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# Classes and Interfaces in #RoboCode - 105 results found.
NameDescriptionTypePackageFrameworkJavaDoc
AdvancedRobotA more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem.ClassrobocodeRoboCodejavadoc
BattleAdaptorAn abstract adapter class for receiving battle events by implementing the IBattleListener.Classrobocode.control.eventsRoboCodejavadoc
BattleCompletedEventA BattleCompletedEvent is sent to onBattleCompleted() when the battle is completed successfully and results are available.Classrobocode.control.eventsRoboCodejavadoc
BattleEndedEventA BattleEndedEvent is sent to onBattleEnded() when the battle is ended.ClassrobocodeRoboCodejavadoc
BattleErrorEventA BattleErrorEvent is sent to onBattleError() when an error message is sent from the game in the during the battle.Classrobocode.control.eventsRoboCodejavadoc
BattleEventThis is the base class of all battle events.Classrobocode.control.eventsRoboCodejavadoc
BattlefieldSpecificationDefines the size of a battlefield, which is a part of the BattleSpecification.Classrobocode.controlRoboCodejavadoc
BattleFinishedEventA BattleFinishedEvent is sent to onBattleFinished() when the battle is finished.Classrobocode.control.eventsRoboCodejavadoc
BattleMessageEventA BattleMessageEvent is sent to onBattleMessage() when an informal message is sent from the game in the during the battle.Classrobocode.control.eventsRoboCodejavadoc
BattlePausedEventA BattlePausedEvent is sent to onBattlePaused() when a battle has been paused.Classrobocode.control.eventsRoboCodejavadoc
BattleResultsContains the battle results returned by BattleEndedEvent.ClassrobocodeRoboCodejavadoc
BattleResumedEventA BattleResumedEvent is sent to onBattleResumed() when a battle has been resumed (after having been paused).Classrobocode.control.eventsRoboCodejavadoc
BattleRulesContains the battle rules returned by BattleStartedEvent.ClassrobocodeRoboCodejavadoc
BattleSpecificationA BattleSpecification defines a battle configuration used by the RobocodeEngine.Classrobocode.controlRoboCodejavadoc
BattleStartedEventA BattleStartedEvent is sent to onBattleStarted() when a new battle is started.Classrobocode.control.eventsRoboCodejavadoc
BorderSentryA robot that implements BorderSentry is a robot type used for keeping other robots away from the borders, i.InterfacerobocodeRoboCodejavadoc
BulletRepresents a bullet.ClassrobocodeRoboCodejavadoc
BulletHitBulletEventThis event is sent to onBulletHitBullet when one of your bullets has hit another bullet.ClassrobocodeRoboCodejavadoc
BulletHitEventThis event is sent to onBulletHit when one of your bullets has hit another robot.ClassrobocodeRoboCodejavadoc
BulletMissedEventThis event is sent to onBulletMissed when one of your bullets has missed, i.ClassrobocodeRoboCodejavadoc
BulletStateenum BulletStateextends EnumDefines a bullet state, which can be: just fired, moving somewhere, hitting a victim,Classrobocode.control.snapshotRoboCodejavadoc
ConditionCondition is used to define custom waitFor(Condition) and custom events for an AdvancedRobot.ClassrobocodeRoboCodejavadoc
CustomEventThis event is sent to onCustomEvent() when a custom condition is met.ClassrobocodeRoboCodejavadoc
DeathEventThis event is sent to onDeath() when yourAuthor:Mathew A.ClassrobocodeRoboCodejavadoc

