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# Classes and Interfaces in #JBullet - 179 results found.
NameDescriptionTypePackageFrameworkJavaDoc
AabbUtil2Utility functions for axis aligned bounding boxes (AABB).Classcom.bulletphysics.linearmathJBulletjavadoc
ActionInterfaceBasic interface to allow actions such as vehicles and characters to be updated inside a DynamicsWorld.Classcom.bulletphysics.dynamicsJBulletjavadoc
ArrayPoolObject pool for arrays.Classcom.bulletphysics.utilJBulletjavadoc
AxisSweep3AxisSweep3 is an efficient implementation of the 3D axis sweep and prune broadphase.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
AxisSweep3_32AxisSweep3_32 allows higher precision quantization and more objects compared to the AxisSweep3 sweep and prune.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
AxisSweep3InternalAxisSweep3Internal is an internal base class that implements sweep and prune.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
BoxShapeBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates.Classcom.bulletphysics.collision.shapesJBulletjavadoc
BroadphaseInterfaceBroadphaseInterface for AABB overlapping object pairs.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
BroadphaseNativeTypeenum BroadphaseNativeTypeextends EnumDispatcher uses these types.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
BroadphasePairBroadphasePair class contains a pair of AABB-overlapping objects.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
BroadphaseProxyBroadphaseProxy is the main class that can be used with the Bullet broadphases.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
BU_Simplex1to4BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex).Classcom.bulletphysics.collision.shapesJBulletjavadoc
BulletGlobalsBullet global settings and constants.Classcom.bulletphysicsJBulletjavadoc
BulletStatsBullet statistics and profile support.Classcom.bulletphysicsJBulletjavadoc
BvhSubtreeInfoBvhSubtreeInfo provides info to gather a subtree of limited size.Classcom.bulletphysics.collision.shapesJBulletjavadoc
BvhTriangleMeshShapeBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ByteBufferVertexDataClasscom.bulletphysics.collision.shapesJBulletjavadoc
CapsuleShapeCapsuleShape represents a capsule around the Y axis, there is also the CapsuleShapeX aligned around the X axis and CapsuleShapeZ aroundClasscom.bulletphysics.collision.shapesJBulletjavadoc
CapsuleShapeXCapsuleShapeX represents a capsule around the X axis.Classcom.bulletphysics.collision.shapesJBulletjavadoc
CapsuleShapeZCapsuleShapeZ represents a capsule around the Z axis.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ClockClock is a portable basic clock that measures accurate time in seconds, use for profiling.Classcom.bulletphysics.linearmathJBulletjavadoc
CollisionAlgorithmCollision algorithm for handling narrowphase or midphase collision detection between two collision object types.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
CollisionAlgorithmConstructionInfoConstruction information for collision algorithms.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
CollisionAlgorithmCreateFuncUsed by the CollisionDispatcher to register and create instances for CollisionAlgorithm.Classcom.bulletphysics.collision.dispatchJBulletjavadoc

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CollisionConfigurationCollisionConfiguration allows to configure Bullet default collision algorithms.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
CollisionDispatcherCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
CollisionFilterGroupsCommon collision filter groups.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
CollisionFlagsFlags for collision objects.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
CollisionObjectCollisionObject can be used to manage collision detection objects.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
CollisionObjectTypeenum CollisionObjectTypeextends EnumCollision object type.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
CollisionShapeCollisionShape class provides an interface for collision shapes that can be shared among CollisionObjects.Classcom.bulletphysics.collision.shapesJBulletjavadoc
CollisionWorldCollisionWorld is interface and container for the collision detection.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
CompoundCollisionAlgorithmCompoundCollisionAlgorithm supports collision between CompoundShapes and other collision shapes.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
