Name | Description | Type | Package | Framework |
AabbUtil2 | Utility functions for axis aligned bounding boxes (AABB). | Class | com.bulletphysics.linearmath | JBullet |
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ActionInterface | Basic interface to allow actions such as vehicles and characters to be updated inside a DynamicsWorld. | Class | com.bulletphysics.dynamics | JBullet |
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ArrayPool | Object pool for arrays. | Class | com.bulletphysics.util | JBullet |
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AxisSweep3 | AxisSweep3 is an efficient implementation of the 3D axis sweep and prune broadphase. | Class | com.bulletphysics.collision.broadphase | JBullet |
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AxisSweep3_32 | AxisSweep3_32 allows higher precision quantization and more objects compared to the AxisSweep3 sweep and prune. | Class | com.bulletphysics.collision.broadphase | JBullet |
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AxisSweep3Internal | AxisSweep3Internal is an internal base class that implements sweep and prune. | Class | com.bulletphysics.collision.broadphase | JBullet |
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BoxShape | BoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. | Class | com.bulletphysics.collision.shapes | JBullet |
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BroadphaseInterface | BroadphaseInterface for AABB overlapping object pairs. | Class | com.bulletphysics.collision.broadphase | JBullet |
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BroadphaseNativeType | enum BroadphaseNativeTypeextends EnumDispatcher uses these types. | Class | com.bulletphysics.collision.broadphase | JBullet |
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BroadphasePair | BroadphasePair class contains a pair of AABB-overlapping objects. | Class | com.bulletphysics.collision.broadphase | JBullet |
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BroadphaseProxy | BroadphaseProxy is the main class that can be used with the Bullet broadphases. | Class | com.bulletphysics.collision.broadphase | JBullet |
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BU_Simplex1to4 | BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex). | Class | com.bulletphysics.collision.shapes | JBullet |
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BulletGlobals | Bullet global settings and constants. | Class | com.bulletphysics | JBullet |
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BulletStats | Bullet statistics and profile support. | Class | com.bulletphysics | JBullet |
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BvhSubtreeInfo | BvhSubtreeInfo provides info to gather a subtree of limited size. | Class | com.bulletphysics.collision.shapes | JBullet |
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BvhTriangleMeshShape | BvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy. | Class | com.bulletphysics.collision.shapes | JBullet |
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ByteBufferVertexData | | Class | com.bulletphysics.collision.shapes | JBullet |
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CapsuleShape | CapsuleShape represents a capsule around the Y axis, there is also the CapsuleShapeX aligned around the X axis and CapsuleShapeZ around | Class | com.bulletphysics.collision.shapes | JBullet |
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CapsuleShapeX | CapsuleShapeX represents a capsule around the X axis. | Class | com.bulletphysics.collision.shapes | JBullet |
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CapsuleShapeZ | CapsuleShapeZ represents a capsule around the Z axis. | Class | com.bulletphysics.collision.shapes | JBullet |
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Clock | Clock is a portable basic clock that measures accurate time in seconds, use for profiling. | Class | com.bulletphysics.linearmath | JBullet |
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CollisionAlgorithm | Collision algorithm for handling narrowphase or midphase collision detection between two collision object types. | Class | com.bulletphysics.collision.broadphase | JBullet |
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CollisionAlgorithmConstructionInfo | Construction information for collision algorithms. | Class | com.bulletphysics.collision.broadphase | JBullet |
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CollisionAlgorithmCreateFunc | Used by the CollisionDispatcher to register and create instances for CollisionAlgorithm. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionConfiguration | CollisionConfiguration allows to configure Bullet default collision algorithms. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionDispatcher | CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionFilterGroups | Common collision filter groups. | Class | com.bulletphysics.collision.broadphase | JBullet |
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CollisionFlags | Flags for collision objects. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionObject | CollisionObject can be used to manage collision detection objects. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionObjectType | enum CollisionObjectTypeextends EnumCollision object type. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionShape | CollisionShape class provides an interface for collision shapes that can be shared among CollisionObjects. | Class | com.bulletphysics.collision.shapes | JBullet |
