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# Classes and Interfaces in #JMonkeyEngine - 809 results found.
NameDescriptionTypePackageFrameworkJavaDoc
AbstractAppStateAbstractAppState implements some common methods that make creation of AppStates easier.Classcom.jme3.app.stateJMonkeyEnginejavadoc
AbstractBlenderHelperA purpose of the helper class is to split calculation code into several classes.Classcom.jme3.scene.plugins.blenderJMonkeyEnginejavadoc
AbstractBox A Box is defined by a minimal point and a maximal point.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
AbstractCinematicEventThis calls contains basic behavior of a cinematic event every cinematic event must extend this classClasscom.jme3.cinematic.eventsJMonkeyEnginejavadoc
AbstractControlAn abstract implementation of the Control interface.Classcom.jme3.scene.controlJMonkeyEnginejavadoc
AbstractFilterClasscom.jme3.terrain.noise.filterJMonkeyEnginejavadoc
AbstractHeightMapAbstractHeightMap provides a base implementation of height data for terrain rendering.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
AbstractJoystickA joystick represents a single joystick that is installed in the system.Classcom.jme3.inputJMonkeyEnginejavadoc
AbstractKernelBase implementation of the Kernel interface providing several useful default implementations of some methods.Classcom.jme3.network.kernelJMonkeyEnginejavadoc
AbstractMessageInterface implemented by all network messages.Classcom.jme3.networkJMonkeyEnginejavadoc
AbstractPhysicsControlAbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph.Classcom.jme3.bullet.controlJMonkeyEnginejavadoc
AbstractPhysicsDebugControlClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
AbstractShadowFilterClasscom.jme3.shadowJMonkeyEnginejavadoc
AbstractShadowRendererClasscom.jme3.shadowJMonkeyEnginejavadoc
AbstractTriangleClasscom.jme3.mathJMonkeyEnginejavadoc
ActionListenerActionListener is used to receive input events in "digital" style.Interfacecom.jme3.input.controlsJMonkeyEnginejavadoc
ALClasscom.jme3.audio.androidJMonkeyEnginejavadoc
AmbientLightAn ambient light adds a constant color to the scene.Classcom.jme3.lightJMonkeyEnginejavadoc
AnalogListenerInterfacecom.jme3.input.controlsJMonkeyEnginejavadoc
Android22WorkaroundClasscom.jme3.renderer.androidJMonkeyEnginejavadoc
AndroidAssetManagerAndroidAssetManager is an implementation of DesktopAssetManager for AndroidConstructor SummaryAndroidAssetManager()Classcom.jme3.assetJMonkeyEnginejavadoc
AndroidAudioDataNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.audio.androidJMonkeyEnginejavadoc
AndroidAudioLoaderAndroidAudioLoader will create an AndroidAudioData object with the specified asset key.Classcom.jme3.audio.pluginsJMonkeyEnginejavadoc
AndroidAudioRendererAndroid specific AudioRenderer interface that supports pausing and resuming audio files when the app is minimized or placed in the backgroundInterfacecom.jme3.audio.androidJMonkeyEnginejavadoc

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AndroidConfigChooserClasscom.jme3.system.androidJMonkeyEnginejavadoc
AndroidGLSurfaceViewClasscom.jme3.renderer.androidJMonkeyEnginejavadoc
AndroidHarnessClasscom.jme3.appJMonkeyEnginejavadoc
AndroidImageInfoAndroidImageInfo is set in a jME3 image via the Image.Classcom.jme3.assetJMonkeyEnginejavadoc
AndroidImageLoaderClasscom.jme3.texture.pluginsJMonkeyEnginejavadoc
AndroidInputAndroidInput is one of the main components that connect jme with android.Classcom.jme3.input.androidJMonkeyEnginejavadoc
AndroidLocatorClasscom.jme3.asset.pluginsJMonkeyEnginejavadoc
AndroidLogHandlerConverts from Java based logging (Logger to Android based loggingConstructor SummaryAndroidLogHandler()Classcom.jme3.utilJMonkeyEnginejavadoc
AndroidMediaPlayerAudioRendererThis class is the android implementation for AudioRendererConstructor SummaryAndroidMediaPlayerAudioRenderer(android.Classcom.jme3.audio.androidJMonkeyEnginejavadoc
AndroidOpenALSoftAudioRendererClasscom.jme3.audio.androidJMonkeyEnginejavadoc
AndroidScreenshotsClasscom.jme3.utilJMonkeyEnginejavadoc
AndroidSensorJoyInputAndroidSensorJoyInput converts the Android Sensor system into Joystick events.Classcom.jme3.input.androidJMonkeyEnginejavadoc
AndroidTimerAndroidTimer is a System.Classcom.jme3.system.androidJMonkeyEnginejavadoc
AndroidTouchInputListenerAndroidTouchInputListener is an inputlistener interface which defines callbacks/events for android touch screens For use with class AndroidInputInterfacecom.jme3.input.androidJMonkeyEnginejavadoc
AnimationThe animation class updates the animation target with the tracks of a given type.Classcom.jme3.animationJMonkeyEnginejavadoc
AnimationDataA simple class that sotres animation data.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEnginejavadoc
AnimationEventAn event based on an animation of a model.Classcom.jme3.cinematic.eventsJMonkeyEnginejavadoc
AnimationFactoryA convenience class to easily setup a spatial keyframed animation you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale.Classcom.jme3.animationJMonkeyEnginejavadoc
AnimationTrackFields inherited from class com.Classcom.jme3.cinematic.eventsJMonkeyEnginejavadoc
AnimChannelAnimChannel provides controls, such as play, pause, fast forward, etc, for an animation.Classcom.jme3.animationJMonkeyEnginejavadoc
AnimControlAnimControl is a Spatial control that allows manipulation of skeletal animation.Classcom.jme3.animationJMonkeyEnginejavadoc
AnimDataClasscom.jme3.scene.plugins.ogreJMonkeyEnginejavadoc
AnimEventListenerAnimEventListener allows user code to receive various events regarding an AnimControl.Interfacecom.jme3.animationJMonkeyEnginejavadoc
AnnotationsThis class contains the Annotation definitions for jME3.Classcom.jme3.systemJMonkeyEnginejavadoc
AppletHarnessClasscom.jme3.appJMonkeyEnginejavadoc

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ApplicationThe Application class represents an instance of a real-time 3D rendering jME application.Classcom.jme3.appJMonkeyEnginejavadoc
AppSettingsAppSettings provides a store of configuration to be used by the application.Classcom.jme3.systemJMonkeyEnginejavadoc
AppStateAppState represents continously executing code inside the main loop.Interfacecom.jme3.app.stateJMonkeyEnginejavadoc
AppStateManagerThe AppStateManager holds a list of AppStates which it will update and render.Classcom.jme3.app.stateJMonkeyEnginejavadoc
AppTaskAppTask is used in AppTaskQueue to manage tasks that have yet to be accomplished.Classcom.jme3.appJMonkeyEnginejavadoc
AreaUtilsAreaUtils is used to calculate the area of various objects, such as bounding volumes.Classcom.jme3.scene.controlJMonkeyEnginejavadoc
ArmatureHelperThis class defines the methods to calculate certain aspects of animation and armature functionalities.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEnginejavadoc
ArraySerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
ArrowThe Arrow debug shape represents an arrow.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
AssetCacheAssetCache is an interface for asset caches.Interfacecom.jme3.asset.cacheJMonkeyEnginejavadoc
AssetConfigAssetConfig loads a config file to configure the asset manager.Classcom.jme3.assetJMonkeyEnginejavadoc
AssetEventListenerAssetEventListener is an interface for listening to various events happening inside AssetManager.Interfacecom.jme3.assetJMonkeyEnginejavadoc
AssetInfoThe result of locating an asset through an AssetKey.Classcom.jme3.assetJMonkeyEnginejavadoc
AssetKeyAssetKey is a key that is used to look up a resource from a cache.Classcom.jme3.assetJMonkeyEnginejavadoc
AssetLinkNodeThe AssetLinkNode does not store its children when exported to file.Classcom.jme3.sceneJMonkeyEnginejavadoc
AssetLoaderAn interface for asset loaders.Interfacecom.jme3.assetJMonkeyEnginejavadoc
AssetLoadExceptionAssetLoadException is thrown when the AssetManager is able to find the requested asset, but there was a problem while loadingClasscom.jme3.assetJMonkeyEnginejavadoc
AssetLocatorAssetLocator is used to locate a resource based on an AssetKey.Interfacecom.jme3.assetJMonkeyEnginejavadoc
AssetManagerAssetManager provides an interface for managing the data assets of a jME3 application.Interfacecom.jme3.assetJMonkeyEnginejavadoc
AssetNotFoundExceptionAssetNotFoundException is thrown when the AssetManager is unable to locate the requested asset using any of the registeredClasscom.jme3.assetJMonkeyEnginejavadoc
AssetProcessorAssetProcessor is used to apply processing to assets after they have been loaded.Interfacecom.jme3.assetJMonkeyEnginejavadoc
AssetTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEnginejavadoc
AttributeAn attribute is a shader variable mapping to a VertexBuffer dataFields inherited from class com.Classcom.jme3.shaderJMonkeyEnginejavadoc
AudioBufferAn AudioBuffer is an implementation of AudioData where the audio is buffered (stored in memory).Classcom.jme3.audioJMonkeyEnginejavadoc
AudioContextHolds render thread specific audio context information.Classcom.jme3.audioJMonkeyEnginejavadoc

