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#Processing.opengl Classes and Interfaces - 27 results found.
NameDescriptionTypePackageFramework
FrameBufferEncapsulates a Frame Buffer Object for offscreen rendering.Classprocessing.openglGoogle Processing
LinePathThe LinePath class allows to represent polygonal paths, potentially composed by several disjoint polygonal segments.Classprocessing.openglGoogle Processing
LinePath .PathIteratorClassprocessing.openglGoogle Processing
LineStrokerClassprocessing.openglGoogle Processing
PGLProcessing-OpenGL abstraction layer.Classprocessing.openglGoogle Processing
PGraphics2DClassprocessing.openglGoogle Processing
PGraphics3DClassprocessing.openglGoogle Processing
PGraphicsOpenGLClassprocessing.openglGoogle Processing
PShaderThis class encapsulates a GLSL shader program, including a vertex and a fragment shader.Classprocessing.openglGoogle Processing
PShapeOpenGLThis class holds a 3D model composed of vertices, normals, colors (per vertex) and texture coordinates (also per vertex).Classprocessing.openglGoogle Processing
TextureThis class wraps an OpenGL texture.Classprocessing.openglGoogle Processing
Texture .ParametersThis class stores the parameters for a texture: target, internal format, minimization filter and magnification filter.Classprocessing.openglGoogle Processing
FrameBufferEncapsulates a Frame Buffer Object for offscreen rendering.Classprocessing.openglProcessing
LinePathThe LinePath class allows to represent polygonal paths, potentially composed by several disjoint polygonal segments.Classprocessing.openglProcessing
LinePath .PathIteratorClassprocessing.openglProcessing
LineStrokerClassprocessing.openglProcessing
PGLProcessing-OpenGL abstraction layer.Classprocessing.openglProcessing
PGraphics2DClassprocessing.openglProcessing
PGraphics3DClassprocessing.openglProcessing
PGraphicsOpenGLClassprocessing.openglProcessing
PJOGLClassprocessing.openglProcessing
PShaderThis class encapsulates a GLSL shader program, including a vertex and a fragment shader.Classprocessing.openglProcessing
PShapeOpenGLThis class holds a 3D model composed of vertices, normals, colors (per vertex) and texture coordinates (also per vertex).Classprocessing.openglProcessing
PSurfaceJOGLClassprocessing.openglProcessing
TextureThis class wraps an OpenGL texture.Classprocessing.openglProcessing
Texture .ParametersThis class stores the parameters for a texture: target, internal format, minimization filter and magnification filter.Classprocessing.openglProcessing
VertexBufferClassprocessing.openglProcessing