.jme3.bullet.objectsJMonkeyEngine
PictureA Picture represents a 2D image drawn on the screen.Classcom.jme3.uiJMonkeyEngine
PixelInputOutputImplemens read/write operations for images.Interfacecom.jme3.scene.plugins.blender.textures.ioJMonkeyEngine
PixelIOFactoryThis class creates a pixel IO object for the specified image format.Classcom.jme3.scene.plugins.blender.textures.ioJMonkeyEngine
PlaceholderAssetsClasscom.jme3.utilJMonkeyEngine
PlanePlane defines a plane where Normal dot (x,y,z) = Constant.Classcom.jme3.mathJMonkeyEngine
PlaneCollisionShapeFields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEngine
Platformenum Platformextends java.Classcom.jme3.systemJMonkeyEngine
PlayStateenum PlayStateextends java.Classcom.jme3.cinematicJMonkeyEngine
Point2PointJoint Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.Classcom.jme3.bullet.jointsJMonkeyEngine
PointerA class that represents a pointer of any level that can be stored in the file.Classcom.jme3.scene.plugins.blender.fileJMonkeyEngine
PointLightRepresents a point light.Classcom.jme3.lightJMonkeyEngine
PointLightShadowFilterThis Filter does basically the same as a PointLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometryClasscom.jme3.shadowJMonkeyEngine
PointLightShadowRendererClasscom.jme3.shadowJMonkeyEngine
PoseA pose is a list of offsets that say where a mesh vertices should be for this pose.Classcom.jme3.animationJMonkeyEngine
PoseTrackA single track of pose animation associated with a certain mesh.Classcom.jme3.animationJMonkeyEngine
PositionThis class represents the position of an entity in the world.Classjme3tools.navigationJMonkeyEngine
PosterizationFilterA Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.Classcom.jme3.post.filtersJMonkeyEngine
PQTorusA parameterized torus, also known as a pq torus.Classcom.jme3.scene.shapeJMonkeyEngine
PreDepthProcessorClasscom.jme3.postJMonkeyEngine
PrimitiveGroupClassjme3tools.converters.model.stripJMonkeyEngine
ProgressMonitorMonitor the progress of an expensive terrain operation.Interfacecom.jme3.terrainJMonkeyEngine
PropertiesThe blender object's custom properties.Classcom.jme3.scene.plugins.blender.objectsJMonkeyEngine
PssmShadowFilterThis Filter does basically the same as a PssmShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry pass.Classcom.jme3.shadowJMonkeyEngine
PssmShadowRendererPssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadow map for eachClasscom.jme3.shadowJMonkeyEngine
PssmShadowUtilIncludes various useful shadow mapping functions.Classcom.jme3.shadowJMonkeyEngine
QuadQuad represents a rectangular plane in space defined by 4 vertices.Classcom.jme3.scene.shapeJMonkeyEngine
QuaternionQuaternion defines a single example of a more general class of hypercomplex numbers.Classcom.jme3.mathJMonkeyEngine
RClasscom.jme3.appJMonkeyEngine
RClassjme3test.androidJMonkeyEngine
RadialBlurFilterClasscom.jme3.post.filtersJMonkeyEngine
RadialParticleInfluenceran influencer to make blasts expanding on the ground.Classcom.jme3.effect.influencersJMonkeyEngine
RagdollCollisionListenerInterfacecom.jme3.bullet.collisionJMonkeyEngine
RagdollPresetClasscom.jme3.bullet.control.ragdollJMonkeyEngine
RagdollUtilsClasscom.jme3.bullet.control.ragdollJMonkeyEngine
RawHeightMapRawHeightMap creates a height map from a RAW image file.Classcom.jme3.terrain.heightmapJMonkeyEngine
RawInputListenerAn interface used for receiving raw input from devices.Interfacecom.jme3.inputJMonkeyEngine
RayRay defines a line segment which has an origin and a direction.Classcom.jme3.mathJMonkeyEngine
ReadListenerInterfacecom.jme3.exportJMonkeyEngine
RectangleDefines a rectangle that can constrict a text paragraph.Classcom.jme3.fontJMonkeyEngine
RectangleRectangle defines a finite plane within three dimensional space that is specified via three points (A, B, C).Classcom.jme3.mathJMonkeyEngine
ReflectionProcessorReflection Processor Used to render the reflected scene in an off view portClasscom.jme3.waterJMonkeyEngine