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CollisionWorld | CollisionWorld is interface and container for the collision detection. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionWorld .ClosestConvexResultCallback | | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionWorld .ClosestRayResultCallback | | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionWorld .ConvexResultCallback | | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionWorld .LocalConvexResult | | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionWorld .LocalRayResult | | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionWorld .LocalShapeInfo | LocalShapeInfo gives extra information for complex shapes. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CollisionWorld .RayResultCallback | RayResultCallback is used to report new raycast results. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CompoundCollisionAlgorithm | CompoundCollisionAlgorithm supports collision between CompoundShapes and other collision shapes. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CompoundCollisionAlgorithm .CreateFunc | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CompoundCollisionAlgorithm .SwappedCreateFunc | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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CompoundShape | CompoundShape allows to store multiple other CollisionShapes. | Class | com.bulletphysics.collision.shapes | JBullet |
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CompoundShapeChild | Compound shape child. | Class | com.bulletphysics.collision.shapes | JBullet |
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ConcaveShape | ConcaveShape class provides an interface for non-moving (static) concave shapes. | Class | com.bulletphysics.collision.shapes | JBullet |
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ConeShape | ConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. | Class | com.bulletphysics.collision.shapes | JBullet |
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ConeShapeX | ConeShape implements a cone shape, around the X axis. | Class | com.bulletphysics.collision.shapes | JBullet |
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ConeShapeZ | ConeShape implements a cone shape, around the Z axis. | Class | com.bulletphysics.collision.shapes | JBullet |
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ConeTwistConstraint | ConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc). | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ConstraintPersistentData | Stores some extra information to each contact point. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ConstraintSolver | Abstract class for constraint solvers. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ContactAddedCallback | Called when contact has been created between two collision objects. | Class | com.bulletphysics | JBullet |
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ContactConstraint | Functions for resolving contacts. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ContactDestroyedCallback | Called when contact has been destroyed between two collision objects. | Class | com.bulletphysics | JBullet |
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ContactProcessedCallback | Called when existing contact between two collision objects has been processed. | Class | com.bulletphysics | JBullet |
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ContactSolverFunc | Contact solving function. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ContactSolverInfo | Current state of contact solver. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ConvexCast | ConvexCast is an interface for casting. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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ConvexCast .CastResult | RayResult stores the closest result. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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ConvexConcaveCollisionAlgorithm | ConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. | Class | com.bulletphysics.collision.dispatch | JBullet |
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ConvexConcaveCollisionAlgorithm .CreateFunc | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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ConvexConcaveCollisionAlgorithm .SwappedCreateFunc | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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ConvexConvexAlgorithm | ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations. | Class | com.bulletphysics.collision.dispatch | JBullet |
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ConvexConvexAlgorithm .CreateFunc | | Class | com.bulletphysics.collision.dispatch | JBullet |
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ConvexHullShape | ConvexHullShape implements an implicit convex hull of an array of vertices. | Class | com.bulletphysics.collision.shapes | JBullet |
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ConvexInternalShape | ConvexInternalShape is an internal base class, shared by most convex shape implementations. | Class | com.bulletphysics.collision.shapes | JBullet |
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ConvexPenetrationDepthSolver | ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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ConvexPlaneCollisionAlgorithm | ConvexPlaneCollisionAlgorithm provides convex/plane collision detection. | Class | com.bulletphysics.collision.dispatch | JBullet |
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ConvexPlaneCollisionAlgorithm .CreateFunc | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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ConvexShape | ConvexShape is an abstract shape class. | Class | com.bulletphysics.collision.shapes | JBullet |
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CProfileIterator | Iterator to navigate through profile tree. | Class | com.bulletphysics.linearmath | JBullet |
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CProfileManager | Manager for the profile system. | Class | com.bulletphysics.linearmath | JBullet |
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CylinderShape | CylinderShape class implements a cylinder shape primitive, centered around the origin. | Class | com.bulletphysics.collision.shapes | JBullet |
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CylinderShapeX | Cylinder shape around the X axis. | Class | com.bulletphysics.collision.shapes | JBullet |