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AudioDataAudioData is an abstract representation of audio data.Classcom.jme3.audioJMonkeyEnginejavadoc
AudioKeyAudioKey is extending AssetKey by holding stream flag.Classcom.jme3.audioJMonkeyEnginejavadoc
AudioNodeAn AudioNode is used in jME3 for playing audio files.Classcom.jme3.audioJMonkeyEnginejavadoc
AudioParamenum AudioParamextends java.Classcom.jme3.audioJMonkeyEnginejavadoc
AudioRendererInterface to be implemented by audio renderers.Interfacecom.jme3.audioJMonkeyEnginejavadoc
AudioSourceInterfacecom.jme3.audioJMonkeyEnginejavadoc
AudioStreamAudioStream is an implementation of AudioData that acquires the audio from an InputStream.Classcom.jme3.audioJMonkeyEnginejavadoc
AudioTrackAudioTrack is a track to add to an existing animation, to paly a sound during an animations for example : gun shot, foot step, shout, etc.Classcom.jme3.animationJMonkeyEnginejavadoc
AwtKeyInputFields inherited from interface com.Classcom.jme3.input.awtJMonkeyEnginejavadoc
AWTLoaderClasscom.jme3.texture.pluginsJMonkeyEnginejavadoc
AwtMouseInputFields inherited from interface com.Classcom.jme3.input.awtJMonkeyEnginejavadoc
AwtPanelClasscom.jme3.system.awtJMonkeyEnginejavadoc
AwtPanelsContextNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.awtJMonkeyEnginejavadoc
BasicShadowRendererBasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged.Classcom.jme3.shadowJMonkeyEnginejavadoc
BasisInterface for - basically 3D - noise generation algorithms, based on the book: Texturing & Modeling - A Procedural ApproachInterfacecom.jme3.terrain.noiseJMonkeyEnginejavadoc
BatchNodeBatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.Classcom.jme3.sceneJMonkeyEnginejavadoc
BetterCharacterControlThis is intended to be a replacement for the internal bullet character class.Classcom.jme3.bullet.controlJMonkeyEnginejavadoc
BezierCurveA class that helps to calculate the bezier curves calues.Classcom.jme3.scene.plugins.blender.curvesJMonkeyEnginejavadoc
BIHNodeBounding Interval Hierarchy.Classcom.jme3.collision.bihJMonkeyEnginejavadoc
BIHTreeClasscom.jme3.collision.bihJMonkeyEnginejavadoc
BIHTriangleClasscom.jme3.collision.bihJMonkeyEnginejavadoc
BillboardControlClasscom.jme3.scene.controlJMonkeyEnginejavadoc
BinaryExporterExports to the jME Binary Format.Classcom.jme3.export.binaryJMonkeyEnginejavadoc
BinaryImporterClasscom.jme3.export.binaryJMonkeyEnginejavadoc
BitmapCharacterRepresents a single bitmap character.Classcom.jme3.fontJMonkeyEnginejavadoc

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BitmapCharacterSetClasscom.jme3.fontJMonkeyEnginejavadoc
BitmapFontClasscom.jme3.fontJMonkeyEnginejavadoc
BitmapFontLoaderClasscom.jme3.font.pluginsJMonkeyEnginejavadoc
BitmapTextNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.fontJMonkeyEnginejavadoc
BlenderContextThe class that stores temporary data and manages it during loading the belnd file.Classcom.jme3.scene.plugins.blenderJMonkeyEnginejavadoc
BlenderFileExceptionThis exception is thrown when blend file data is somehow invalid.Classcom.jme3.scene.plugins.blender.exceptionsJMonkeyEnginejavadoc
BlenderInputStreamAn input stream with random access to data.Classcom.jme3.scene.plugins.blender.fileJMonkeyEnginejavadoc
BlenderKeyBlender key.Classcom.jme3.assetJMonkeyEnginejavadoc
BlenderLoaderThis is the main loading class.Classcom.jme3.scene.plugins.blenderJMonkeyEnginejavadoc
BlenderModelLoaderThis is the main loading class.Classcom.jme3.scene.plugins.blenderJMonkeyEnginejavadoc
BlockLanguageParserClasscom.jme3.util.blockparserJMonkeyEnginejavadoc
BloomFilterBloomFilter is used to make objects in the scene have a glow effect.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
BoneBone describes a bone in the bone-weight skeletal animation system.Classcom.jme3.animationJMonkeyEnginejavadoc
BoneAnimationConstructor SummaryBoneAnimation(java.Classcom.jme3.animationJMonkeyEnginejavadoc
BoneContextThis class holds the basic data that describes a bone.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEnginejavadoc
BoneTrackContains a list of transforms and times for each keyframe.Classcom.jme3.animationJMonkeyEnginejavadoc
BooleanSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
BoundingBoxBoundingBox defines an axis-aligned cube that defines a container for a group of vertices of a particular piece of geometry.Classcom.jme3.boundingJMonkeyEnginejavadoc
BoundingSphereBoundingSphere defines a sphere that defines a container for a group of vertices of a particular piece of geometry.Classcom.jme3.boundingJMonkeyEnginejavadoc
BoundingVolumeBoundingVolume defines an interface for dealing with containment of a collection of points.Classcom.jme3.boundingJMonkeyEnginejavadoc
BoxA box with solid (filled) faces.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
BoxCollisionShapeBasic box collision shapeFields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
BresenhamTerrainPickerIt basically works by casting a pick ray against the bounding volumes of the TerrainQuad and its children, gatheringClasscom.jme3.terrain.geomipmap.pickingJMonkeyEnginejavadoc
BresenhamYUpGridTracerWorks on the XZ plane, with positive Y as up.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEnginejavadoc
BufferUtilsBufferUtils is a helper class for generating nio buffers from jME data classes such as Vectors and ColorRGBA.Classcom.jme3.utilJMonkeyEnginejavadoc

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BulletAppStateBulletAppState allows using bullet physics in an Application.Classcom.jme3.bulletJMonkeyEnginejavadoc
BulletCharacterDebugControlClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
BulletDebugAppStateClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
BulletGhostObjectDebugControlClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
BulletJointDebugControlClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
BulletRigidBodyDebugControlClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
BulletVehicleDebugControlClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
ByteOffsetImageCodecClasscom.jme3.texture.imageJMonkeyEnginejavadoc
ByteSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
ByteUtilsByteUtils is a helper class for converting numeric primitives to and from byte representations.Classcom.jme3.export.binaryJMonkeyEnginejavadoc
CachedOggStream and caching an Ogg stream from a URL.Classcom.jme3.audio.pluginsJMonkeyEnginejavadoc
CameraCamera is a standalone, purely mathematical class for doing camera-related computations.Classcom.jme3.rendererJMonkeyEnginejavadoc
CameraControlThis Control maintains a reference to a Camera, which will be synched with the position (worldTranslation)Classcom.jme3.scene.controlJMonkeyEnginejavadoc
CameraHelperA class that is used to load cameras into the scene.Classcom.jme3.scene.plugins.blender.camerasJMonkeyEnginejavadoc
CameraNodeCameraNode simply uses CameraControl to implement linking of camera and node data.Classcom.jme3.sceneJMonkeyEnginejavadoc
Capsenum Capsextends java.Classcom.jme3.rendererJMonkeyEnginejavadoc
CapsuleCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
CartoonEdgeFilterApplies a cartoon-style edge detection filter to all objects in the scene.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
CatRom2Classcom.jme3.terrain.noise.modulatorJMonkeyEnginejavadoc
CgcValidatorClassjme3tools.shadercheckJMonkeyEnginejavadoc
ChannelInfoMessageContains information about any extra server channels (if they exist).Classcom.jme3.network.messageJMonkeyEnginejavadoc
CharacterControlClasscom.jme3.bullet.controlJMonkeyEnginejavadoc
CharSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
ChaseCameraClasscom.jme3.inputJMonkeyEnginejavadoc
ChildCollisionShapeClasscom.jme3.bullet.collision.shapes.infosJMonkeyEnginejavadoc