RemoteMethodCallMessageSent to a remote client to make a remote method invocation.Classcom.jme3.network.rmiJMonkeyEngine
RemoteMethodReturnMessageContains the return value for a remote method invocation, sent as a response to a RemoteMethodCallMessage with a non-zero invocationID.Classcom.jme3.network.rmiJMonkeyEngine
RemoteObjectContains various meta-data about an RMI interface.Classcom.jme3.network.rmiJMonkeyEngine
RemoteObjectDefMessageSent to expose RMI interfaces on the local client to other clients.Classcom.jme3.network.rmiJMonkeyEngine
RenderContextRepresents the current state of the graphics library.Classcom.jme3.rendererJMonkeyEngine
RenderDeviceJmeClasscom.jme3.niftyguiJMonkeyEngine
RendererThe Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.Interfacecom.jme3.rendererJMonkeyEngine
RendererExceptionRendererException is raised when a renderer encounters a fatal rendering error.Classcom.jme3.rendererJMonkeyEngine
RendererUtilUtility class used by the renderer and sister classes.Classcom.jme3.renderer.androidJMonkeyEngine
RenderFontJmeConstructor SummaryRenderFontJme(java.Classcom.jme3.niftyguiJMonkeyEngine
RenderImageJmeConstructor SummaryRenderImageJme(java.Classcom.jme3.niftyguiJMonkeyEngine
RenderManagerRenderManager is a high-level rendering interface that is above the Renderer implementation.Classcom.jme3.rendererJMonkeyEngine
RenderQueueRenderQueue is used to queue up and sort geometries for rendering.Classcom.jme3.renderer.queueJMonkeyEngine
RenderStateRenderState specifies material rendering properties that cannot be controlled by a shader on a Material.Classcom.jme3.materialJMonkeyEngine
ResetStatsStateResets (clearFrame()) the render's stats object every frame during AppState.Classcom.jme3.appJMonkeyEngine
RGB565Classjme3tools.convertersJMonkeyEngine
RigidBodyControlClasscom.jme3.bullet.controlJMonkeyEngine
RigidBodyMotionStatestores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspaceClasscom.jme3.bullet.objects.infosJMonkeyEngine
RingRing defines a flat ring or disk within three dimensional space that is specified via the ring's center point, an up vector, an innerClasscom.jme3.mathJMonkeyEngine
RingBufferClasscom.jme3.utilJMonkeyEngine
RLSailingClassjme3tools.navigationJMonkeyEngine
RmiSerializerRmiSerializer is responsible for serializing RMI messages like define object, call, and return.Classcom.jme3.network.rmiJMonkeyEngine
RotationalLimitMotorClasscom.jme3.bullet.joints.motorsJMonkeyEngine
SafeArrayListProvides a list with similar modification semantics to java.Classcom.jme3.utilJMonkeyEngine
SavableSavable is an interface for objects that can be serialized using jME's serialization system.Interfacecom.jme3.exportJMonkeyEngine
SavableClassUtilSavableClassUtil contains various utilities to handle Savable classes.Classcom.jme3.exportJMonkeyEngine
SavableSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
SaveGameTool for saving Savables as SaveGame entries in a system-dependent way.Classjme3tools.savegameJMonkeyEngine
SAXUtilUtility methods for parsing XML data using SAX.Classcom.jme3.util.xmlJMonkeyEngine
SceneGraphVisitorSceneGraphVisitorAdapter is used to traverse the scene Use by calling Spatial.Interfacecom.jme3.sceneJMonkeyEngine
SceneGraphVisitorAdapterSceneGraphVisitorAdapter is used to traverse the scene graph tree.Classcom.jme3.sceneJMonkeyEngine
SceneLoaderClasscom.jme3.scene.plugins.ogreJMonkeyEngine
SceneProcessorScene processors are used to compute/render things before and after the classic render of the scene.Interfacecom.jme3.postJMonkeyEngine
ScreenshotAppStateFields inherited from class com.Classcom.jme3.app.stateJMonkeyEngine
ScreenshotsClasscom.jme3.utilJMonkeyEngine
SeekableStreamInterfacecom.jme3.audioJMonkeyEngine
SelectorKernelA Kernel implementation based on NIO selectors.Classcom.jme3.network.kernel.tcpJMonkeyEngine
SensorJoystickAxisRepresents a joystick axis based on an external sensor (ie.Interfacecom.jme3.inputJMonkeyEngine
