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#Brooklyn.entity.effector Classes and Interfaces - 14 results found.
NameDescriptionTypePackageFramework
AddChildrenEffectorEntity initializer which defines an effector which adds a child blueprint to an entity.Classbrooklyn.entity.effectorBrooklyn
AddEffectorEntity initializer which adds an effector to an entity.Classbrooklyn.entity.effectorBrooklyn
AddSensorCreates a new sensor.Classbrooklyn.entity.effectorBrooklyn
EffectorAn operation of some kind, carried out by an Entity.Interfacebrooklyn.entityBrooklyn
EffectorAndBodyClassbrooklyn.entity.effectorBrooklyn
EffectorBaseconcrete implementation of Effector interface, but not (at this level of the hirarchy) defining an implementation Classbrooklyn.entity.effectorBrooklyn
EffectorBodyTypical implementations override #main(ConfigBag) to do the work of the effector See also EffectorTasks: possibly this will be deleted in preference for an approach based on EffectorTasks.Classbrooklyn.entity.effectorBrooklyn
EffectorsClassbrooklyn.entity.effectorBrooklyn
Effectors .EffectorBuilderClassbrooklyn.entity.effectorBrooklyn
EffectorTasksMiscellaneous tasks which are useful in effectors.Classbrooklyn.entity.effectorBrooklyn
EffectorTasks .EffectorBodyTaskFactorywrapper for EffectorBody which simply runs that body on each invocation; the body must be thread safe and ideally statelessClassbrooklyn.entity.effectorBrooklyn
EffectorTasks .EffectorTaskFactoryInterfacebrooklyn.entity.effectorBrooklyn
EffectorTasks .ParameterTaskClassbrooklyn.entity.effectorBrooklyn
EffectorWithBodyInterfacebrooklyn.entity.effectorBrooklyn