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CylinderShapeZ | Cylinder shape around the Z axis. | Class | com.bulletphysics.collision.shapes | JBullet |
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Dbvt | | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .IClone | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .ICollide | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .IWriter | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .Node | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .sStkCLN | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .sStkNN | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .sStkNP | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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Dbvt .sStkNPS | Constructor SummaryDbvt. | Class | com.bulletphysics.collision.broadphase | JBullet |
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DbvtAabbMm | | Class | com.bulletphysics.collision.broadphase | JBullet |
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DbvtBroadphase | | Class | com.bulletphysics.collision.broadphase | JBullet |
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DbvtLeafCollider | | Class | com.bulletphysics.collision.broadphase | JBullet |
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DbvtProxy | Fields inherited from class com. | Class | com.bulletphysics.collision.broadphase | JBullet |
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DbvtTreeCollider | | Class | com.bulletphysics.collision.broadphase | JBullet |
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DebugDrawModes | Debug draw modes, used by demo framework. | Class | com.bulletphysics.linearmath | JBullet |
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DefaultCollisionConfiguration | Default implementation of CollisionConfiguration. | Class | com.bulletphysics.collision.dispatch | JBullet |
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DefaultMotionState | | Class | com.bulletphysics.linearmath | JBullet |
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DefaultNearCallback | Default implementation of NearCallback. | Class | com.bulletphysics.collision.dispatch | JBullet |
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DefaultVehicleRaycaster | Default implementation of VehicleRaycaster. | Class | com.bulletphysics.dynamics.vehicle | JBullet |
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DiscreteCollisionDetectorInterface | This interface is made to be used by an iterative approach to do TimeOfImpact calculations. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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DiscreteCollisionDetectorInterface .ClosestPointInput | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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DiscreteCollisionDetectorInterface .Result | Constructor SummaryDiscreteCollisionDetectorInterface. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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DiscreteDynamicsWorld | DiscreteDynamicsWorld provides discrete rigid body simulation. | Class | com.bulletphysics.dynamics | JBullet |
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Dispatcher | Dispatcher abstract class can be used in combination with broadphase to dispatch calculations for overlapping pairs. | Class | com.bulletphysics.collision.broadphase | JBullet |
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DispatcherInfo | Current state of Dispatcher. | Class | com.bulletphysics.collision.broadphase | JBullet |
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DispatchFunc | enum DispatchFuncextends EnumEnum Constant SummaryDISPATCH_CONTINUOUS | Class | com.bulletphysics.collision.broadphase | JBullet |
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DynamicsWorld | DynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. | Class | com.bulletphysics.dynamics | JBullet |
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DynamicsWorldType | enum DynamicsWorldTypeextends EnumDynamics world type. | Class | com.bulletphysics.dynamics | JBullet |
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EmptyAlgorithm | | Class | com.bulletphysics.collision.dispatch | JBullet |
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EmptyAlgorithm .CreateFunc | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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FloatArrayList | | Class | com.bulletphysics.util | JBullet |
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Generic6DofConstraint | Generic6DofConstraint between two rigidbodies each with a pivot point that descibes the axis location in local space. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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GeometryUtil | GeometryUtil helper class provides a few methods to convert between plane equations and vertices. | Class | com.bulletphysics.linearmath | JBullet |
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GhostObject | GhostObject can keep track of all objects that are overlapping. | Class | com.bulletphysics.collision.dispatch | JBullet |
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GhostPairCallback | GhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the BroadphaseInterface to GhostObject. | Class | com.bulletphysics.collision.dispatch | JBullet |
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GImpactCollisionAlgorithm | Collision Algorithm for GImpact Shapes. | Class | com.bulletphysics.extras.gimpact | JBullet |
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GImpactCollisionAlgorithm .CreateFunc | Fields inherited from class com. | Class | com.bulletphysics.extras.gimpact | JBullet |
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GImpactMeshShape | | Class | com.bulletphysics.extras.gimpact | JBullet |
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GImpactMeshShapePart | This class manages a sub part of a mesh supplied by the StridingMeshInterface interface. | Class | com.bulletphysics.extras.gimpact | JBullet |
