Name | Description | Type | Package | Framework |
PhysicsCharacter | Class | com.jme3.bullet.objects | JMonkeyEngine | |
PhysicsGhostObject | GhostObject can keep track of all objects that are overlapping. | Class | com.jme3.bullet.objects | JMonkeyEngine |
PhysicsRigidBody | Class | com.jme3.bullet.objects | JMonkeyEngine | |
PhysicsVehicle | PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions From bullet manual: | Class | com.jme3.bullet.objects | JMonkeyEngine |
RigidBodyMotionState | stores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspace | Class | com.jme3.bullet.objects.infos | JMonkeyEngine |
VehicleTuning | Class | com.jme3.bullet.objects.infos | JMonkeyEngine | |
VehicleWheel | Class | com.jme3.bullet.objects | JMonkeyEngine | |