SerializableUse this annotation when a class is going to be transferredOptional Element SummaryClasscom.jme3.network.serializingJMonkeyEngine
SerializableSerializerSerializes uses Java built-in method.Classcom.jme3.network.serializing.serializersJMonkeyEngine
SerializerThe main serializer class, which will serialize objects such that they can be sent across the network.Classcom.jme3.network.serializingJMonkeyEngine
SerializerExceptionA general exception from the serialization routines.Classcom.jme3.network.serializingJMonkeyEngine
SerializerRegistrationA SerializerRegistration represents a connection between a class, and its serializer.Classcom.jme3.network.serializingJMonkeyEngine
ServerRepresents a host that can send and receive messages to a set of remote client connections.Interfacecom.jme3.networkJMonkeyEngine
SettingsDialogPropertiesDialog provides an interface to make use of the GameSettings class.Classcom.jme3.appJMonkeyEngine
ShaderClasscom.jme3.shaderJMonkeyEngine
ShaderCheckClassjme3tools.shadercheckJMonkeyEngine
ShaderDebugStatic tool box class for convenient methods to help debug shadersConstructor SummaryShaderDebug()Classjme3tools.shaderJMonkeyEngine
ShaderGenerationInfothis class is basically a struct that contains the ShaderNodes informations in an appropriate way to ease the shader generation process and make itClasscom.jme3.materialJMonkeyEngine
ShaderGeneratorThis class is the base for a shader generator using the ShaderNodes system, it contains basis mechnaism of generation, but no actual generation code.Classcom.jme3.shaderJMonkeyEngine
ShaderKeyClasscom.jme3.shaderJMonkeyEngine
ShaderNodeA ShaderNode is the unit brick part of a shader program.Classcom.jme3.shaderJMonkeyEngine
ShaderNodeDefinitionShader node definition structure meant for holding loaded datat from a material definition j3md fileClasscom.jme3.shaderJMonkeyEngine
ShaderNodeDefinitionKeyUsed for loading shader nodes definition Tells if the defintion has to be loaded with or without its documentationClasscom.jme3.assetJMonkeyEngine
ShaderNodeDefinitionLoaderShaderNodeDefnition file loader (.Classcom.jme3.material.pluginsJMonkeyEngine
ShaderNodeLoaderDelegateThis class is here to be able to load shaderNodeDefinition from both the J3MLoader and ShaderNodeDefinitionLoader.Classcom.jme3.material.pluginsJMonkeyEngine
ShaderNodeVariableA shader node variableConstructor SummaryShaderNodeVariable(java.Classcom.jme3.shaderJMonkeyEngine
ShaderUtilsClasscom.jme3.shaderJMonkeyEngine
ShaderUtilsHelper class containing useful functions explained in the book: Texturing & Modeling - A Procedural ApproachClasscom.jme3.terrain.noiseJMonkeyEngine
ShaderVariableClasscom.jme3.shaderJMonkeyEngine
ShadowUtilIncludes various useful shadow mapping functions.Classcom.jme3.shadowJMonkeyEngine
ShortSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
SimpleApplicationSimpleApplication is the base class for all jME3 Applications.Classcom.jme3.appJMonkeyEngine
SimpleAssetCacheSimpleAssetCache is an asset cache that caches assets without any automatic removal policy.Classcom.jme3.asset.cacheJMonkeyEngine
SimpleBatchNodeSimpleBatchNode comes with some restrictions, but can yield better performances.Classcom.jme3.sceneJMonkeyEngine
SimpleLodThresholdJust multiplies the terrain patch size by 2.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
SimpleSoundTestFields inherited from class com.Classjme3test.androidJMonkeyEngine
SimpleTexturedTestFields inherited from class com.Classjme3test.androidJMonkeyEngine
SimpleWaterProcessorSimple Water renders a simple plane that use reflection and refraction to look like water.Classcom.jme3.waterJMonkeyEngine
SimplexCollisionShapeA simple point, line, triangle or quad collisionShape based on one to four points-Fields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEngine
SimulationNodeA node that represents either spatial or bone in constraint simulation.Classcom.jme3.scene.plugins.blender.constraintsJMonkeyEngine