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GImpactShapeInterface | Base class for gimpact shapes. | Class | com.bulletphysics.extras.gimpact | JBullet |
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GjkConvexCast | GjkConvexCast performs a raycast on a convex object using support mapping. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkEpaPenetrationDepthSolver | GjkEpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth between two convex shapes. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkEpaSolver | GjkEpaSolver contributed under zlib by Nathanael Presson. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkEpaSolver .Face | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkEpaSolver .He | Constructor SummaryGjkEpaSolver. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkEpaSolver .Mkv | Constructor SummaryGjkEpaSolver. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkEpaSolver .Results | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkEpaSolver .ResultsStatus | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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GjkPairDetector | GjkPairDetector uses GJK to implement the DiscreteCollisionDetectorInterface. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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HashedOverlappingPairCache | Hash-space based OverlappingPairCache. | Class | com.bulletphysics.collision.broadphase | JBullet |
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HingeConstraint | Hinge constraint between two rigid bodies each with a pivot point that descibes the axis location in local space. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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HullDesc | Describes point cloud data and other input for conversion to polygonal representation. | Class | com.bulletphysics.linearmath.convexhull | JBullet |
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HullFlags | Flags that affects convex hull generation, used in HullDesc. | Class | com.bulletphysics.linearmath.convexhull | JBullet |
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HullLibrary | HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method. | Class | com.bulletphysics.linearmath.convexhull | JBullet |
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HullResult | Contains resulting polygonal representation. | Class | com.bulletphysics.linearmath.convexhull | JBullet |
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IDebugDraw | IDebugDraw interface class allows hooking up a debug renderer to visually debug Typical use case: create a debug drawer object, and assign it to a CollisionWorld | Class | com.bulletphysics.linearmath | JBullet |
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IndexedMesh | IndexedMesh indexes into existing vertex and index arrays, in a similar way to OpenGL's glDrawElements. | Class | com.bulletphysics.collision.shapes | JBullet |
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IntArrayList | | Class | com.bulletphysics.util | JBullet |
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InternalTickCallback | Callback called for each internal tick. | Class | com.bulletphysics.dynamics | JBullet |
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InternalTriangleIndexCallback | Callback for internal processing of triangles. | Class | com.bulletphysics.collision.shapes | JBullet |
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JacobianEntry | Jacobian entry is an abstraction that allows to describe constraints. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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KinematicCharacterController | KinematicCharacterController is an object that supports a sliding motion in a world. | Class | com.bulletphysics.dynamics.character | JBullet |
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ManifoldPoint | ManifoldPoint collects and maintains persistent contactpoints. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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ManifoldResult | ManifoldResult is helper class to manage contact results. | Class | com.bulletphysics.collision.dispatch | JBullet |
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MatrixUtil | Utility functions for matrices. | Class | com.bulletphysics.linearmath | JBullet |
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MinkowskiSumShape | MinkowskiSumShape is only for advanced users. | Class | com.bulletphysics.collision.shapes | JBullet |
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MiscUtil | Miscellaneous utility functions. | Class | com.bulletphysics.linearmath | JBullet |
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MotionState | MotionState allows the dynamics world to synchronize the updated world transforms with graphics. | Class | com.bulletphysics.linearmath | JBullet |
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NearCallback | Callback for overriding collision filtering and more fine-grained control over collision detection. | Class | com.bulletphysics.collision.dispatch | JBullet |
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NodeOverlapCallback | Callback for operating with OptimizedBvh. | Class | com.bulletphysics.collision.shapes | JBullet |
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ObjectArrayList | See Also:Serialized FormConstructor SummaryObjectArrayList() | Class | com.bulletphysics.util | JBullet |
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ObjectPool | | Class | com.bulletphysics.util | JBullet |
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ObjectStackList | Stack-based object pool for arbitrary objects, returning not supported. | Class | com.bulletphysics.util | JBullet |
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OptimizedBvh | OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU, GPU in future). | Class | com.bulletphysics.collision.shapes | JBullet |
