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#Com.jme3.bullet.joints Classes and Interfaces - 9 results found.
Name | Description | Type | Package | Framework |
ConeJoint | To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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HingeJoint | Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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PhysicsJoint | | Class | com.jme3.bullet.joints | JMonkeyEngine |
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Point2PointJoint | Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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RotationalLimitMotor | | Class | com.jme3.bullet.joints.motors | JMonkeyEngine |
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SixDofJoint | This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). | Class | com.jme3.bullet.joints | JMonkeyEngine |
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SixDofSpringJoint | This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). | Class | com.jme3.bullet.joints | JMonkeyEngine |
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SliderJoint | The slider constraint allows the body to rotate around one axis and translate along this axis. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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TranslationalLimitMotor | | Class | com.jme3.bullet.joints.motors | JMonkeyEngine |