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DroidRobots that implement Droid have no scanner, but an extra 20 life/energy.InterfacerobocodeRoboCodejavadoc
EventThe superclass of all Robocode events.ClassrobocodeRoboCodejavadoc
GunTurnCompleteConditionA prebuilt condition you can use that indicates your gun has finishedAuthor:Mathew A.ClassrobocodeRoboCodejavadoc
HitByBulletEventA HitByBulletEvent is sent to onHitByBullet() when your robot has been hit by a bullet.ClassrobocodeRoboCodejavadoc
HitRobotEventA HitRobotEvent is sent to onHitRobot() when your robot collides with another robot.ClassrobocodeRoboCodejavadoc
HitWallEventA HitWallEvent is sent to onHitWall() when you collide a wall.ClassrobocodeRoboCodejavadoc
IAdvancedEventsAn event interface for receiving advanced robot events with anSince:1.Interfacerobocode.robotinterfacesRoboCodejavadoc
IAdvancedRobotA robot interface for creating a more advanced type of robot like AdvancedRobot that is able to handle advanced robot events.Interfacerobocode.robotinterfacesRoboCodejavadoc
IAdvancedRobotPeerThe advanced robot peer for advanced robot types like AdvancedRobot and TeamRobot.Interfacerobocode.robotinterfaces.peerRoboCodejavadoc
IBasicEventsAn event interface for receiving basic robot events with anSince:1.Interfacerobocode.robotinterfacesRoboCodejavadoc
IBasicEvents2First extended version of the IBasicEvents interface.Interfacerobocode.robotinterfacesRoboCodejavadoc
IBasicEvents3Second extended version of the IBasicEvents interface.Interfacerobocode.robotinterfacesRoboCodejavadoc
IBasicRobotA robot interface for creating a basic type of robot like Robot that is able to receive common robot events, but not interactive events asInterfacerobocode.robotinterfacesRoboCodejavadoc
IBasicRobotPeerThe basic robot peer for all robot types.Interfacerobocode.robotinterfaces.peerRoboCodejavadoc
IBattleListenerThe listener interface for receiving "interesting" battle events from the game, e.Interfacerobocode.control.eventsRoboCodejavadoc
IBulletSnapshotInterface of a bullet snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCodejavadoc
IDebugPropertyInterface of a debug property, which is a key-value pair.Interfacerobocode.control.snapshotRoboCodejavadoc
IInteractiveEventsAn event interface for receiving interactive events with anSince:1.Interfacerobocode.robotinterfacesRoboCodejavadoc
IInteractiveRobotA robot interface for creating an interactive type of robot like Robot and AdvancedRobot that is able toInterfacerobocode.robotinterfacesRoboCodejavadoc
IJuniorRobotA robot interface for creating the most primitive robot type, which is a JuniorRobot.Interfacerobocode.robotinterfacesRoboCodejavadoc
IJuniorRobotPeerThe junior robot peer for junior robot types like JuniorRobot.Interfacerobocode.robotinterfaces.peerRoboCodejavadoc
IPaintEventsAn event interface for receiving paint events with anSince:1.Interfacerobocode.robotinterfacesRoboCodejavadoc
IPaintRobotA robot interface that makes it possible for a robot to receive paint events.Interfacerobocode.robotinterfacesRoboCodejavadoc
IRobocodeEngineInterface for the RobocodeEngine.Interfacerobocode.controlRoboCodejavadoc
IRobotSnapshotInterface of a robot snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCodejavadoc

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IScoreSnapshotInterface of a score snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCodejavadoc
IStandardRobotPeerThe standard robot peer for standard robot types like Robot, AdvancedRobot, and TeamRobot.Interfacerobocode.robotinterfaces.peerRoboCodejavadoc
ITeamEventsAn event interface for receiving robot team events with anSince:1.Interfacerobocode.robotinterfacesRoboCodejavadoc
ITeamRobotA robot interface for creating a team robot like TeamRobot that is able to receive team events.Interfacerobocode.robotinterfacesRoboCodejavadoc
ITeamRobotPeerThe team robot peer for team robots like TeamRobot.Interfacerobocode.robotinterfaces.peerRoboCodejavadoc
ITurnSnapshotInterface of a battle turn snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCodejavadoc
JuniorRobotThis is the simplest robot type, which is simpler than the Robot and AdvancedRobot classes.ClassrobocodeRoboCodejavadoc
KeyEventSuper class of all events that originates from the keyboard.ClassrobocodeRoboCodejavadoc
KeyPressedEventA KeyPressedEvent is sent to onKeyPressed() when a key has been pressed on the keyboard.ClassrobocodeRoboCodejavadoc
KeyReleasedEventA KeyReleasedEvent is sent to onKeyReleased() when a key has been released on the keyboard.ClassrobocodeRoboCodejavadoc
KeyTypedEventA KeyTypedEvent is sent to onKeyTyped() when a key has been typed (pressed and released) on the keyboard.ClassrobocodeRoboCodejavadoc
MessageEventA MessageEvent is sent to onMessageReceived() when a teammate sends a message to your robot.ClassrobocodeRoboCodejavadoc
MouseClickedEventA MouseClickedEvent is sent to onMouseClicked() when the mouse is clicked inside the battle view.ClassrobocodeRoboCodejavadoc
MouseDraggedEventA MouseDraggedEvent is sent to onMouseDragged() when the mouse is dragged inside the battle view.ClassrobocodeRoboCodejavadoc
MouseEnteredEventA MouseEnteredEvent is sent to onMouseEntered() when the mouse has entered the battle view.ClassrobocodeRoboCodejavadoc
MouseEventSuper class of all events that originates from the mouse.ClassrobocodeRoboCodejavadoc
MouseExitedEventA MouseExitedEvent is sent to onMouseExited() when the mouse has exited the battle view.ClassrobocodeRoboCodejavadoc
MouseMovedEventA MouseMovedEvent is sent to onMouseMoved() when the mouse has moved inside the battle view.ClassrobocodeRoboCodejavadoc
MousePressedEventA MousePressedEvent is sent to onMousePressed() when the mouse is pressed inside the battle view.ClassrobocodeRoboCodejavadoc
MouseReleasedEventA MouseReleasedEvent is sent to onMouseReleased() when the mouse is released inside the battle view.ClassrobocodeRoboCodejavadoc
MouseWheelMovedEventA MouseWheelMovedEvent is sent to onMouseWheelMoved() when the mouse wheel is rotated inside the battle view.ClassrobocodeRoboCodejavadoc
MoveCompleteConditionA prebuilt condition you can use that indicates your robot has finishedAuthor:Mathew A.ClassrobocodeRoboCodejavadoc
PaintEventThis event occurs when your robot should paint, where the onPaint() is called on your robot.ClassrobocodeRoboCodejavadoc
RadarTurnCompleteConditionA prebuilt condition you can use that indicates your radar has finishedAuthor:Mathew A.ClassrobocodeRoboCodejavadoc
RandomFactoryThe RandomFactory is used for controlling the generation of random numbers, and supports generating random numbers that are deterministic, which isClassrobocode.controlRoboCodejavadoc

