Search Java Classes and Packages

Search Java Frameworks and Libraries

255581 classes and counting ...
Search Tips Index Status



#Com.jogamp.opengl.util Classes and Interfaces - 108 results found.
NameDescriptionTypePackageFramework
Animator An Animator can be attached to one or more GLAutoDrawables to drive their display() methods in a loop.Classcom.jogamp.opengl.utilJogAmp
AnimatorBaseBase implementation of GLAnimatorControl The change synchronization is done via synchronized blocks on the AnimatorBase instance.Classcom.jogamp.opengl.utilJogAmp
AnimatorBase .AnimatorImplInterfacecom.jogamp.opengl.util.AnimatorBaseJogAmp
AnimatorBase .UncaughtAnimatorExceptionClasscom.jogamp.opengl.util.AnimatorBaseJogAmp
AudioSinkInterfacecom.jogamp.opengl.util.avJogAmp
AudioSink .AudioDataFrameClasscom.jogamp.opengl.util.av.AudioSinkJogAmp
AudioSink .AudioFormatSpecifies the linear audio PCM format.Classcom.jogamp.opengl.util.av.AudioSinkJogAmp
AudioSink .AudioFrameClasscom.jogamp.opengl.util.av.AudioSinkJogAmp
AudioSinkFactoryClasscom.jogamp.opengl.util.avJogAmp
AWTGLPixelBufferAWT GLPixelBuffer backed by an BufferedImage of type BufferedImage.Classcom.jogamp.opengl.util.awtJogAmp
AWTGLPixelBuffer .AWTGLPixelBufferProviderProvider for AWTGLPixelBuffer instances.Classcom.jogamp.opengl.util.awt.AWTGLPixelBufferJogAmp
AWTGLPixelBuffer .SingleAWTGLPixelBufferProviderProvider for singleton AWTGLPixelBuffer instances.Classcom.jogamp.opengl.util.awt.AWTGLPixelBufferJogAmp
AWTGLReadBufferUtilGLReadBufferUtil specialization allowing to read out a frambuffer to an AWT BufferedImageClasscom.jogamp.opengl.util.awtJogAmp
AWTTextureDataClasscom.jogamp.opengl.util.texture.awtJogAmp
AWTTextureIOClasscom.jogamp.opengl.util.texture.awtJogAmp
BackingStoreManagerThis interface must be implemented by the end user and is called in response to events like addition of rectangles into theInterfacecom.jogamp.opengl.util.packrectJogAmp
CompileShaderPrecompiles a shader into a vendor binary format.Classcom.jogamp.opengl.util.glsl.sdkJogAmp
CompileShaderNVidiaPrecompiles a shader into NVidia binary format.Classcom.jogamp.opengl.util.glsl.sdkJogAmp
CustomGLEventListener supporting more fine grained control over the implementation.Interfacecom.jogamp.opengl.utilJogAmp
DDSImageA reader and writer for DirectDraw Surface (.Classcom.jogamp.opengl.util.texture.spiJogAmp
DDSImage .ImageInfoSimple class describing images and data; does not encapsulate image format information.Classcom.jogamp.opengl.util.texture.spi.DDSImageJogAmp
EyeParameterConstant single eye parameter of the viewer, relative to its ViewerPose.Classcom.jogamp.opengl.util.stereoJogAmp
FixedFuncUtilTool to pipeline GL2ES2 into a fixed function emulation implementing GL2ES1.Classcom.jogamp.opengl.util.glsl.fixedfuncJogAmp
FPSAnimatorAn Animator subclass which attempts to achieve a target frames-per-second rate to avoid using all CPU time.Classcom.jogamp.opengl.utilJogAmp
GammaProvides convenient wrapper for GLDrawableFactory control over individual display's gamma, brightness and contrast valuesClasscom.jogamp.opengl.utilJogAmp
GenericStereoDeviceConfigConfiguration for GenericStereoDevices.Classcom.jogamp.opengl.util.stereo.genericJogAmp
GenericStereoDeviceConfig .ShutterTypeClasscom.jogamp.opengl.util.stereo.generic.GenericStereoDeviceConfigJogAmp
GenericStereoDeviceFactoryClasscom.jogamp.opengl.util.stereo.genericJogAmp
GLArrayDataClientClasscom.jogamp.opengl.utilJogAmp
GLArrayDataEditableThe total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber()Interfacecom.jogamp.opengl.utilJogAmp
GLArrayDataServerClasscom.jogamp.opengl.utilJogAmp
GLArrayDataWrapperClasscom.jogamp.opengl.utilJogAmp
GLBuffersUtility routines for dealing with direct buffers.Classcom.jogamp.opengl.utilJogAmp
GLDrawableUtilProviding utility functions dealing w/ GLDrawables, GLAutoDrawable and their GLEventListener.Classcom.jogamp.opengl.utilJogAmp
GLDrawableUtil .ReshapeGLEventListenerGLRunnable to issue GLEventListener.Classcom.jogamp.opengl.util.GLDrawableUtilJogAmp
GLMediaPlayerGLMediaPlayer interface specifies a TextureSequence state machine using a multiplexed audio/video stream as it's source.Interfacecom.jogamp.opengl.util.avJogAmp
GLMediaPlayer .GLMediaEventListener As the contract of TexSeqEventListener requests, implementations of GLMediaPlayer.Interfacecom.jogamp.opengl.util.av.GLMediaPlayerJogAmp