SixDofJoint This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).Classcom.jme3.bullet.jointsJMonkeyEngine
SixDofSpringJoint This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).Classcom.jme3.bullet.jointsJMonkeyEngine
SkeletonSkeleton is a convenience class for managing a bone hierarchy.Classcom.jme3.animationJMonkeyEngine
SkeletonControlThe Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations onClasscom.jme3.animationJMonkeyEngine
SkeletonDebuggerNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEngine
SkeletonLoaderClasscom.jme3.scene.plugins.ogreJMonkeyEngine
SkeletonPointsNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEngine
SkeletonWireNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEngine
SkyFactorySkyFactory is used to create jME Spatials that can be attached to the scene to display a sky image in the background.Classcom.jme3.utilJMonkeyEngine
SliderJoint The slider constraint allows the body to rotate around one axis and translate along this axis.Classcom.jme3.bullet.jointsJMonkeyEngine
SmoothFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
SocketConnectorA straight forward socket-based connector implementation that does not use any separate threading.Classcom.jme3.network.kernel.tcpJMonkeyEngine
SoftTextDialogInputInterfacecom.jme3.inputJMonkeyEngine
SoftTextDialogInputListenerInterfacecom.jme3.input.controlsJMonkeyEngine
SortUtilQuick and merge sort implementations that create no garbage, unlike Arrays.Classcom.jme3.utilJMonkeyEngine
SoundDeviceJmeClasscom.jme3.niftyguiJMonkeyEngine
SoundEventA sound track to be played in a cinematic.Classcom.jme3.cinematic.eventsJMonkeyEngine
SoundHandleJmeClasscom.jme3.niftyguiJMonkeyEngine
SoundTrackA sound track to be played in a cinematic.Classcom.jme3.cinematic.eventsJMonkeyEngine
SpatialSpatial defines the base class for scene graph nodes.Classcom.jme3.sceneJMonkeyEngine
SpatialAnimationConstructor SummarySpatialAnimation(java.Classcom.jme3.animationJMonkeyEngine
SpatialTrackThis class represents the track for spatial animation.Classcom.jme3.animationJMonkeyEngine
SphereSphere represents a 3D object with all points equidistance from a center point.Classcom.jme3.scene.shapeJMonkeyEngine
SphereCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEngine
SplineClasscom.jme3.mathJMonkeyEngine
SpotLightRepresents a spot light.Classcom.jme3.lightJMonkeyEngine
SpotLightShadowFilterThis Filter does basically the same as a SpotLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometryClasscom.jme3.shadowJMonkeyEngine
SpotLightShadowRendererSpotLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadowClasscom.jme3.shadowJMonkeyEngine
SSAOFilterSSAO stands for screen space ambient occlusion It's a technique that fake ambient lighting by computing shadows that near by objects would casts on each others Classcom.jme3.post.ssaoJMonkeyEngine
StatementClasscom.jme3.util.blockparserJMonkeyEngine
StatisticsThe statistics class allows tracking of real-time rendering statistics.Classcom.jme3.rendererJMonkeyEngine
StatsAppStateDisplays stats in SimpleApplication's GUI node or using the node and font parameters provided.Classcom.jme3.appJMonkeyEngine
StatsViewThe StatsView provides a heads-up display (HUD) of various statistics of rendering.Classcom.jme3.appJMonkeyEngine
StringSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
StringUtilA collection of String utilities.Classjme3tools.navigationJMonkeyEngine
StripBoxA box with solid (filled) faces.Classcom.jme3.scene.shapeJMonkeyEngine
StructureA class representing a single structure in the file.Classcom.jme3.scene.plugins.blender.fileJMonkeyEngine
SubtypeOfA meta-annotation to specify all the qualifiers that the given qualifier is a subtype of.Classcheckers.qualsJMonkeyEngine
SurfaceThis class represents a surface described by knots, weights and control points.Classcom.jme3.scene.shapeJMonkeyEngine