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RateControlRobotThis advanced robot type allows you to set a rate for each of the robot's movements.ClassrobocodeRoboCodejavadoc
RobocodeRobocode - A programming game involving battling AI tanks.ClassrobocodeRoboCodejavadoc
RobocodeEngineThe RobocodeEngine is the interface provided for external applications in order to let these applications run battles within the Robocode application,Classrobocode.controlRoboCodejavadoc
RobocodeFileOutputStreamRobocodeFileOutputStream is similar to a FileOutputStream and is used for streaming/writing data out to a file, which you gotClassrobocodeRoboCodejavadoc
RobocodeFileWriterRobocodeFileWriter is similar to a FileWriter and is used for writing data out to a file, which you got by calling getDataFile().ClassrobocodeRoboCodejavadoc
RobocodeListenerInterfacerobocode.controlRoboCodejavadoc
RobotThe basic robot class that you will extend to create your own robots.ClassrobocodeRoboCodejavadoc
RobotDeathEventThis event is sent to onRobotDeath() when another robot (not your robot) dies.ClassrobocodeRoboCodejavadoc
RobotResultsContains the battle results for an individual robotAuthor:Mathew A.Classrobocode.controlRoboCodejavadoc
RobotSetupContains the initial position and heading for a robot.Classrobocode.controlRoboCodejavadoc
RobotSpecificationDefines the properties of a robot, which is returned from RobocodeEngine.Classrobocode.controlRoboCodejavadoc
RobotStateenum RobotStateextends EnumDefines a robot state, which can be: active on the battlefield, hitting a wall or robot this turn, or dead.Classrobocode.control.snapshotRoboCodejavadoc
RobotStatusContains the status of a robot for a specific time/turn returned by StatusEvent.ClassrobocodeRoboCodejavadoc
RoundEndedEventA RoundEndedEvent is sent to onRoundEnded() when the current round of a battle has ended.Classrobocode.control.eventsRoboCodejavadoc
RoundEndedEventA RoundEndedEvent is sent to onRoundEnded() when a round has ended.ClassrobocodeRoboCodejavadoc
RoundStartedEventA RoundStartedEvent is sent to onRoundStarted() when a new round in a battle is started.Classrobocode.control.eventsRoboCodejavadoc
RulesConstants and methods that defines the rules of Robocode.ClassrobocodeRoboCodejavadoc
SafeStaticAnnotation used for marking a static field as being safe so that Robocode should not print out warnings at runtime when this annotation is being used.Classrobocode.annotationRoboCodejavadoc
ScannedRobotEventA ScannedRobotEvent is sent to onScannedRobot() when you scan a robot.ClassrobocodeRoboCodejavadoc
SkippedTurnEventA SkippedTurnEvent is sent to onSkippedTurn() when your robot is forced to skipping a turn.ClassrobocodeRoboCodejavadoc
StatusEventThis event is sent to onStatus() every turn in a battle to provide the status of the robot.ClassrobocodeRoboCodejavadoc
TeamRobotAn advanced type of robot that supports sending messages between team mates in a robot team.ClassrobocodeRoboCodejavadoc
TurnCompleteConditionA prebuilt condition you can use that indicates your robot has finishedAuthor:Mathew A.ClassrobocodeRoboCodejavadoc
TurnEndedEventA TurnEndedEvent is sent to onTurnEnded() when the current turn in a battle round is ended.Classrobocode.control.eventsRoboCodejavadoc
TurnStartedEventA TurnStartedEvent is sent to onTurnStarted() when a new turn in a battle round is started.Classrobocode.control.eventsRoboCodejavadoc

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UtilsUtility class that provide methods for normalizing angles.Classrobocode.utilRoboCodejavadoc
WinEventThis event is sent to onWin() when your robot wins the round in a battle.ClassrobocodeRoboCodejavadoc
_AdvancedRadiansRobotThis class is used by the system as a placeholder for all *Radians calls in AdvancedRobot.ClassrobocodeRoboCodejavadoc
_AdvancedRobotThis class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for AdvancedRobot.ClassrobocodeRoboCodejavadoc
_RobotThis class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for Robot.ClassrobocodeRoboCodejavadoc
_RobotBaseThis is the base class of all robots used by the system.ClassrobocodeRoboCodejavadoc

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