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CinematicAn appstate for composing and playing cut scenes in a game.Classcom.jme3.cinematicJMonkeyEnginejavadoc
CinematicEventInterfacecom.jme3.cinematic.eventsJMonkeyEnginejavadoc
CinematicEventListenerInterfacecom.jme3.cinematic.eventsJMonkeyEnginejavadoc
ClasspathLocatorThe ClasspathLocator looks up an asset in the classpath.Classcom.jme3.asset.pluginsJMonkeyEnginejavadoc
ClientRepresents a remote connection to a server that can be used for sending and receiving messages.Interfacecom.jme3.networkJMonkeyEnginejavadoc
ClientRegistrationMessageClient registration is a message that contains a unique ID.Classcom.jme3.network.messageJMonkeyEnginejavadoc
ClientStateListenerInterfacecom.jme3.networkJMonkeyEnginejavadoc
ClonableTrackAn interface that allow to clone a Track for a given Spatial.Interfacecom.jme3.animationJMonkeyEnginejavadoc
CloneableAssetProcessorCloneableAssetProcessor simply calls Object.Classcom.jme3.assetJMonkeyEnginejavadoc
CloneableSmartAsset of cloneable smart asset management.Interfacecom.jme3.assetJMonkeyEnginejavadoc
CollectionSerializerSerializes collections.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
CollidableInterface for Collidable objects.Interfacecom.jme3.collisionJMonkeyEnginejavadoc
CollisionDataCollisionData is an interface that can be used to do triangle-accurate collision with bounding volumes and rays.Interfacecom.jme3.sceneJMonkeyEnginejavadoc
CollisionResultA CollisionResult represents a single collision instance between two Collidable.Classcom.jme3.collisionJMonkeyEnginejavadoc
CollisionResultsCollisionResults is a collection returned as a result of a collision detection operation done by Collidable.Classcom.jme3.collisionJMonkeyEnginejavadoc
CollisionShapeThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals)Classcom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
CollisionShapeFactoryClasscom.jme3.bullet.utilJMonkeyEnginejavadoc
ColorHelper class for working with colors and gradientsConstructor SummaryColor()Classcom.jme3.terrain.noiseJMonkeyEnginejavadoc
ColorBandA class constaining the colorband data.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEnginejavadoc
ColorOverlayFilterClasscom.jme3.post.filtersJMonkeyEnginejavadoc
ColorRGBAColorRGBA defines a color made from a collection of red, green and blue values.Classcom.jme3.mathJMonkeyEnginejavadoc
CombinedTextureThis class represents a texture that is defined for the material.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEnginejavadoc
CombinerHeightMapCombinerHeightMap generates a new height map based on two provided height maps.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
CompactArrayClasscom.jme3.animationJMonkeyEnginejavadoc
CompactQuaternionArraySerialize and compress Quaternion[] by indexing same values It is converted to float[]Classcom.jme3.animationJMonkeyEnginejavadoc

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CompactVector3ArraySerialize and compress Vector3f[] by indexing same valuesFields inherited from class com.Classcom.jme3.animationJMonkeyEnginejavadoc
CompareModeenum CompareModeextends java.Classcom.jme3.shadowJMonkeyEnginejavadoc
ComposeFilterThis filter compose a texture with the viewport texture.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
CompoundCollisionShapeA CompoundCollisionShape allows combining multiple base shapes to generate a more sophisticated shape.Classcom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
CompressedMessageCompressedMessage is a base class for all messages thatConstructor SummaryCompressedMessage()Classcom.jme3.network.messageJMonkeyEnginejavadoc
ConditionParserAn utility class that allows to parse a define condition in a glsl language extractDefines is able to get a list of defines in an expression and updateClasscom.jme3.material.pluginsJMonkeyEnginejavadoc
ConeCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
ConeJoint To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.Classcom.jme3.bullet.jointsJMonkeyEnginejavadoc
ConnectionListenerListener that is notified about connection arrivals and removals within a server.Interfacecom.jme3.networkJMonkeyEnginejavadoc
ConnectorA single channel remote connection allowing the sending and receiving of data.Interfacecom.jme3.network.kernelJMonkeyEnginejavadoc
ConnectorAdapterWraps a single Connector and forwards new messages to the supplied message dispatcher.Classcom.jme3.network.baseJMonkeyEnginejavadoc
ConnectorExceptionRepresents a client-side connection error, usually encapsulating an IOException as its cause.Classcom.jme3.network.kernelJMonkeyEnginejavadoc
ConnectorFactoryCreates Connectors for a specific host.Interfacecom.jme3.network.baseJMonkeyEnginejavadoc
ConstraintThe implementation of a constraint.Classcom.jme3.scene.plugins.blender.constraintsJMonkeyEnginejavadoc
ConstraintDefinitionA base class for all constraint definitions.Classcom.jme3.scene.plugins.blender.constraints.definitionsJMonkeyEnginejavadoc
ConstraintDefinitionFactoryClasscom.jme3.scene.plugins.blender.constraints.definitionsJMonkeyEnginejavadoc
ConstraintHelperThis class should be used for constraint calculations.Classcom.jme3.scene.plugins.blender.constraintsJMonkeyEnginejavadoc
ControlAn interface for scene-graph controls.Interfacecom.jme3.scene.controlJMonkeyEnginejavadoc
Converter java.Interfacejme3tools.convertersJMonkeyEnginejavadoc
CoordinateCoordinate class.Classjme3tools.navigationJMonkeyEnginejavadoc
CrossHatchFilterA Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
CursorLoaderClasscom.jme3.cursors.pluginsJMonkeyEnginejavadoc
Curve Curve is a visual, line-based representation of a Spline.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
CurveAndSurfaceMathThis class offers methods to help with curves and surfaces calculations.Classcom.jme3.mathJMonkeyEnginejavadoc
CurvesHelperA class that is used in mesh calculations.Classcom.jme3.scene.plugins.blender.curvesJMonkeyEnginejavadoc

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CylinderA simple cylinder, defined by it's height and radius.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
CylinderCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
DateSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
DDSLoaderDDSLoader is an image loader that reads in a DirectX DDS file.Classcom.jme3.texture.pluginsJMonkeyEnginejavadoc
DebugKeysAppStateClasscom.jme3.appJMonkeyEnginejavadoc
DebugMeshCallbackClasscom.jme3.bullet.utilJMonkeyEnginejavadoc
DebugShapeFactoryClasscom.jme3.bullet.utilJMonkeyEnginejavadoc
DebugToolsClasscom.jme3.bullet.debugJMonkeyEnginejavadoc
DefaultClientA default implementation of the Client interface that delegates its network connectivity to a kernel.Classcom.jme3.network.baseJMonkeyEnginejavadoc
DefaultImageRasterClasscom.jme3.texture.imageJMonkeyEnginejavadoc
DefaultJoystickAxisDefault implementation of the JoystickAxis interface.Classcom.jme3.inputJMonkeyEnginejavadoc
DefaultJoystickButtonDefault implementation of the JoystickButton interface.Classcom.jme3.inputJMonkeyEnginejavadoc
DefaultLocationenum DefaultLocationextends java.Classcheckers.qualsJMonkeyEnginejavadoc
DefaultParticleInfluencerThis emitter influences the particles so that they move all in the same direction.Classcom.jme3.effect.influencersJMonkeyEnginejavadoc
DefaultQualifierApplied to a declaration of a package, type, method, variable, etc.Classcheckers.qualsJMonkeyEnginejavadoc
DefaultQualifierInHierarchyIndicates that the annotated qualifier is the default qualifier in the qualifier hierarchy: it applies if the programmer writes no explicitClasscheckers.qualsJMonkeyEnginejavadoc
DefaultQualifiersSpecifies the annotations to be included in a type without having to provide This annotation permits specifying multiple default qualifiers for moreClasscheckers.qualsJMonkeyEnginejavadoc
DefaultServerA default implementation of the Server interface that delegates its network connectivity to kernel.Classcom.jme3.network.baseJMonkeyEnginejavadoc
DefineListClasscom.jme3.shaderJMonkeyEnginejavadoc
DemoAndroidHarnessFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
DemoLaunchAdapterThe view adapter which gets a list of LaunchEntries and displaqs themFields inherited from interface android.Classjme3test.androidJMonkeyEnginejavadoc
DemoLaunchEntryName (=appClass) and Description of one demo launch inside the main apkConstructor SummaryDemoLaunchEntry(java.Classjme3test.androidJMonkeyEnginejavadoc
DemoMainActivityFields inherited from class android.Classjme3test.androidJMonkeyEnginejavadoc
DependentRefines the qualified type of the annotated field or variable based on the qualified type of the receiver.Classcheckers.qualsJMonkeyEnginejavadoc
DepthOfFieldFilterA post-processing filter that performs a depth range blur using a scaled convolution filter.Classcom.jme3.post.filtersJMonkeyEnginejavadoc