CompoundShapeCompoundShape allows to store multiple other CollisionShapes.Classcom.bulletphysics.collision.shapesJBulletjavadoc
CompoundShapeChildCompound shape child.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ConcaveShapeConcaveShape class provides an interface for non-moving (static) concave shapes.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ConeShapeConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ConeShapeXConeShape implements a cone shape, around the X axis.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ConeShapeZConeShape implements a cone shape, around the Z axis.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ConeTwistConstraintConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc).Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ConstraintPersistentDataStores some extra information to each contact point.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ConstraintSolverAbstract class for constraint solvers.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ContactAddedCallbackCalled when contact has been created between two collision objects.Classcom.bulletphysicsJBulletjavadoc
ContactConstraintFunctions for resolving contacts.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ContactDestroyedCallbackCalled when contact has been destroyed between two collision objects.Classcom.bulletphysicsJBulletjavadoc
ContactProcessedCallbackCalled when existing contact between two collision objects has been processed.Classcom.bulletphysicsJBulletjavadoc
ContactSolverFuncContact solving function.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ContactSolverInfoCurrent state of contact solver.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ConvexCastConvexCast is an interface for casting.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc

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ConvexConcaveCollisionAlgorithmConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
ConvexConvexAlgorithmConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
ConvexHullShapeConvexHullShape implements an implicit convex hull of an array of vertices.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ConvexInternalShapeConvexInternalShape is an internal base class, shared by most convex shape implementations.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ConvexPenetrationDepthSolverConvexPenetrationDepthSolver provides an interface for penetration depth calculation.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
ConvexPlaneCollisionAlgorithmConvexPlaneCollisionAlgorithm provides convex/plane collision detection.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
ConvexShapeConvexShape is an abstract shape class.Classcom.bulletphysics.collision.shapesJBulletjavadoc
CProfileIteratorIterator to navigate through profile tree.Classcom.bulletphysics.linearmathJBulletjavadoc
CProfileManagerManager for the profile system.Classcom.bulletphysics.linearmathJBulletjavadoc
CylinderShapeCylinderShape class implements a cylinder shape primitive, centered around the origin.Classcom.bulletphysics.collision.shapesJBulletjavadoc
CylinderShapeXCylinder shape around the X axis.Classcom.bulletphysics.collision.shapesJBulletjavadoc
CylinderShapeZCylinder shape around the Z axis.Classcom.bulletphysics.collision.shapesJBulletjavadoc
DbvtClasscom.bulletphysics.collision.broadphaseJBulletjavadoc
DbvtAabbMmClasscom.bulletphysics.collision.broadphaseJBulletjavadoc
DbvtBroadphaseClasscom.bulletphysics.collision.broadphaseJBulletjavadoc
DbvtLeafColliderClasscom.bulletphysics.collision.broadphaseJBulletjavadoc
DbvtProxyFields inherited from class com.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
DbvtTreeColliderClasscom.bulletphysics.collision.broadphaseJBulletjavadoc
DebugDrawModesDebug draw modes, used by demo framework.Classcom.bulletphysics.linearmathJBulletjavadoc
DefaultCollisionConfigurationDefault implementation of CollisionConfiguration.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
DefaultMotionStateClasscom.bulletphysics.linearmathJBulletjavadoc
DefaultNearCallbackDefault implementation of NearCallback.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
DefaultVehicleRaycasterDefault implementation of VehicleRaycaster.Classcom.bulletphysics.dynamics.vehicleJBulletjavadoc
DiscreteCollisionDetectorInterfaceThis interface is made to be used by an iterative approach to do TimeOfImpact calculations.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
