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#Com.jme3.scene.mesh Classes and Interfaces - 8 results found.
Name | Description | Type | Package | Framework |
IndexBuffer | IndexBuffer is an abstraction for integer index buffers, it is used to retrieve indices without knowing in which format they | Class | com.jme3.scene.mesh | JMonkeyEngine |
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IndexByteBuffer | IndexBuffer implementation for ByteBuffers. | Class | com.jme3.scene.mesh | JMonkeyEngine |
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IndexIntBuffer | IndexBuffer implementation for IntBuffers. | Class | com.jme3.scene.mesh | JMonkeyEngine |
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IndexShortBuffer | IndexBuffer implementation for ShortBuffers. | Class | com.jme3.scene.mesh | JMonkeyEngine |
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Mesh | Mesh is used to store rendering data. | Class | com.jme3.scene | JMonkeyEngine |
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Mesh .Mode | The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted. | Class | com.jme3.scene | JMonkeyEngine |
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VirtualIndexBuffer | IndexBuffer implementation that generates vertex indices sequentially based on a specific Mesh Mesh. | Class | com.jme3.scene.mesh | JMonkeyEngine |
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WrappedIndexBuffer | WrappedIndexBuffer converts vertex indices from a non list based mesh mode such as Mesh. | Class | com.jme3.scene.mesh | JMonkeyEngine |