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DesktopAssetManagerAssetManager is the primary method for managing and loadingConstructor SummaryDesktopAssetManager()Classcom.jme3.assetJMonkeyEnginejavadoc
DirectionalLightDirectionalLight is a light coming from a certain direction in world space.Classcom.jme3.lightJMonkeyEnginejavadoc
DirectionalLightShadowFilterThis Filter does basically the same as a DirectionalLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of aClasscom.jme3.shadowJMonkeyEnginejavadoc
DirectionalLightShadowRendererDirectionalLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and computeClasscom.jme3.shadowJMonkeyEnginejavadoc
DisconnectMessageRepresents a disconnect message.Classcom.jme3.network.messageJMonkeyEnginejavadoc
DistanceLodCalculatorCalculates the LOD of the terrain based on its distance from the cameras.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc
DnaBlockDataThe data block containing the description of the file.Classcom.jme3.scene.plugins.blender.fileJMonkeyEnginejavadoc
DomeNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
DOMInputCapsulePart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEnginejavadoc
DOMOutputCapsulePart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEnginejavadoc
DOMSerializerThe DOMSerializer was based primarily off the DOMSerializer.Classcom.jme3.export.xmlJMonkeyEnginejavadoc
DoubleSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
DummyInputClasscom.jme3.input.dummyJMonkeyEnginejavadoc
DummyKeyInputDummyKeyInput as an implementation of KeyInput that raises noFields inherited from class com.Classcom.jme3.input.dummyJMonkeyEnginejavadoc
DummyMouseInputDummyMouseInput as an implementation of MouseInput that raises noFields inherited from class com.Classcom.jme3.input.dummyJMonkeyEnginejavadoc
DXTFlipperDXTFlipper is a utility class used to flip along Y axis DXT compressed textures.Classcom.jme3.texture.pluginsJMonkeyEnginejavadoc
DynamicArrayClasscom.jme3.scene.plugins.blender.fileJMonkeyEnginejavadoc
EdgeFilteringModeenum EdgeFilteringModeextends java.Classcom.jme3.shadowJMonkeyEnginejavadoc
EffectTrackEffectTrack is a track to add to an existing animation, to emmit particles during animations for example : exhausts, dust raised by foot steps, shockClasscom.jme3.animationJMonkeyEnginejavadoc
Eigen3fSee Also:Serialized FormConstructor SummaryEigen3f()Classcom.jme3.mathJMonkeyEnginejavadoc
EmitterBoxShapeClasscom.jme3.effect.shapesJMonkeyEnginejavadoc
EmitterMeshConvexHullShapeThis emiter shape emits the particles from the given shape's interior constrained by its convex hull (a geometry that tightly wraps the mesh).Classcom.jme3.effect.shapesJMonkeyEnginejavadoc
EmitterMeshFaceShapeThis emiter shape emits the particles from the given shape's faces.Classcom.jme3.effect.shapesJMonkeyEnginejavadoc
EmitterMeshVertexShapeClasscom.jme3.effect.shapesJMonkeyEnginejavadoc
EmitterPointShapeClasscom.jme3.effect.shapesJMonkeyEnginejavadoc

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EmitterShapeThis interface declares methods used by all shapes that represent particle emitters.Interfacecom.jme3.effect.shapesJMonkeyEnginejavadoc
EmitterSphereShapeClasscom.jme3.effect.shapesJMonkeyEnginejavadoc
EmptyParticleInfluencerThis influencer does not influence particle at all.Classcom.jme3.effect.influencersJMonkeyEnginejavadoc
EndpointAn abstract endpoint in a Kernel that can be used for sending/receiving messages within the kernel space.Interfacecom.jme3.network.kernelJMonkeyEnginejavadoc
EndpointEventProvides information about an added or removed connection.Classcom.jme3.network.kernelJMonkeyEnginejavadoc
EntropyComputeUtilClasscom.jme3.terrain.geomipmap.lodcalc.utilJMonkeyEnginejavadoc
EnumSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
EnvelopeEncapsulates a received piece of data.Classcom.jme3.network.kernelJMonkeyEnginejavadoc
EnvironmentAudio environment, for reverb effects.Classcom.jme3.audioJMonkeyEnginejavadoc
ErrorListenerNotified when errors happen on a connection.Interfacecom.jme3.networkJMonkeyEnginejavadoc
FadeFilterFade Filter allows you to make an animated fade effect on a scene.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
FastMathFastMath provides 'fast' math approximations and float equivalents of Math functions.Classcom.jme3.mathJMonkeyEnginejavadoc
FastOctnodeClassjme3tools.optimizeJMonkeyEnginejavadoc
FaultHeightMapCreates an heightmap based on the fault algorithm.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
FieldSerializerThe field serializer is the default serializer used for custom class.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
FileBlockHeaderA class that holds the header data of a file block.Classcom.jme3.scene.plugins.blender.fileJMonkeyEnginejavadoc
FileLocatorFileLocator allows you to specify a folder where toConstructor SummaryFileLocator()Classcom.jme3.asset.pluginsJMonkeyEnginejavadoc
FilterFields inherited from class com.Classcom.jme3.audioJMonkeyEnginejavadoc
FilterDetermines a true or false value for a given input.Interfacecom.jme3.networkJMonkeyEnginejavadoc
FilterFilters are 2D effects applied to the rendered scene.Classcom.jme3.postJMonkeyEnginejavadoc
FilterInterfacecom.jme3.terrain.noiseJMonkeyEnginejavadoc
FilteredBasisFields inherited from class com.Classcom.jme3.terrain.noise.basisJMonkeyEnginejavadoc
FilterKeyUsed to load FilterPostProcessors which are not cached.Classcom.jme3.assetJMonkeyEnginejavadoc
FilterPostProcessorA FilterPostProcessor is a processor that can apply several Filters to a rendered scene It manages a list of filters that will be applied in the order in which they've been added to the listClasscom.jme3.postJMonkeyEnginejavadoc
FiltersStatic utility methods pertaining to Filter instances.Classcom.jme3.networkJMonkeyEnginejavadoc

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FixedFuncBindingenum FixedFuncBindingextends java.Classcom.jme3.materialJMonkeyEnginejavadoc
FloatSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
FloatToFixedClassjme3tools.converters.modelJMonkeyEnginejavadoc
FluidSimHeightMapFluidSimHeightMap generates a height map based using some sort of fluid simulation.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
FlyByCameraA first person view camera controller.Classcom.jme3.inputJMonkeyEnginejavadoc
FlyCamAppStateManages a FlyByCamera.Classcom.jme3.appJMonkeyEnginejavadoc
FogFilterClasscom.jme3.post.filtersJMonkeyEnginejavadoc
FolderConverterClassjme3tools.convertersJMonkeyEnginejavadoc
FormatVersionSpecifies the version of the format for jME3 object (j3o) files.Classcom.jme3.exportJMonkeyEnginejavadoc
FractalInterface for a general fractal basis.Interfacecom.jme3.terrain.noise.fractalJMonkeyEnginejavadoc
FractalSumFractalSum is the simplest form of fractal functions summing up a few octaves of the noise value with an ever decreasing (0 < roughness < 1) amplitudeClasscom.jme3.terrain.noise.fractalJMonkeyEnginejavadoc
FractalTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEnginejavadoc
FrameBuffer FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.Classcom.jme3.textureJMonkeyEnginejavadoc
FXAAFilterhttp://www.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
GammaCorrectionFilterNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
GCSailingA utility class to package up a great circle sailing.Classjme3tools.navigationJMonkeyEnginejavadoc
GeneratedTextureKeyThis key is mostly used to distinguish between textures that are loaded from the given assets and those being generated automatically.Classcom.jme3.assetJMonkeyEnginejavadoc
GeoMapConstructs heightfields to be used in Terrain.Classcom.jme3.terrainJMonkeyEnginejavadoc
GeometryGeometry defines a leaf node of the scene graph.Classcom.jme3.sceneJMonkeyEnginejavadoc
GeometryBatchFactoryClassjme3tools.optimizeJMonkeyEnginejavadoc
GeometryComparatorGeometryComparator is a special version of Comparator that is used to sort geometries for rendering in the RenderQueue.Interfacecom.jme3.renderer.queueJMonkeyEnginejavadoc
GeometryListClasscom.jme3.renderer.queueJMonkeyEnginejavadoc
GhostControlA GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.Classcom.jme3.bullet.controlJMonkeyEnginejavadoc
GImpactCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
GL1RendererRenderer sub-interface that is used for non-shader based renderers.Interfacecom.jme3.rendererJMonkeyEnginejavadoc