GLMediaPlayer .StateStream has been initialized, user may play or call GLMediaPlayer.Classcom.jogamp.opengl.util.av.GLMediaPlayerJogAmp
GLMediaPlayer .StreamExceptionA StreamException encapsulates a caught exception in the decoder thread, a.Classcom.jogamp.opengl.util.av.GLMediaPlayerJogAmp
GLMediaPlayerFactoryClasscom.jogamp.opengl.util.avJogAmp
GLPixelBufferOpenGL pixel data buffer, allowing user to provide buffers via their GLPixelBuffer.Classcom.jogamp.opengl.utilJogAmp
GLPixelBuffer .DefaultGLPixelBufferProviderClasscom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelBuffer .GLPixelAttributesClasscom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelBuffer .GLPixelBufferProviderAllows user to interface with another toolkit to define GLPixelBuffer.Interfacecom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelBuffer .SingletonGLPixelBufferProviderSingle GLPixelBuffer provider.Interfacecom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelStorageModesUtility to safely set and restore the PACK and UNPACK pixel storage mode, regardless of the GLProfile.Classcom.jogamp.opengl.utilJogAmp
GLReadBufferUtilUtility to read out the current FB to TextureData, optionally writing the data back to a texture object.Classcom.jogamp.opengl.utilJogAmp
GLUTSubset of the routines provided by the GLUT interface.Classcom.jogamp.opengl.util.gl2JogAmp
IIOTextureProviderClasscom.jogamp.opengl.util.texture.spi.awtJogAmp
IIOTextureWriterClasscom.jogamp.opengl.util.texture.spi.awtJogAmp
ImageSequenceSimple TextureSequence implementation allowing existing texturesClasscom.jogamp.opengl.util.textureJogAmp
ImageTypeImage type classification.Classcom.jogamp.opengl.util.textureJogAmp
ImageType .UtilStatic utility functions for ImageType to determine the ImageType.Classcom.jogamp.opengl.util.texture.ImageTypeJogAmp
ImageUtilUtilities for dealing with images.Classcom.jogamp.opengl.util.awtJogAmp
ImmModeSink Immediate mode sink, implementing OpenGL fixed function subset of immediate mode operations, i.Classcom.jogamp.opengl.utilJogAmp
JPEGImageClasscom.jogamp.opengl.util.texture.spiJogAmp
LEDataInputStreamLittle Endian Data Input Stream.Classcom.jogamp.opengl.util.texture.spiJogAmp
LEDataOutputStreamLittle Endian Data Output Stream.Classcom.jogamp.opengl.util.texture.spiJogAmp
LevelClasscom.jogamp.opengl.util.packrectJogAmp
LevelSetManages a list of Levels; this is the core data structure contained within the RectanglePacker and encompasses the storageClasscom.jogamp.opengl.util.packrectJogAmp
LocationSensorParameterConstant parameter of the positioning sensor to locate the ViewerPose.Classcom.jogamp.opengl.util.stereoJogAmp
NetPbmTextureWriterClasscom.jogamp.opengl.util.texture.spiJogAmp
OverlayProvides a Java 2D overlay on top of an arbitrary GLDrawable, making it easier to do things like draw text and images on top ofClasscom.jogamp.opengl.util.awtJogAmp
PMVMatrixPMVMatrix implements a subset of the fixed function pipeline regarding the projection (P), modelview (Mv) matrix operationClasscom.jogamp.opengl.utilJogAmp
PNGPixelRectClasscom.jogamp.opengl.utilJogAmp
RandomTileRendererVariation of TileRenderer w/o using fixed tiles but arbitrary rectangular regions.Classcom.jogamp.opengl.utilJogAmp
RectRepresents a rectangular region on the backing store.Classcom.jogamp.opengl.util.packrectJogAmp
RectanglePackerPacks rectangles supplied by the user (typically representing image regions) into a larger backing store rectangle (typicallyClasscom.jogamp.opengl.util.packrectJogAmp
RectVisitorIteration construct without exposing the internals of the RectanglePacker and without implementing a complex Iterator.Interfacecom.jogamp.opengl.util.packrectJogAmp
SGIImage Reads and writes SGI RGB/RGBA images.Classcom.jogamp.opengl.util.texture.spiJogAmp
ShaderCodeConvenient shader code class to use and instantiate vertex or fragment programs.Classcom.jogamp.opengl.util.glslJogAmp
ShaderProgramClasscom.jogamp.opengl.util.glslJogAmp
ShaderSelectionModeenum ShaderSelectionModeShader selection modeClasscom.jogamp.opengl.util.glsl.fixedfuncJogAmp
ShaderStateShaderState allows to sharing data between shader programs, while updating the attribute and uniform locations when switching.Classcom.jogamp.opengl.util.glslJogAmp