SystemListenerThe ContextListener> provides a means for an application to receive events relating to a context.Interfacecom.jme3.systemJMonkeyEngine
TangentBinormalGeneratorClasscom.jme3.utilJMonkeyEngine
TcpConnectorFactoryCreates TCP connectors to a specific remote address.Classcom.jme3.network.baseJMonkeyEngine
TechniqueRepresents a technique instance.Classcom.jme3.materialJMonkeyEngine
TechniqueDefDescribes a technique definition.Classcom.jme3.materialJMonkeyEngine
TempVarsTemporary variables assigned to each thread.Classcom.jme3.utilJMonkeyEngine
TerrainTerrain can be one or many meshes comprising of a, probably large, piece of land.Interfacecom.jme3.terrainJMonkeyEngine
TerrainGrid TerrainGrid itself is an actual TerrainQuad.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridListenerNotifies the user of grid change events, such as moving to new grid cells.Interfacecom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridLodControlUpdates grid offsets and cell positions.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridTileLoaderInterfacecom.jme3.terrain.geomipmapJMonkeyEngine
TerrainLodControlTells the terrain to update its Level of Detail.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainPatchA terrain patch is a leaf in the terrain quad tree.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainPickDataPick result on a terrain patch with the intersection on the bounding box of that terrain patch.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEngine
TerrainPickerPick the location on the terrain from a given ray.Interfacecom.jme3.terrain.geomipmap.pickingJMonkeyEngine
TerrainQuad TerrainQuad is a heightfield-based terrain system.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TestAmbientFields inherited from class com.Classjme3test.androidJMonkeyEngine
TestBumpModelFields inherited from class com.Classjme3test.androidJMonkeyEngine
TestCollectorClassjme3tools.optimizeJMonkeyEngine
TestMovingParticleParticle that moves in a circle.Classjme3test.androidJMonkeyEngine
TestNormalMappingFields inherited from class com.Classjme3test.androidJMonkeyEngine
TestSkyLoadingLagoonFields inherited from class com.Classjme3test.androidJMonkeyEngine
TestSkyLoadingPrimitivesFields inherited from class com.Classjme3test.androidJMonkeyEngine
TestUnshadedModelFields inherited from class com.Classjme3test.androidJMonkeyEngine
TextureTexture defines a texture object to be used to display an image on a piece of geometry.Classcom.jme3.textureJMonkeyEngine
Texture2DNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.textureJMonkeyEngine
Texture3DNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.textureJMonkeyEngine
TextureArrayThis class implements a Texture array warning, this feature is only supported on opengl 3.Classcom.jme3.textureJMonkeyEngine
TextureAtlasTextureAtlas allows combining multiple textures to one texture atlas.Classjme3tools.optimizeJMonkeyEngine
TextureBlenderAn interface for texture blending classes (the classes that mix the texture pixels with the material colors).Interfacecom.jme3.scene.plugins.blender.textures.blendingJMonkeyEngine
TextureBlenderAWTClasscom.jme3.scene.plugins.blender.textures.blendingJMonkeyEngine
TextureBlenderDDSClasscom.jme3.scene.plugins.blender.textures.blendingJMonkeyEngine
TextureBlenderFactoryThis class creates the texture blending class depending on the texture type.Classcom.jme3.scene.plugins.blender.textures.blendingJMonkeyEngine
TextureBlenderLuminanceClasscom.jme3.scene.plugins.blender.textures.blendingJMonkeyEngine
TextureCubeMapDescribes a cubemap texture.Classcom.jme3.textureJMonkeyEngine