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Glsl100ShaderGeneratorThis shader Generator can generate Vertex and Fragment shaders from shadernodes for GLSL 1.Classcom.jme3.shaderJMonkeyEnginejavadoc
Glsl150ShaderGeneratorThis shader Generator can generate Vertex and Fragment shaders from ShaderNodes for GLSL 1.Classcom.jme3.shaderJMonkeyEnginejavadoc
GLSLLoaderGLSL File parser that supports #import pre-processor statementConstructor SummaryGLSLLoader()Classcom.jme3.shader.pluginsJMonkeyEnginejavadoc
GpuAnalyzerValidatorShader validator implementation for AMD's GPUShaderAnalyser.Classjme3tools.shadercheckJMonkeyEnginejavadoc
GridNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
GuiComparatorGuiComparator sorts geometries back-to-front based on their Z position.Classcom.jme3.renderer.queueJMonkeyEnginejavadoc
GuiEventClasscom.jme3.cinematic.eventsJMonkeyEnginejavadoc
GuiTrackClasscom.jme3.cinematic.eventsJMonkeyEnginejavadoc
GZIPCompressedMessageGZIPCompressedMessage is the class that you need to use should you want to compress a message using Gzip.Classcom.jme3.network.messageJMonkeyEnginejavadoc
GZIPSerializerSerializes GZIP messages.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
HDRLoaderClasscom.jme3.texture.pluginsJMonkeyEnginejavadoc
HDRRendererClasscom.jme3.postJMonkeyEnginejavadoc
HeightfieldCollisionShapeUses Bullet Physics Heightfield terrain collision system.Classcom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
HeightMapInterfacecom.jme3.terrain.heightmapJMonkeyEnginejavadoc
HeightMapGridInterfacecom.jme3.terrain.heightmapJMonkeyEnginejavadoc
HillHeightMapHillHeightMap generates a height map base on the Hill Algorithm.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
HingeJoint Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.Classcom.jme3.bullet.jointsJMonkeyEnginejavadoc
HostedConnectionThis is the connection back to a client that is being hosted in a server instance.Interfacecom.jme3.networkJMonkeyEnginejavadoc
HttpZipLocatorClasscom.jme3.asset.pluginsJMonkeyEnginejavadoc
HullCollisionShapeFields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
HumanoidRagdollPresetNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.bullet.control.ragdollJMonkeyEnginejavadoc
HydraulicErodeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEnginejavadoc
IDListA specialized data-structure used to optimize state changes of "slot"Constructor SummaryIDList()Classcom.jme3.rendererJMonkeyEnginejavadoc
ImageImage defines a data format for a graphical image.Classcom.jme3.textureJMonkeyEnginejavadoc
ImageBasedHeightMapImageBasedHeightMap is a height map created from the grayscale conversion of an image.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc

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ImageBasedHeightMapGridLoads Terrain grid tiles with image heightmaps.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
ImageFlipperImageFlipper is a utility class used to flip images across the Y axis.Classcom.jme3.texture.pluginsJMonkeyEnginejavadoc
ImageHeiInterfacecom.jme3.terrain.heightmapJMonkeyEnginejavadoc
ImageRasterUtility class for reading and writing from jME3 images.Classcom.jme3.texture.imageJMonkeyEnginejavadoc
ImageTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEnginejavadoc
ImageToAwtClassjme3tools.convertersJMonkeyEnginejavadoc
ImplHandlerImplHandler manages the asset loader and asset locator implementations in a thread safe way.Classcom.jme3.assetJMonkeyEnginejavadoc
ImprovedNoisePerlin's default implementation of Improved Perlin Noise designed to work with Noise baseClasscom.jme3.terrain.noise.basisJMonkeyEnginejavadoc
IndexBufferIndexBuffer is an abstraction for integer index buffers, it is used to retrieve indices without knowing in which format they Classcom.jme3.scene.meshJMonkeyEnginejavadoc
IndexByteBufferIndexBuffer implementation for ByteBuffers.Classcom.jme3.scene.meshJMonkeyEnginejavadoc
IndexIntBufferIndexBuffer implementation for IntBuffers.Classcom.jme3.scene.meshJMonkeyEnginejavadoc
IndexShortBufferIndexBuffer implementation for ShortBuffers.Classcom.jme3.scene.meshJMonkeyEnginejavadoc
InputAbstract interface for an input device.Interfacecom.jme3.inputJMonkeyEnginejavadoc
InputCapsuleInterfacecom.jme3.exportJMonkeyEnginejavadoc
InputEventAn abstract input event.Classcom.jme3.input.eventJMonkeyEnginejavadoc
InputListenerInterfacecom.jme3.input.controlsJMonkeyEnginejavadoc
InputManagerThe InputManager is responsible for converting input events received from the Key, Mouse and Joy Input implementations into anClasscom.jme3.inputJMonkeyEnginejavadoc
InputSystemJmeClasscom.jme3.niftyguiJMonkeyEnginejavadoc
IntersectionThis class includes some utility methods for computing intersection between bounding volumes and triangles.Classcom.jme3.boundingJMonkeyEnginejavadoc
IntMapSimilar to a Map except that ints are used as keys.Classcom.jme3.utilJMonkeyEnginejavadoc
IntSerializerThe Integer serializer serializes.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
IntVecClassjme3tools.converters.model.stripJMonkeyEnginejavadoc
InvalidPositionExceptionSee Also:Serialized FormConstructor SummaryInvalidPositionException()Classjme3tools.navigationJMonkeyEnginejavadoc
IpoThis class is used to calculate bezier curves value for the given frames.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEnginejavadoc
IpoHelperThis class helps to compute values from interpolation curves for features like animation or constraint influence.Classcom.jme3.scene.plugins.blender.animationsJMonkeyEnginejavadoc

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IterativeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEnginejavadoc
J3MLoaderClasscom.jme3.material.pluginsJMonkeyEnginejavadoc
JInputJoyInputClasscom.jme3.input.lwjglJMonkeyEnginejavadoc
JmeAndroidSystemFields inherited from class com.Classcom.jme3.system.androidJMonkeyEnginejavadoc
JmeBatchRenderBackendNifty GUI BatchRenderBackend Implementation for jMonkeyEngine.Classcom.jme3.niftyguiJMonkeyEnginejavadoc
JmeCanvasContextNested Class SummaryNested classes/interfaces inherited from interface com.Interfacecom.jme3.systemJMonkeyEnginejavadoc
JmeContextRepresents a rendering context within the engine.Interfacecom.jme3.systemJMonkeyEnginejavadoc
JmeCursorA Jme representation of the LWJGL Cursor class.Classcom.jme3.cursors.pluginsJMonkeyEnginejavadoc
JmeDesktopSystemFields inherited from class com.Classcom.jme3.systemJMonkeyEnginejavadoc
JmeExporterInterfacecom.jme3.exportJMonkeyEnginejavadoc
JmeFormatterMore simple formatter than the default one used in Java logging.Classcom.jme3.utilJMonkeyEnginejavadoc
JmeImporterInterfacecom.jme3.exportJMonkeyEnginejavadoc
JmeSystemClasscom.jme3.systemJMonkeyEnginejavadoc
JmeSystemDelegateClasscom.jme3.systemJMonkeyEnginejavadoc
JmeVersionClasscom.jme3.systemJMonkeyEnginejavadoc
JoyAxisEventJoystick axis event.Classcom.jme3.input.eventJMonkeyEnginejavadoc
JoyAxisTriggerClasscom.jme3.input.controlsJMonkeyEnginejavadoc
JoyButtonEventJoystick button event.Classcom.jme3.input.eventJMonkeyEnginejavadoc
JoyButtonTriggerClasscom.jme3.input.controlsJMonkeyEnginejavadoc
JoyInputA specific API for interfacing with joysticks or gaming controllers.Interfacecom.jme3.inputJMonkeyEnginejavadoc
JoystickA joystick represents a single joystick that is installed in the system.Interfacecom.jme3.inputJMonkeyEnginejavadoc
JoystickAxisRepresents a single axis of a Joystick.Interfacecom.jme3.inputJMonkeyEnginejavadoc
JoystickButtonRepresents a single button of a Joystick.Interfacecom.jme3.inputJMonkeyEnginejavadoc
JoystickCompatibilityMappingsProvides compatibility mapping to different joysticks that both report their name in a unique way and requireClasscom.jme3.inputJMonkeyEnginejavadoc
KernelInterfacecom.jme3.network.kernelJMonkeyEnginejavadoc

