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#Robocode.control Classes and Interfaces - 30 results found.
NameDescriptionTypePackageFramework
BattleAdaptorAn abstract adapter class for receiving battle events by implementing the IBattleListener.Classrobocode.control.eventsRoboCode
BattleCompletedEventA BattleCompletedEvent is sent to onBattleCompleted() when the battle is completed successfully and results are available.Classrobocode.control.eventsRoboCode
BattleErrorEventA BattleErrorEvent is sent to onBattleError() when an error message is sent from the game in the during the battle.Classrobocode.control.eventsRoboCode
BattleEventThis is the base class of all battle events.Classrobocode.control.eventsRoboCode
BattlefieldSpecificationDefines the size of a battlefield, which is a part of the BattleSpecification.Classrobocode.controlRoboCode
BattleFinishedEventA BattleFinishedEvent is sent to onBattleFinished() when the battle is finished.Classrobocode.control.eventsRoboCode
BattleMessageEventA BattleMessageEvent is sent to onBattleMessage() when an informal message is sent from the game in the during the battle.Classrobocode.control.eventsRoboCode
BattlePausedEventA BattlePausedEvent is sent to onBattlePaused() when a battle has been paused.Classrobocode.control.eventsRoboCode
BattleResumedEventA BattleResumedEvent is sent to onBattleResumed() when a battle has been resumed (after having been paused).Classrobocode.control.eventsRoboCode
BattleSpecificationA BattleSpecification defines a battle configuration used by the RobocodeEngine.Classrobocode.controlRoboCode
BattleStartedEventA BattleStartedEvent is sent to onBattleStarted() when a new battle is started.Classrobocode.control.eventsRoboCode
BulletStateenum BulletStateextends EnumDefines a bullet state, which can be: just fired, moving somewhere, hitting a victim,Classrobocode.control.snapshotRoboCode
IBattleListenerThe listener interface for receiving "interesting" battle events from the game, e.Interfacerobocode.control.eventsRoboCode
IBulletSnapshotInterface of a bullet snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCode
IDebugPropertyInterface of a debug property, which is a key-value pair.Interfacerobocode.control.snapshotRoboCode
IRobocodeEngineInterface for the RobocodeEngine.Interfacerobocode.controlRoboCode
IRobotSnapshotInterface of a robot snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCode
IScoreSnapshotInterface of a score snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCode
ITurnSnapshotInterface of a battle turn snapshot at a specific time in a battle.Interfacerobocode.control.snapshotRoboCode
RandomFactoryThe RandomFactory is used for controlling the generation of random numbers, and supports generating random numbers that are deterministic, which isClassrobocode.controlRoboCode
RobocodeEngineThe RobocodeEngine is the interface provided for external applications in order to let these applications run battles within the Robocode application,Classrobocode.controlRoboCode
RobocodeListenerInterfacerobocode.controlRoboCode
RobotResultsContains the battle results for an individual robotAuthor:Mathew A.Classrobocode.controlRoboCode
RobotSetupContains the initial position and heading for a robot.Classrobocode.controlRoboCode
RobotSpecificationDefines the properties of a robot, which is returned from RobocodeEngine.Classrobocode.controlRoboCode
RobotStateenum RobotStateextends EnumDefines a robot state, which can be: active on the battlefield, hitting a wall or robot this turn, or dead.Classrobocode.control.snapshotRoboCode
RoundEndedEventA RoundEndedEvent is sent to onRoundEnded() when the current round of a battle has ended.Classrobocode.control.eventsRoboCode
RoundStartedEventA RoundStartedEvent is sent to onRoundStarted() when a new round in a battle is started.Classrobocode.control.eventsRoboCode
TurnEndedEventA TurnEndedEvent is sent to onTurnEnded() when the current turn in a battle round is ended.Classrobocode.control.eventsRoboCode
TurnStartedEventA TurnStartedEvent is sent to onTurnStarted() when a new turn in a battle round is started.Classrobocode.control.eventsRoboCode