TextureGeneratorThis class is a base class for texture generators.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorBlendThis class generates the 'blend' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorCloudsThis class generates the 'clouds' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorDistnoiseThis class generates the 'distorted noise' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorFactoryClasscom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorMagicThis class generates the 'magic' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorMarbleThis class generates the 'marble' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorMusgraveThis class generates the 'musgrave' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorNoiseThis class generates the 'noise' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorStucciThis class generates the 'stucci' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorVoronoiThis class generates the 'voronoi' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureGeneratorWoodThis class generates the 'wood' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEngine
TextureHelperA class that is used in texture calculations.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEngine
TextureKeyUsed to load textures from image files such as JPG or PNG.Classcom.jme3.assetJMonkeyEngine
TexturePixelThe class that stores the pixel values of a texture.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEngine
TextureProcessorClasscom.jme3.textureJMonkeyEngine
TextureUtilClasscom.jme3.renderer.androidJMonkeyEngine
TGALoaderTextureManager provides static methods for building a Texture object.Classcom.jme3.texture.pluginsJMonkeyEngine
ThermalErodeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
ThreadingManagerThreadingManager manages the threads used to load content within the Content Manager system.Classcom.jme3.assetJMonkeyEngine
TimeLineClasscom.jme3.cinematicJMonkeyEngine
TimerTimer is the base class for a high resolution timer.Classcom.jme3.systemJMonkeyEngine
TorusAn ordinary (single holed) torus.Classcom.jme3.scene.shapeJMonkeyEngine
TouchEventClasscom.jme3.input.eventJMonkeyEngine
TouchInputInterfacecom.jme3.inputJMonkeyEngine
TouchListenerInterfacecom.jme3.input.controlsJMonkeyEngine
TouchTriggerClass to trigger TouchEvents, keycode can be TouchInput.Classcom.jme3.input.controlsJMonkeyEngine
TrackInterfacecom.jme3.animationJMonkeyEngine
TrackInfoThis class is intended as a UserData added to a Spatial that is referenced by a Track.Classcom.jme3.animationJMonkeyEngine
TransformStarted Date: Jul 16, 2004 Represents a translation, rotation and scale in one object.Classcom.jme3.mathJMonkeyEngine
TranslationalLimitMotorClasscom.jme3.bullet.joints.motorsJMonkeyEngine
TranslucentBucketFilterA filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessorClasscom.jme3.post.filtersJMonkeyEngine
TransparentComparatorClasscom.jme3.renderer.queueJMonkeyEngine
TriangleTriangle defines an object for containing triangle information.Classcom.jme3.mathJMonkeyEngine
TriangleAxisComparatorClasscom.jme3.collision.bihJMonkeyEngine
TriangleCollectorClassjme3tools.optimizeJMonkeyEngine
TriggerA trigger represents a physical input, such as a keyboard key, a mouse button, or joystick axis.Interfacecom.jme3.input.controlsJMonkeyEngine
TriStripTo use, call generateStrips method, passing your triangle index list and then construct geometry/render resulting PrimitiveGroup objects.Classjme3tools.converters.model.stripJMonkeyEngine
TypeQualifierClasscheckers.qualsJMonkeyEngine
UdpConnectorA straight forward datagram socket-based UDP connector Constructor SummaryUdpConnector(java.Classcom.jme3.network.kernel.udpJMonkeyEngine
UdpEndpointEndpoint implementation that encapsulates the UDP connection information for return messaging,Classcom.jme3.network.kernel.udpJMonkeyEngine
UdpKernelA Kernel implementation using UDP packets.Classcom.jme3.network.kernel.udpJMonkeyEngine
UncachedOggStreamSingle-threaded physical ogg stream.Classcom.jme3.audio.pluginsJMonkeyEngine
UniformClasscom.jme3.shaderJMonkeyEngine
UniformBindingenum UniformBindingextends java.Classcom.jme3.shaderJMonkeyEngine
UniformBindingManagerUniformBindingManager helps RenderManager to manage The updateUniformBindings(java.Classcom.jme3.shaderJMonkeyEngine