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OptimizedBvhNode | OptimizedBvhNode contains both internal and leaf node information. | Class | com.bulletphysics.collision.shapes | JBullet |
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OverlapCallback | OverlapCallback is used when processing all overlapping pairs in broadphase. | Class | com.bulletphysics.collision.broadphase | JBullet |
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OverlapFilterCallback | Callback for filtering broadphase collisions. | Class | com.bulletphysics.collision.broadphase | JBullet |
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OverlappingPairCache | OverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the BroadphaseInterface broadphases. | Class | com.bulletphysics.collision.broadphase | JBullet |
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OverlappingPairCallback | OverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to OverlappingPairCache. | Class | com.bulletphysics.collision.broadphase | JBullet |
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PairCachingGhostObject | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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PersistentManifold | PersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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Point2PointConstraint | Point to point constraint between two rigid bodies each with a pivot point that descibes the "ballsocket" location in local space. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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Point2PointConstraint .ConstraintSetting | Constructor SummaryPoint2PointConstraint. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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PointCollector | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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PolyhedralConvexShape | PolyhedralConvexShape is an internal interface class for polyhedral convex shapes. | Class | com.bulletphysics.collision.shapes | JBullet |
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PrimitiveTriangle | | Class | com.bulletphysics.extras.gimpact | JBullet |
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QuantizedBvhNodes | QuantizedBvhNodes is array of compressed AABB nodes, each of 16 bytes. | Class | com.bulletphysics.collision.shapes | JBullet |
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QuaternionUtil | Utility functions for quaternions. | Class | com.bulletphysics.linearmath | JBullet |
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RaycastVehicle | Raycast vehicle, very special constraint that turn a rigidbody into a vehicle. | Class | com.bulletphysics.dynamics.vehicle | JBullet |
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RigidBody | RigidBody is the main class for rigid body objects. | Class | com.bulletphysics.dynamics | JBullet |
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RigidBodyConstructionInfo | RigidBodyConstructionInfo provides information to create a rigid body. | Class | com.bulletphysics.dynamics | JBullet |
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RotationalLimitMotor | Rotation limit structure for generic joints. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ScalarType | enum ScalarTypeextends EnumScalar type, used when accessing triangle mesh data. | Class | com.bulletphysics.collision.shapes | JBullet |
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ScalarUtil | Utility functions for scalars (floats). | Class | com.bulletphysics.linearmath | JBullet |
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ScaledBvhTriangleMeshShape | The ScaledBvhTriangleMeshShape allows to instance a scaled version of an existing BvhTriangleMeshShape. | Class | com.bulletphysics.collision.shapes | JBullet |
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SequentialImpulseConstraintSolver | SequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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ShapeHull | ShapeHull takes a ConvexShape, builds the convex hull using HullLibrary and provides triangle indices and vertices. | Class | com.bulletphysics.collision.shapes | JBullet |
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SimpleBroadphase | SimpleBroadphase is just a unit-test for AxisSweep3, AxisSweep3_32, or DbvtBroadphase, so use those classes instead. | Class | com.bulletphysics.collision.broadphase | JBullet |
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SimpleDynamicsWorld | SimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds. | Class | com.bulletphysics.dynamics | JBullet |
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SimplexSolverInterface | SimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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SimulationIslandManager | SimulationIslandManager creates and handles simulation islands, using UnionFind. | Class | com.bulletphysics.collision.dispatch | JBullet |
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SimulationIslandManager .IslandCallback | Constructor SummarySimulationIslandManager. | Class | com.bulletphysics.collision.dispatch | JBullet |
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SliderConstraint | | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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SolverBody | SolverBody is an internal data structure for the constraint solver. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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SolverConstraint | 1D constraint along a normal axis between bodyA and bodyB. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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SolverConstraintType | enum SolverConstraintTypeextends EnumSolver constraint type. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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SolverMode | | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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SphereShape | SphereShape implements an implicit sphere, centered around a local origin with radius. | Class | com.bulletphysics.collision.shapes | JBullet |