ShaderUtilClasscom.jogamp.opengl.util.glslJogAmp
StereoClientRendererStereoClientRenderer utilizing StereoDeviceRenderer implementing GLEventListener for convenience.Classcom.jogamp.opengl.util.stereoJogAmp
StereoDeviceInterfacecom.jogamp.opengl.util.stereoJogAmp
StereoDeviceConfigMerely a class providing a type-tag for extended configuration.Classcom.jogamp.opengl.util.stereoJogAmp
StereoDeviceFactoryPlatform agnostic StereoDevice factory.Classcom.jogamp.opengl.util.stereoJogAmp
StereoDeviceFactory .DeviceTypeStereoDevice type used for createFactory(type).Classcom.jogamp.opengl.util.stereo.StereoDeviceFactoryJogAmp
StereoDeviceRendererStereoscopic device rendering interface.Interfacecom.jogamp.opengl.util.stereoJogAmp
StereoDeviceRenderer .Eye see StereoDeviceRenderer.Interfacecom.jogamp.opengl.util.stereo.StereoDeviceRendererJogAmp
StereoGLEventListener supporting stereoscopic client rendering.Interfacecom.jogamp.opengl.util.stereoJogAmp
StereoUtilClasscom.jogamp.opengl.util.stereoJogAmp
TextRendererRenders bitmapped Java 2D text into an OpenGL window with high performance, full Unicode support, and a simple API.Classcom.jogamp.opengl.util.awtJogAmp
TextRenderer .DefaultRenderDelegateClasscom.jogamp.opengl.util.awt.TextRendererJogAmp
TextRenderer .RenderDelegate the bitmapped text.Interfacecom.jogamp.opengl.util.awt.TextRendererJogAmp
TextureRepresents an OpenGL texture object.Classcom.jogamp.opengl.util.textureJogAmp
TextureCoordsSpecifies texture coordinates for a rectangular area of a texture.Classcom.jogamp.opengl.util.textureJogAmp
TextureDataRepresents the data for an OpenGL texture.Classcom.jogamp.opengl.util.textureJogAmp
TextureData .ColorSpaceColorSpace of pixel data.Classcom.jogamp.opengl.util.texture.TextureDataJogAmp
TextureData .FlusherDefines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.Interfacecom.jogamp.opengl.util.texture.TextureDataJogAmp
TextureIO Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures alreadyClasscom.jogamp.opengl.util.textureJogAmp
TextureProviderPlug-in interface to TextureIO to support reading OpenGL textures from new file formats.Interfacecom.jogamp.opengl.util.texture.spiJogAmp
TextureProvider .SupportsImageTypesOptional additional interface for TextureProvider implementation exposing the supported ImageTypes.Interfacecom.jogamp.opengl.util.texture.spi.TextureProviderJogAmp
TextureRendererProvides the ability to render into an OpenGL Texture using the Java 2D APIs.Classcom.jogamp.opengl.util.awtJogAmp
TextureSequenceProtocol for texture sequences, like animations, movies, etc.Interfacecom.jogamp.opengl.util.textureJogAmp
TextureSequence .TexSeqEventListenerEvent listener to notify users of updates regarding the TextureSequence.Interfacecom.jogamp.opengl.util.texture.TextureSequenceJogAmp
TextureSequence .TextureFrameTexture holder interface, maybe specialized by implementation to associated related data.Classcom.jogamp.opengl.util.texture.TextureSequenceJogAmp
TextureStatePreserves a [ texture-unit, texture-target ] state.Classcom.jogamp.opengl.util.textureJogAmp
TextureWriterPlug-in interface to TextureIO to support writing OpenGL textures to new file formats.Interfacecom.jogamp.opengl.util.texture.spiJogAmp
TGAImageTarga image reader and writer adapted from sources of the Jimi image I/O class library.Classcom.jogamp.opengl.util.texture.spiJogAmp
TGAImage .HeaderThis class reads in all of the TGA image header in addition it also reads in the imageID field as it is convenient to handle that here.Classcom.jogamp.opengl.util.texture.spi.TGAImageJogAmp
TileRendererA fairly direct port of Brian Paul's tile rendering library, found http://www.Classcom.jogamp.opengl.utilJogAmp
TileRendererBaseA fairly direct port of Brian Paul's tile rendering library, found http://www.Classcom.jogamp.opengl.utilJogAmp
TileRendererBase .TileRendererListenerListener for tile renderer events, intended to extend GLEventListener implementations, enabling tile rendering via TileRendererBase.Interfacecom.jogamp.opengl.util.TileRendererBaseJogAmp
TimeFrameIInteger time frame in milliseconds, maybe specialized for texture/video, audio, .Classcom.jogamp.opengl.utilJogAmp
ViewerPoseposition and orientation of viewer.Classcom.jogamp.opengl.util.stereoJogAmp