UnqualifiedClasscheckers.qualsJMonkeyEngine
UnsupportedCollisionExceptionThrown by Collidable when the requested collision query could not be completed because one of the collidables does not support colliding withClasscom.jme3.collisionJMonkeyEngine
UnusedDeclares that the field may not be accessed if the receiver is of the specified qualifier type (or any supertype).Classcheckers.qualsJMonkeyEngine
UpdateControlAllows for enqueueing tasks onto the update loop / rendering thread.Classcom.jme3.scene.controlJMonkeyEngine
UpdatedTerrainPatchStores a terrain patch's details so the LOD background thread can update the actual terrain patch back on the ogl thread.Classcom.jme3.terrain.geomipmapJMonkeyEngine
UrlAssetInfoHandles loading of assets from a URLFields inherited from class com.Classcom.jme3.asset.pluginsJMonkeyEngine
UrlLocatorUrlLocator is a locator that combines a root URL and the given path in the AssetKey to construct a new URLClasscom.jme3.asset.pluginsJMonkeyEngine
UserDataUserData is used to contain user data objects set on spatials (primarily primitives) that do not implementClasscom.jme3.sceneJMonkeyEngine
UVCoordinatesGeneratorThis class is used for UV coordinates generation.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEngine
ValidatorInterface for shader validator tools.Interfacejme3tools.shadercheckJMonkeyEngine
VariableMappingrepresents a mapping between 2 ShaderNodeVariablesConstructor SummaryVariableMapping()Classcom.jme3.shaderJMonkeyEngine
VarTypeenum VarTypeextends java.Classcom.jme3.shaderJMonkeyEngine
Vector2fVector2f defines a Vector for a two float value vector.Classcom.jme3.mathJMonkeyEngine
Vector3fVector3f defines a Vector for a three float value tuple.Classcom.jme3.mathJMonkeyEngine
Vector3SerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEngine
Vector4fVector4f defines a Vector for a four float value tuple.Classcom.jme3.mathJMonkeyEngine
VehicleControlClasscom.jme3.bullet.controlJMonkeyEngine
VehicleTuningClasscom.jme3.bullet.objects.infosJMonkeyEngine
VehicleWheelClasscom.jme3.bullet.objectsJMonkeyEngine
VertexBufferA VertexBuffer contains a particular type of geometry data used by Meshes.Classcom.jme3.sceneJMonkeyEngine
VideoRecorderAppStateA Video recording AppState that records the screen output into an AVI file with M-JPEG content.Classcom.jme3.app.stateJMonkeyEngine
ViewPortA ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.Classcom.jme3.rendererJMonkeyEngine
VirtualIndexBufferIndexBuffer implementation that generates vertex indices sequentially based on a specific Mesh Mesh.Classcom.jme3.scene.meshJMonkeyEngine
WaterFilterThe WaterFilter is a 2D post process that simulate water.Classcom.jme3.waterJMonkeyEngine
WAVLoaderClasscom.jme3.audio.pluginsJMonkeyEngine
WeakRefAssetCacheA garbage collector bound asset cache that handles non-clonable objects.Classcom.jme3.asset.cacheJMonkeyEngine
WeakRefCloneAssetCache caches cloneable assets in a weak-key cache, allowing them to be collected when memory is low.Classcom.jme3.asset.cacheJMonkeyEngine
WireBoxNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEngine
WireFrustumNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEngine
WireSphereNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEngine
WrappedIndexBufferWrappedIndexBuffer converts vertex indices from a non list based mesh mode such as Mesh.Classcom.jme3.scene.meshJMonkeyEngine
XMLExporterPart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEngine
XMLImporterPart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEngine
ZIPCompressedMessageCompress a message using this ZIPCompressedMessage classConstructor SummaryZIPCompressedMessage()Classcom.jme3.network.messageJMonkeyEngine
ZipLocatorZipLocator is a locator that looks up resources in a .Classcom.jme3.asset.pluginsJMonkeyEngine
ZIPSerializerSerializes ZIP messages.Classcom.jme3.network.serializing.serializersJMonkeyEngine