DiscreteDynamicsWorldDiscreteDynamicsWorld provides discrete rigid body simulation.Classcom.bulletphysics.dynamicsJBulletjavadoc

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DispatcherDispatcher abstract class can be used in combination with broadphase to dispatch calculations for overlapping pairs.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
DispatcherInfoCurrent state of Dispatcher.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
DispatchFuncenum DispatchFuncextends EnumEnum Constant SummaryDISPATCH_CONTINUOUSClasscom.bulletphysics.collision.broadphaseJBulletjavadoc
DynamicsWorldDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.Classcom.bulletphysics.dynamicsJBulletjavadoc
DynamicsWorldTypeenum DynamicsWorldTypeextends EnumDynamics world type.Classcom.bulletphysics.dynamicsJBulletjavadoc
EmptyAlgorithmClasscom.bulletphysics.collision.dispatchJBulletjavadoc
FloatArrayListClasscom.bulletphysics.utilJBulletjavadoc
Generic6DofConstraintGeneric6DofConstraint between two rigidbodies each with a pivot point that descibes the axis location in local space.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
GeometryUtilGeometryUtil helper class provides a few methods to convert between plane equations and vertices.Classcom.bulletphysics.linearmathJBulletjavadoc
GhostObjectGhostObject can keep track of all objects that are overlapping.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
GhostPairCallbackGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the BroadphaseInterface to GhostObject.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
GImpactCollisionAlgorithmCollision Algorithm for GImpact Shapes.Classcom.bulletphysics.extras.gimpactJBulletjavadoc
GImpactMeshShapeClasscom.bulletphysics.extras.gimpactJBulletjavadoc
GImpactMeshShapePartThis class manages a sub part of a mesh supplied by the StridingMeshInterface interface.Classcom.bulletphysics.extras.gimpactJBulletjavadoc
GImpactShapeInterfaceBase class for gimpact shapes.Classcom.bulletphysics.extras.gimpactJBulletjavadoc
GjkConvexCastGjkConvexCast performs a raycast on a convex object using support mapping.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
GjkEpaPenetrationDepthSolverGjkEpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth between two convex shapes.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
GjkEpaSolverGjkEpaSolver contributed under zlib by Nathanael Presson.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
GjkPairDetectorGjkPairDetector uses GJK to implement the DiscreteCollisionDetectorInterface.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
HashedOverlappingPairCacheHash-space based OverlappingPairCache.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
HingeConstraintHinge constraint between two rigid bodies each with a pivot point that descibes the axis location in local space.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
HullDescDescribes point cloud data and other input for conversion to polygonal representation.Classcom.bulletphysics.linearmath.convexhullJBulletjavadoc
HullFlagsFlags that affects convex hull generation, used in HullDesc.Classcom.bulletphysics.linearmath.convexhullJBulletjavadoc
HullLibraryHullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method.Classcom.bulletphysics.linearmath.convexhullJBulletjavadoc
HullResultContains resulting polygonal representation.Classcom.bulletphysics.linearmath.convexhullJBulletjavadoc

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IDebugDrawIDebugDraw interface class allows hooking up a debug renderer to visually debug Typical use case: create a debug drawer object, and assign it to a CollisionWorldClasscom.bulletphysics.linearmathJBulletjavadoc
IndexedMeshIndexedMesh indexes into existing vertex and index arrays, in a similar way to OpenGL's glDrawElements.Classcom.bulletphysics.collision.shapesJBulletjavadoc
IntArrayListClasscom.bulletphysics.utilJBulletjavadoc
InternalTickCallbackCallback called for each internal tick.Classcom.bulletphysics.dynamicsJBulletjavadoc
InternalTriangleIndexCallbackCallback for internal processing of triangles.Classcom.bulletphysics.collision.shapesJBulletjavadoc
JacobianEntryJacobian entry is an abstraction that allows to describe constraints.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
KinematicCharacterControllerKinematicCharacterController is an object that supports a sliding motion in a world.Classcom.bulletphysics.dynamics.characterJBulletjavadoc
