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#Processing.opengl Classes and Interfaces - 27 results found.
Name | Description | Type | Package | Framework |
FrameBuffer | Encapsulates a Frame Buffer Object for offscreen rendering. | Class | processing.opengl | Google Processing |
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LinePath | The LinePath class allows to represent polygonal paths, potentially composed by several disjoint polygonal segments. | Class | processing.opengl | Google Processing |
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LinePath .PathIterator | | Class | processing.opengl | Google Processing |
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LineStroker | | Class | processing.opengl | Google Processing |
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PGL | Processing-OpenGL abstraction layer. | Class | processing.opengl | Google Processing |
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PGraphics2D | | Class | processing.opengl | Google Processing |
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PGraphics3D | | Class | processing.opengl | Google Processing |
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PGraphicsOpenGL | | Class | processing.opengl | Google Processing |
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PShader | This class encapsulates a GLSL shader program, including a vertex and a fragment shader. | Class | processing.opengl | Google Processing |
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PShapeOpenGL | This class holds a 3D model composed of vertices, normals, colors (per vertex) and texture coordinates (also per vertex). | Class | processing.opengl | Google Processing |
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Texture | This class wraps an OpenGL texture. | Class | processing.opengl | Google Processing |
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Texture .Parameters | This class stores the parameters for a texture: target, internal format, minimization filter and magnification filter. | Class | processing.opengl | Google Processing |
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FrameBuffer | Encapsulates a Frame Buffer Object for offscreen rendering. | Class | processing.opengl | Processing |
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LinePath | The LinePath class allows to represent polygonal paths, potentially composed by several disjoint polygonal segments. | Class | processing.opengl | Processing |
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LinePath .PathIterator | | Class | processing.opengl | Processing |
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LineStroker | | Class | processing.opengl | Processing |
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PGL | Processing-OpenGL abstraction layer. | Class | processing.opengl | Processing |
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PGraphics2D | | Class | processing.opengl | Processing |
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PGraphics3D | | Class | processing.opengl | Processing |
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PGraphicsOpenGL | | Class | processing.opengl | Processing |
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PJOGL | | Class | processing.opengl | Processing |
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PShader | This class encapsulates a GLSL shader program, including a vertex and a fragment shader. | Class | processing.opengl | Processing |
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PShapeOpenGL | This class holds a 3D model composed of vertices, normals, colors (per vertex) and texture coordinates (also per vertex). | Class | processing.opengl | Processing |
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PSurfaceJOGL | | Class | processing.opengl | Processing |
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Texture | This class wraps an OpenGL texture. | Class | processing.opengl | Processing |
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Texture .Parameters | This class stores the parameters for a texture: target, internal format, minimization filter and magnification filter. | Class | processing.opengl | Processing |
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VertexBuffer | | Class | processing.opengl | Processing |