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KernelAdapterWraps a single Kernel and forwards new messages to the supplied message dispatcher and new endpointClasscom.jme3.network.baseJMonkeyEnginejavadoc
KernelExceptionRepresents a kernel-level error, usually encapsulating an IOException as its cause.Classcom.jme3.network.kernelJMonkeyEnginejavadoc
KernelFactorySupplied to the DefaultServer to create any additional channel kernels that might be required.Interfacecom.jme3.network.baseJMonkeyEnginejavadoc
KerningRepresents kerning information for a character.Classcom.jme3.fontJMonkeyEnginejavadoc
KeyFrameClasscom.jme3.cinematicJMonkeyEnginejavadoc
KeyInputA specific API for interfacing with the keyboard.Interfacecom.jme3.inputJMonkeyEnginejavadoc
KeyInputEventFields inherited from class com.Classcom.jme3.input.eventJMonkeyEnginejavadoc
KeyNamesClasscom.jme3.inputJMonkeyEnginejavadoc
KeyTriggerA KeyTrigger is used as a mapping to keyboard keys.Classcom.jme3.input.controlsJMonkeyEnginejavadoc
KinematicRagdollControlThis control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and aClasscom.jme3.bullet.controlJMonkeyEnginejavadoc
LightAbstract class for representing a light source.Classcom.jme3.lightJMonkeyEnginejavadoc
LightControlThis Control maintains a reference to a Camera, which will be synched with the position (worldTranslation)Classcom.jme3.scene.controlJMonkeyEnginejavadoc
LightHelperA class that is used in light calculations.Classcom.jme3.scene.plugins.blender.lightsJMonkeyEnginejavadoc
LightListLightList is used internally by Spatials to manage lights that are attached to them.Classcom.jme3.lightJMonkeyEnginejavadoc
LightNodeLightNode is used to link together a Light object with a Node object.Classcom.jme3.sceneJMonkeyEnginejavadoc
LightScatteringFilterLightScattering filters creates rays comming from a light sources This is often reffered as god rays.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
LineLine defines a line.Classcom.jme3.mathJMonkeyEnginejavadoc
LineA simple line implementation with a start and an end.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
LineSegmentLineSegment represents a segment in the space.Classcom.jme3.mathJMonkeyEnginejavadoc
LineWrapModeenum LineWrapModeextends java.Classcom.jme3.fontJMonkeyEnginejavadoc
ListenerClasscom.jme3.audioJMonkeyEnginejavadoc
ListenerParamenum ListenerParamextends java.Classcom.jme3.audioJMonkeyEnginejavadoc
ListMapClasscom.jme3.utilJMonkeyEnginejavadoc
LittleEndienLittleEndien is a class to read littleendien stored data via a InputStream.Classcom.jme3.utilJMonkeyEnginejavadoc
LocalObjectDescribes a RMI interface on the local machine.Classcom.jme3.network.rmiJMonkeyEnginejavadoc

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LodCalculatorCalculate the Level of Detail of a terrain patch based on the cameras, or other locations.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc
LodCalculatorFactoryCreates LOD Calculator objects for the terrain patches.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc
LodControlDetermines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up.Classcom.jme3.scene.controlJMonkeyEnginejavadoc
LodDistanceCalculatorFactoryClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc
LODGeomapProduces the mesh for the TerrainPatch.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
LodPerspectiveCalculatorFactoryTODO: Make it work with multiple cameras TODO: Fix the cracks when the lod differences are greater than 1Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc
LodThresholdCalculates the LOD value based on where the camera is.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc
LongSerializerThe Long serializer.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
LoopModeenum LoopModeextends java.Classcom.jme3.animationJMonkeyEnginejavadoc
LowPassFilterClasscom.jme3.audioJMonkeyEnginejavadoc
LRUCacheAn LRU cache, based on LinkedHashMap.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
LwjglAbstractDisplayNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEnginejavadoc
LwjglAudioRendererClasscom.jme3.audio.lwjglJMonkeyEnginejavadoc
LwjglCanvasNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEnginejavadoc
LwjglContextA LWJGL implementation of a graphics context.Classcom.jme3.system.lwjglJMonkeyEnginejavadoc
LwjglDisplayNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEnginejavadoc
LwjglGL1RendererClasscom.jme3.renderer.lwjglJMonkeyEnginejavadoc
LwjglKeyInputFields inherited from interface com.Classcom.jme3.input.lwjglJMonkeyEnginejavadoc
LwjglMouseInputFields inherited from interface com.Classcom.jme3.input.lwjglJMonkeyEnginejavadoc
LwjglOffscreenBufferNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.lwjglJMonkeyEnginejavadoc
LwjglRendererClasscom.jme3.renderer.lwjglJMonkeyEnginejavadoc
LwjglSmoothingTimerTimer handles the system's time related functionality.Classcom.jme3.system.lwjglJMonkeyEnginejavadoc
LwjglTimerTimer handles the system's time related functionality.Classcom.jme3.system.lwjglJMonkeyEnginejavadoc
MapModel2DA representation of the actual map in terms of lat/long and x,y co-ordinates.Classjme3tools.navigationJMonkeyEnginejavadoc
MapModel3DA representation of the actual map in terms of lat/long and x,y,z co-ordinates.Classjme3tools.navigationJMonkeyEnginejavadoc

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MapSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
MaterialMaterial describes the rendering style for a given A material is essentially a list of parameters,Classcom.jme3.materialJMonkeyEnginejavadoc
MaterialContextThis class holds the data about the material.Classcom.jme3.scene.plugins.blender.materialsJMonkeyEnginejavadoc
MaterialDefDescribes a J3MD (Material definition).Classcom.jme3.materialJMonkeyEnginejavadoc
MaterialExtensionMaterialExtension defines a mapping from an Ogre3D "base" material to a jME3 material definition.Classcom.jme3.scene.plugins.ogre.matextJMonkeyEnginejavadoc
MaterialExtensionLoaderUsed internally by MaterialLoaderConstructor SummaryMaterialExtensionLoader()Classcom.jme3.scene.plugins.ogre.matextJMonkeyEnginejavadoc
MaterialExtensionSetMaterialExtensionSet is simply a container for several MaterialExtensions so that it can be set globally for allClasscom.jme3.scene.plugins.ogre.matextJMonkeyEnginejavadoc
MaterialHelperClasscom.jme3.scene.plugins.blender.materialsJMonkeyEnginejavadoc
MaterialKeyUsed for loading materials only (not material definitions!).Classcom.jme3.assetJMonkeyEnginejavadoc
MaterialListA map from material name to a material.Classcom.jme3.materialJMonkeyEnginejavadoc
MaterialLoaderClasscom.jme3.scene.plugins.ogreJMonkeyEnginejavadoc
MaterialProcessorClasscom.jme3.materialJMonkeyEnginejavadoc
MatParamDescribes a material parameter.Classcom.jme3.materialJMonkeyEnginejavadoc
MatParamTextureFields inherited from class com.Classcom.jme3.materialJMonkeyEnginejavadoc
MatParseExceptionCustom Exception to report a j3md Material definition file parsing error.Classcom.jme3.material.pluginsJMonkeyEnginejavadoc
Matrix3fMatrix3f defines a 3x3 matrix.Classcom.jme3.mathJMonkeyEnginejavadoc
Matrix4fMatrix4f defines and maintains a 4x4 matrix in row major order.Classcom.jme3.mathJMonkeyEnginejavadoc
MemoryUtilsSee thread http://jmonkeyengine.Classcom.jme3.utilJMonkeyEnginejavadoc
MeshMesh is used to store rendering data.Classcom.jme3.sceneJMonkeyEnginejavadoc
MeshAnimationLoaderUtility class used by OgreLoader to load poses and mesh animations.Classcom.jme3.scene.plugins.ogreJMonkeyEnginejavadoc
MeshCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
MeshContextClass that holds information about the mesh.Classcom.jme3.scene.plugins.blender.meshesJMonkeyEnginejavadoc
MeshHelperA class that is used in mesh calculations.Classcom.jme3.scene.plugins.blender.meshesJMonkeyEnginejavadoc
MeshLoaderLoads Ogre3D mesh.Classcom.jme3.scene.plugins.ogreJMonkeyEnginejavadoc
MessageInterface implemented by all network messages.Interfacecom.jme3.networkJMonkeyEnginejavadoc