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SphereSphereCollisionAlgorithm | Provides collision detection between two spheres. | Class | com.bulletphysics.collision.dispatch | JBullet |
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SphereSphereCollisionAlgorithm .CreateFunc | Fields inherited from class com. | Class | com.bulletphysics.collision.dispatch | JBullet |
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StackList | Stack-based object pool, see the example for usage. | Class | com.bulletphysics.util | JBullet |
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StaticPlaneShape | StaticPlaneShape simulates an infinite non-moving (static) collision plane. | Class | com.bulletphysics.collision.shapes | JBullet |
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StridingMeshInterface | StridingMeshInterface is the abstract class for high performance access to triangle meshes. | Class | com.bulletphysics.collision.shapes | JBullet |
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SubsimplexConvexCast | SubsimplexConvexCast implements Gino van den Bergens' paper "Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection" | Class | com.bulletphysics.collision.narrowphase | JBullet |
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Transform | Transform represents translation and rotation (rigid transform). | Class | com.bulletphysics.linearmath | JBullet |
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TransformUtil | Utility functions for transforms. | Class | com.bulletphysics.linearmath | JBullet |
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TranslationalLimitMotor | | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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TraversalMode | enum TraversalModeextends EnumTraversal mode for OptimizedBvh. | Class | com.bulletphysics.collision.shapes | JBullet |
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TriangleCallback | TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles. | Class | com.bulletphysics.collision.shapes | JBullet |
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TriangleContact | | Class | com.bulletphysics.extras.gimpact | JBullet |
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TriangleConvexcastCallback | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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TriangleIndexVertexArray | TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays. | Class | com.bulletphysics.collision.shapes | JBullet |
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TriangleMeshShape | Concave triangle mesh abstract class. | Class | com.bulletphysics.collision.shapes | JBullet |
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TriangleRaycastCallback | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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TriangleShape | Single triangle shape. | Class | com.bulletphysics.collision.shapes | JBullet |
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TriangleShapeEx | Fields inherited from class com. | Class | com.bulletphysics.extras.gimpact | JBullet |
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TypedConstraint | TypedConstraint is the base class for Bullet constraints and vehicles. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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TypedConstraintType | enum TypedConstraintTypeextends EnumTyped constraint type. | Class | com.bulletphysics.dynamics.constraintsolver | JBullet |
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UniformScalingShape | UniformScalingShape allows to re-use uniform scaled instances of ConvexShape in a memory efficient way. | Class | com.bulletphysics.collision.shapes | JBullet |
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UnionFind | UnionFind calculates connected subsets. | Class | com.bulletphysics.collision.dispatch | JBullet |
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UnionFind .Element | Constructor SummaryUnionFind. | Class | com.bulletphysics.collision.dispatch | JBullet |
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VectorUtil | Utility functions for vectors. | Class | com.bulletphysics.linearmath | JBullet |
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VehicleRaycaster | VehicleRaycaster is provides interface for between vehicle simulation and raycasting. | Class | com.bulletphysics.dynamics.vehicle | JBullet |
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VehicleRaycasterResult | Vehicle raycaster result. | Class | com.bulletphysics.dynamics.vehicle | JBullet |
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VehicleTuning | Vehicle tuning parameters. | Class | com.bulletphysics.dynamics.vehicle | JBullet |
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VertexData | Allows accessing vertex data. | Class | com.bulletphysics.collision.shapes | JBullet |
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VoronoiSimplexSolver | VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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VoronoiSimplexSolver .SubSimplexClosestResult | | Class | com.bulletphysics.collision.narrowphase | JBullet |
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VoronoiSimplexSolver .UsageBitfield | Constructor SummaryVoronoiSimplexSolver. | Class | com.bulletphysics.collision.narrowphase | JBullet |
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WheelInfo | WheelInfo contains information per wheel about friction and suspension. | Class | com.bulletphysics.dynamics.vehicle | JBullet |
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WheelInfo .RaycastInfo | | Class | com.bulletphysics.dynamics.vehicle | JBullet |
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WheelInfoConstructionInfo | | Class | com.bulletphysics.dynamics.vehicle | JBullet |