ManifoldPointManifoldPoint collects and maintains persistent contactpoints.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
ManifoldResultManifoldResult is helper class to manage contact results.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
MatrixUtilUtility functions for matrices.Classcom.bulletphysics.linearmathJBulletjavadoc
MinkowskiSumShapeMinkowskiSumShape is only for advanced users.Classcom.bulletphysics.collision.shapesJBulletjavadoc
MiscUtilMiscellaneous utility functions.Classcom.bulletphysics.linearmathJBulletjavadoc
MotionStateMotionState allows the dynamics world to synchronize the updated world transforms with graphics.Classcom.bulletphysics.linearmathJBulletjavadoc
NearCallbackCallback for overriding collision filtering and more fine-grained control over collision detection.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
NodeOverlapCallbackCallback for operating with OptimizedBvh.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ObjectArrayListSee Also:Serialized FormConstructor SummaryObjectArrayList()Classcom.bulletphysics.utilJBulletjavadoc
ObjectPoolClasscom.bulletphysics.utilJBulletjavadoc
ObjectStackListStack-based object pool for arbitrary objects, returning not supported.Classcom.bulletphysics.utilJBulletjavadoc
OptimizedBvhOptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU, GPU in future).Classcom.bulletphysics.collision.shapesJBulletjavadoc
OptimizedBvhNodeOptimizedBvhNode contains both internal and leaf node information.Classcom.bulletphysics.collision.shapesJBulletjavadoc
OverlapCallbackOverlapCallback is used when processing all overlapping pairs in broadphase.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
OverlapFilterCallbackCallback for filtering broadphase collisions.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
OverlappingPairCacheOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the BroadphaseInterface broadphases.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
OverlappingPairCallbackOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to OverlappingPairCache.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
PairCachingGhostObjectFields inherited from class com.Classcom.bulletphysics.collision.dispatchJBulletjavadoc

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PersistentManifoldPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
Point2PointConstraintPoint to point constraint between two rigid bodies each with a pivot point that descibes the "ballsocket" location in local space.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
PointCollectorClasscom.bulletphysics.collision.narrowphaseJBulletjavadoc
PolyhedralConvexShapePolyhedralConvexShape is an internal interface class for polyhedral convex shapes.Classcom.bulletphysics.collision.shapesJBulletjavadoc
PrimitiveTriangleClasscom.bulletphysics.extras.gimpactJBulletjavadoc
QuantizedBvhNodesQuantizedBvhNodes is array of compressed AABB nodes, each of 16 bytes.Classcom.bulletphysics.collision.shapesJBulletjavadoc
QuaternionUtilUtility functions for quaternions.Classcom.bulletphysics.linearmathJBulletjavadoc
RaycastVehicleRaycast vehicle, very special constraint that turn a rigidbody into a vehicle.Classcom.bulletphysics.dynamics.vehicleJBulletjavadoc
RigidBodyRigidBody is the main class for rigid body objects.Classcom.bulletphysics.dynamicsJBulletjavadoc
RigidBodyConstructionInfoRigidBodyConstructionInfo provides information to create a rigid body.Classcom.bulletphysics.dynamicsJBulletjavadoc
RotationalLimitMotorRotation limit structure for generic joints.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ScalarTypeenum ScalarTypeextends EnumScalar type, used when accessing triangle mesh data.Classcom.bulletphysics.collision.shapesJBulletjavadoc
ScalarUtilUtility functions for scalars (floats).Classcom.bulletphysics.linearmathJBulletjavadoc
ScaledBvhTriangleMeshShapeThe ScaledBvhTriangleMeshShape allows to instance a scaled version of an existing BvhTriangleMeshShape.Classcom.bulletphysics.collision.shapesJBulletjavadoc
SequentialImpulseConstraintSolverSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
ShapeHullShapeHull takes a ConvexShape, builds the convex hull using HullLibrary and provides triangle indices and vertices.Classcom.bulletphysics.collision.shapesJBulletjavadoc
SimpleBroadphaseSimpleBroadphase is just a unit-test for AxisSweep3, AxisSweep3_32, or DbvtBroadphase, so use those classes instead.Classcom.bulletphysics.collision.broadphaseJBulletjavadoc
SimpleDynamicsWorldSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.Classcom.bulletphysics.dynamicsJBulletjavadoc
SimplexSolverInterfaceSimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
SimulationIslandManagerSimulationIslandManager creates and handles simulation islands, using UnionFind.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
SliderConstraintClasscom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
SolverBodySolverBody is an internal data structure for the constraint solver.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
SolverConstraint1D constraint along a normal axis between bodyA and bodyB.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
SolverConstraintTypeenum SolverConstraintTypeextends EnumSolver constraint type.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
SolverModeClasscom.bulletphysics.dynamics.constraintsolverJBulletjavadoc

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SphereShapeSphereShape implements an implicit sphere, centered around a local origin with radius.Classcom.bulletphysics.collision.shapesJBulletjavadoc
SphereSphereCollisionAlgorithmProvides collision detection between two spheres.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
StackListStack-based object pool, see the example for usage.Classcom.bulletphysics.utilJBulletjavadoc
StaticPlaneShapeStaticPlaneShape simulates an infinite non-moving (static) collision plane.Classcom.bulletphysics.collision.shapesJBulletjavadoc
StridingMeshInterfaceStridingMeshInterface is the abstract class for high performance access to triangle meshes.Classcom.bulletphysics.collision.shapesJBulletjavadoc
SubsimplexConvexCastSubsimplexConvexCast implements Gino van den Bergens' paper "Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection"Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
TransformTransform represents translation and rotation (rigid transform).Classcom.bulletphysics.linearmathJBulletjavadoc
TransformUtilUtility functions for transforms.Classcom.bulletphysics.linearmathJBulletjavadoc
TranslationalLimitMotorClasscom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
TraversalModeenum TraversalModeextends EnumTraversal mode for OptimizedBvh.Classcom.bulletphysics.collision.shapesJBulletjavadoc
TriangleCallbackTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.Classcom.bulletphysics.collision.shapesJBulletjavadoc
TriangleContactClasscom.bulletphysics.extras.gimpactJBulletjavadoc
TriangleConvexcastCallbackClasscom.bulletphysics.collision.narrowphaseJBulletjavadoc
TriangleIndexVertexArrayTriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays.Classcom.bulletphysics.collision.shapesJBulletjavadoc
TriangleMeshShapeConcave triangle mesh abstract class.Classcom.bulletphysics.collision.shapesJBulletjavadoc
TriangleRaycastCallbackClasscom.bulletphysics.collision.narrowphaseJBulletjavadoc
TriangleShapeSingle triangle shape.Classcom.bulletphysics.collision.shapesJBulletjavadoc
TriangleShapeExFields inherited from class com.Classcom.bulletphysics.extras.gimpactJBulletjavadoc
TypedConstraintTypedConstraint is the base class for Bullet constraints and vehicles.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
TypedConstraintTypeenum TypedConstraintTypeextends EnumTyped constraint type.Classcom.bulletphysics.dynamics.constraintsolverJBulletjavadoc
UniformScalingShapeUniformScalingShape allows to re-use uniform scaled instances of ConvexShape in a memory efficient way.Classcom.bulletphysics.collision.shapesJBulletjavadoc
UnionFindUnionFind calculates connected subsets.Classcom.bulletphysics.collision.dispatchJBulletjavadoc
VectorUtilUtility functions for vectors.Classcom.bulletphysics.linearmathJBulletjavadoc
VehicleRaycasterVehicleRaycaster is provides interface for between vehicle simulation and raycasting.Classcom.bulletphysics.dynamics.vehicleJBulletjavadoc
VehicleRaycasterResultVehicle raycaster result.Classcom.bulletphysics.dynamics.vehicleJBulletjavadoc

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VehicleTuningVehicle tuning parameters.Classcom.bulletphysics.dynamics.vehicleJBulletjavadoc
VertexDataAllows accessing vertex data.Classcom.bulletphysics.collision.shapesJBulletjavadoc
VoronoiSimplexSolverVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.Classcom.bulletphysics.collision.narrowphaseJBulletjavadoc
WheelInfoWheelInfo contains information per wheel about friction and suspension.Classcom.bulletphysics.dynamics.vehicleJBulletjavadoc
WheelInfoConstructionInfoClasscom.bulletphysics.dynamics.vehicleJBulletjavadoc

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