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MessageConnectionThe source of a received message and the common abstract interface of client->server and server->client objects.Interfacecom.jme3.networkJMonkeyEnginejavadoc
MessageListenerListener notified about new messages.Interfacecom.jme3.networkJMonkeyEnginejavadoc
MessageListenerRegistryKeeps track of message listeners registered to specific types or to any type.Classcom.jme3.network.baseJMonkeyEnginejavadoc
MessageProtocolConsolidates the conversion of messages to/from byte buffers and provides a rolling message buffer.Classcom.jme3.network.baseJMonkeyEnginejavadoc
MethodDefMethod definition is used to map methods on an RMI interface to an implementation on a remote machine.Classcom.jme3.network.rmiJMonkeyEnginejavadoc
MidpointDisplacementHeightMapMidpointDisplacementHeightMap generates an heightmap based on the midpoint displacement algorithm.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
MipMapGeneratorClassjme3tools.convertersJMonkeyEnginejavadoc
MjpegFileWriterReleased under BSD LicenseConstructor SummaryMjpegFileWriter(java.Classcom.jme3.app.stateJMonkeyEnginejavadoc
ModelConverterClassjme3tools.converters.modelJMonkeyEnginejavadoc
ModelKeyUsed to load model files, such as OBJ or Blender models.Classcom.jme3.assetJMonkeyEnginejavadoc
ModifierThis class represents an object's modifier.Classcom.jme3.scene.plugins.blender.modifiersJMonkeyEnginejavadoc
ModifierHelperA class that is used in modifiers calculations.Classcom.jme3.scene.plugins.blender.modifiersJMonkeyEnginejavadoc
ModulatorInterfacecom.jme3.terrain.noise.modulatorJMonkeyEnginejavadoc
MotionAllowedListenerInterfacecom.jme3.collisionJMonkeyEnginejavadoc
MotionEventA MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path You must first create a MotionPath and then create a MotionTrack to associate a spatial and the path.Classcom.jme3.cinematic.eventsJMonkeyEnginejavadoc
MotionPathMotion path is used to create a path between way points.Classcom.jme3.cinematicJMonkeyEnginejavadoc
MotionPathListenerInterfacecom.jme3.cinematicJMonkeyEnginejavadoc
MotionTrackNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.cinematic.eventsJMonkeyEnginejavadoc
MouseAxisTriggerA MouseAxisTrigger is used as a mapping to mouse axis, a mouse axis is movement along the X axis (left/right), Y axis (up/down)Classcom.jme3.input.controlsJMonkeyEnginejavadoc
MouseButtonEventMouse button press/release event.Classcom.jme3.input.eventJMonkeyEnginejavadoc
MouseButtonTriggerA MouseButtonTrigger is used as a mapping to receive events from mouse buttons.Classcom.jme3.input.controlsJMonkeyEnginejavadoc
MouseInputA specific API for interfacing with the mouse.Interfacecom.jme3.inputJMonkeyEnginejavadoc
MouseMotionEventMouse movement event.Classcom.jme3.input.eventJMonkeyEnginejavadoc
MTLLoaderClasscom.jme3.scene.pluginsJMonkeyEnginejavadoc
MultiTerrainLodControlAn extension of the TerrainLodControl that handles multiple terrains at once.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc

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NamedThreadFactoryA simple factory that delegates to java.Classcom.jme3.network.kernelJMonkeyEnginejavadoc
NamerInterfacecom.jme3.terrain.heightmapJMonkeyEnginejavadoc
NanoTimerNanoTimer is a System.Classcom.jme3.systemJMonkeyEnginejavadoc
NativeMeshUtilClasscom.jme3.bullet.utilJMonkeyEnginejavadoc
NativeObjectDescribes a native object.Classcom.jme3.utilJMonkeyEnginejavadoc
NativeObjectManagerGLObjectManager tracks all GLObjects used by the Renderer.Classcom.jme3.utilJMonkeyEnginejavadoc
NativesHelper class for extracting the natives (dll, so) from the jars.Classcom.jme3.systemJMonkeyEnginejavadoc
NavCalculatorClassjme3tools.navigationJMonkeyEnginejavadoc
NeighbourFinderUsed for TerrainQuad to find neighbours that are not part of the same quad tree.Interfacecom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
NetworkThe main service provider for conveniently creating server and client instances.Classcom.jme3.networkJMonkeyEnginejavadoc
NetworkClientA Client whose network connection information can be provided post-creation.Interfacecom.jme3.networkJMonkeyEnginejavadoc
NewtonianParticleInfluencerThis influencer calculates initial velocity with the use of the emitter's shape.Classcom.jme3.effect.influencersJMonkeyEnginejavadoc
NiftyJmeDisplayClasscom.jme3.niftyguiJMonkeyEnginejavadoc
NioEndpointEndpoint implementation that encapsulates the channel IO based connection information and keepsClasscom.jme3.network.kernel.tcpJMonkeyEnginejavadoc
NioKernelFactoryKernelFactory implemention for creating TCP kernels using the NIO selector model.Classcom.jme3.network.baseJMonkeyEnginejavadoc
NodeNode defines an internal node of a scene graph.Classcom.jme3.sceneJMonkeyEnginejavadoc
NoiseClasscom.jme3.terrain.noise.basisJMonkeyEnginejavadoc
NoiseAggregatorA simple aggregator basis.Classcom.jme3.terrain.noise.basisJMonkeyEnginejavadoc
NoiseModulatorInterfacecom.jme3.terrain.noise.modulatorJMonkeyEnginejavadoc
NormalRecalcControlHandles the normal vector updates when the terrain changes heights.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
NullComparatorNullComparator does not sort geometries.Classcom.jme3.renderer.queueJMonkeyEnginejavadoc
NullContextNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.systemJMonkeyEnginejavadoc
NullRendererClasscom.jme3.systemJMonkeyEnginejavadoc
NullSavableNullSavable is an implementation of Savable with no data.Classcom.jme3.exportJMonkeyEnginejavadoc
NumUtilProvides various helper methods for number conversions (such as degree to radian conversion, decimal degree to radians etc)Classjme3tools.navigationJMonkeyEnginejavadoc

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ObjectDefClasscom.jme3.network.rmiJMonkeyEnginejavadoc
ObjectHelperA class that is used in object calculations.Classcom.jme3.scene.plugins.blender.objectsJMonkeyEnginejavadoc
ObjectStoreClasscom.jme3.network.rmiJMonkeyEnginejavadoc
OBJLoaderReads OBJ format models.Classcom.jme3.scene.pluginsJMonkeyEnginejavadoc
OctnodeClassjme3tools.optimizeJMonkeyEnginejavadoc
OctreeClassjme3tools.optimizeJMonkeyEnginejavadoc
OCTTriangleClassjme3tools.optimizeJMonkeyEnginejavadoc
OGGLoaderClasscom.jme3.audio.pluginsJMonkeyEnginejavadoc
OGLESContextNested Class SummaryNested classes/interfaces inherited from interface com.Classcom.jme3.system.androidJMonkeyEnginejavadoc
OGLESShaderRendererClasscom.jme3.renderer.androidJMonkeyEnginejavadoc
OgreMaterialKeyOgreMaterialKey allows specifying material extensions, which map from Ogre3D base materials to jME3 materialsClasscom.jme3.scene.plugins.ogre.matextJMonkeyEnginejavadoc
OgreMeshKeyOgreMeshKey is used to load Ogre3D mesh.Classcom.jme3.scene.plugins.ogreJMonkeyEnginejavadoc
OpaqueComparatorClasscom.jme3.renderer.queueJMonkeyEnginejavadoc
OptimizedErodeFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEnginejavadoc
OutputCapsuleInterfacecom.jme3.exportJMonkeyEnginejavadoc
PaintModeenum PaintModeextends java.Classcom.jme3.system.awtJMonkeyEnginejavadoc
ParticleRepresents a single particle in a ParticleEmitter.Classcom.jme3.effectJMonkeyEnginejavadoc
ParticleDepositionHeightMapParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper fromClasscom.jme3.terrain.heightmapJMonkeyEnginejavadoc
ParticleEmitterParticleEmitter is a special kind of geometry which simulates Particle emitters can be used to simulate various kinds of phenomena,Classcom.jme3.effectJMonkeyEnginejavadoc
ParticleInfluencerAn interface that defines the methods to affect initial velocity of the particles.Interfacecom.jme3.effect.influencersJMonkeyEnginejavadoc
ParticleMeshClasscom.jme3.effectJMonkeyEnginejavadoc
ParticlePointMeshNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.effectJMonkeyEnginejavadoc
ParticlesHelperClasscom.jme3.scene.plugins.blender.particlesJMonkeyEnginejavadoc
ParticleTriMeshNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.effectJMonkeyEnginejavadoc
PerspectiveLodCalculatorClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc

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PerturbFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEnginejavadoc
PFMLoaderClasscom.jme3.texture.pluginsJMonkeyEnginejavadoc
PhysicsCharacterClasscom.jme3.bullet.objectsJMonkeyEnginejavadoc
PhysicsCollisionEventA CollisionEvent stores all information about a collision in the PhysicsWorld.Classcom.jme3.bullet.collisionJMonkeyEnginejavadoc
PhysicsCollisionEventFactoryClasscom.jme3.bullet.collisionJMonkeyEnginejavadoc
PhysicsCollisionGroupListenerInterfacecom.jme3.bullet.collisionJMonkeyEnginejavadoc
PhysicsCollisionListenerInterfacecom.jme3.bullet.collisionJMonkeyEnginejavadoc
PhysicsCollisionObjectClasscom.jme3.bullet.collisionJMonkeyEnginejavadoc
PhysicsControlInterfacecom.jme3.bullet.controlJMonkeyEnginejavadoc
PhysicsGhostObject GhostObject can keep track of all objects that are overlapping.Classcom.jme3.bullet.objectsJMonkeyEnginejavadoc
PhysicsJointClasscom.jme3.bullet.jointsJMonkeyEnginejavadoc
PhysicsRayTestResultContains the results of a PhysicsSpace rayTest bulletAppState.Classcom.jme3.bullet.collisionJMonkeyEnginejavadoc
PhysicsRigidBodyClasscom.jme3.bullet.objectsJMonkeyEnginejavadoc
PhysicsSpaceClasscom.jme3.bulletJMonkeyEnginejavadoc
PhysicsSweepTestResultContains the results of a PhysicsSpace rayTestConstructor SummaryPhysicsSweepTestResult()Classcom.jme3.bullet.collisionJMonkeyEnginejavadoc
PhysicsTickListenerInterfacecom.jme3.bulletJMonkeyEnginejavadoc
PhysicsVehiclePhysicsVehicleNode - Special PhysicsNode that implements vehicle functions From bullet manual:Classcom.jme3.bullet.objectsJMonkeyEnginejavadoc
PictureA Picture represents a 2D image drawn on the screen.Classcom.jme3.uiJMonkeyEnginejavadoc
PixelInputOutputImplemens read/write operations for images.Interfacecom.jme3.scene.plugins.blender.textures.ioJMonkeyEnginejavadoc
PixelIOFactoryThis class creates a pixel IO object for the specified image format.Classcom.jme3.scene.plugins.blender.textures.ioJMonkeyEnginejavadoc
PlaceholderAssetsClasscom.jme3.utilJMonkeyEnginejavadoc
PlanePlane defines a plane where Normal dot (x,y,z) = Constant.Classcom.jme3.mathJMonkeyEnginejavadoc
PlaneCollisionShapeFields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
Platformenum Platformextends java.Classcom.jme3.systemJMonkeyEnginejavadoc
PlayStateenum PlayStateextends java.Classcom.jme3.cinematicJMonkeyEnginejavadoc

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Point2PointJoint Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.Classcom.jme3.bullet.jointsJMonkeyEnginejavadoc
PointerA class that represents a pointer of any level that can be stored in the file.Classcom.jme3.scene.plugins.blender.fileJMonkeyEnginejavadoc
PointLightRepresents a point light.Classcom.jme3.lightJMonkeyEnginejavadoc
PointLightShadowFilterThis Filter does basically the same as a PointLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometryClasscom.jme3.shadowJMonkeyEnginejavadoc
PointLightShadowRendererClasscom.jme3.shadowJMonkeyEnginejavadoc
PoseA pose is a list of offsets that say where a mesh vertices should be for this pose.Classcom.jme3.animationJMonkeyEnginejavadoc
PoseTrackA single track of pose animation associated with a certain mesh.Classcom.jme3.animationJMonkeyEnginejavadoc
PositionThis class represents the position of an entity in the world.Classjme3tools.navigationJMonkeyEnginejavadoc
PosterizationFilterA Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.Classcom.jme3.post.filtersJMonkeyEnginejavadoc
PQTorusA parameterized torus, also known as a pq torus.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
PreDepthProcessorClasscom.jme3.postJMonkeyEnginejavadoc
PrimitiveGroupClassjme3tools.converters.model.stripJMonkeyEnginejavadoc
ProgressMonitorMonitor the progress of an expensive terrain operation.Interfacecom.jme3.terrainJMonkeyEnginejavadoc
PropertiesThe blender object's custom properties.Classcom.jme3.scene.plugins.blender.objectsJMonkeyEnginejavadoc
PssmShadowFilterThis Filter does basically the same as a PssmShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry pass.Classcom.jme3.shadowJMonkeyEnginejavadoc
PssmShadowRendererPssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadow map for eachClasscom.jme3.shadowJMonkeyEnginejavadoc
PssmShadowUtilIncludes various useful shadow mapping functions.Classcom.jme3.shadowJMonkeyEnginejavadoc
QuadQuad represents a rectangular plane in space defined by 4 vertices.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
QuaternionQuaternion defines a single example of a more general class of hypercomplex numbers.Classcom.jme3.mathJMonkeyEnginejavadoc
RClasscom.jme3.appJMonkeyEnginejavadoc
RClassjme3test.androidJMonkeyEnginejavadoc
RadialBlurFilterClasscom.jme3.post.filtersJMonkeyEnginejavadoc
RadialParticleInfluenceran influencer to make blasts expanding on the ground.Classcom.jme3.effect.influencersJMonkeyEnginejavadoc
RagdollCollisionListenerInterfacecom.jme3.bullet.collisionJMonkeyEnginejavadoc
RagdollPresetClasscom.jme3.bullet.control.ragdollJMonkeyEnginejavadoc

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RagdollUtilsClasscom.jme3.bullet.control.ragdollJMonkeyEnginejavadoc
RawHeightMapRawHeightMap creates a height map from a RAW image file.Classcom.jme3.terrain.heightmapJMonkeyEnginejavadoc
RawInputListenerAn interface used for receiving raw input from devices.Interfacecom.jme3.inputJMonkeyEnginejavadoc
RayRay defines a line segment which has an origin and a direction.Classcom.jme3.mathJMonkeyEnginejavadoc
ReadListenerInterfacecom.jme3.exportJMonkeyEnginejavadoc
RectangleDefines a rectangle that can constrict a text paragraph.Classcom.jme3.fontJMonkeyEnginejavadoc
RectangleRectangle defines a finite plane within three dimensional space that is specified via three points (A, B, C).Classcom.jme3.mathJMonkeyEnginejavadoc
ReflectionProcessorReflection Processor Used to render the reflected scene in an off view portClasscom.jme3.waterJMonkeyEnginejavadoc
RemoteMethodCallMessageSent to a remote client to make a remote method invocation.Classcom.jme3.network.rmiJMonkeyEnginejavadoc
RemoteMethodReturnMessageContains the return value for a remote method invocation, sent as a response to a RemoteMethodCallMessage with a non-zero invocationID.Classcom.jme3.network.rmiJMonkeyEnginejavadoc
RemoteObjectContains various meta-data about an RMI interface.Classcom.jme3.network.rmiJMonkeyEnginejavadoc
RemoteObjectDefMessageSent to expose RMI interfaces on the local client to other clients.Classcom.jme3.network.rmiJMonkeyEnginejavadoc
RenderContextRepresents the current state of the graphics library.Classcom.jme3.rendererJMonkeyEnginejavadoc
RenderDeviceJmeClasscom.jme3.niftyguiJMonkeyEnginejavadoc
RendererThe Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.Interfacecom.jme3.rendererJMonkeyEnginejavadoc
RendererExceptionRendererException is raised when a renderer encounters a fatal rendering error.Classcom.jme3.rendererJMonkeyEnginejavadoc
RendererUtilUtility class used by the renderer and sister classes.Classcom.jme3.renderer.androidJMonkeyEnginejavadoc
RenderFontJmeConstructor SummaryRenderFontJme(java.Classcom.jme3.niftyguiJMonkeyEnginejavadoc
RenderImageJmeConstructor SummaryRenderImageJme(java.Classcom.jme3.niftyguiJMonkeyEnginejavadoc
RenderManagerRenderManager is a high-level rendering interface that is above the Renderer implementation.Classcom.jme3.rendererJMonkeyEnginejavadoc
RenderQueueRenderQueue is used to queue up and sort geometries for rendering.Classcom.jme3.renderer.queueJMonkeyEnginejavadoc
RenderStateRenderState specifies material rendering properties that cannot be controlled by a shader on a Material.Classcom.jme3.materialJMonkeyEnginejavadoc
ResetStatsStateResets (clearFrame()) the render's stats object every frame during AppState.Classcom.jme3.appJMonkeyEnginejavadoc
RGB565Classjme3tools.convertersJMonkeyEnginejavadoc
RigidBodyControlClasscom.jme3.bullet.controlJMonkeyEnginejavadoc

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RigidBodyMotionStatestores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspaceClasscom.jme3.bullet.objects.infosJMonkeyEnginejavadoc
RingRing defines a flat ring or disk within three dimensional space that is specified via the ring's center point, an up vector, an innerClasscom.jme3.mathJMonkeyEnginejavadoc
RingBufferClasscom.jme3.utilJMonkeyEnginejavadoc
RLSailingClassjme3tools.navigationJMonkeyEnginejavadoc
RmiSerializerRmiSerializer is responsible for serializing RMI messages like define object, call, and return.Classcom.jme3.network.rmiJMonkeyEnginejavadoc
RotationalLimitMotorClasscom.jme3.bullet.joints.motorsJMonkeyEnginejavadoc
SafeArrayListProvides a list with similar modification semantics to java.Classcom.jme3.utilJMonkeyEnginejavadoc
SavableSavable is an interface for objects that can be serialized using jME's serialization system.Interfacecom.jme3.exportJMonkeyEnginejavadoc
SavableClassUtilSavableClassUtil contains various utilities to handle Savable classes.Classcom.jme3.exportJMonkeyEnginejavadoc
SavableSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
SaveGameTool for saving Savables as SaveGame entries in a system-dependent way.Classjme3tools.savegameJMonkeyEnginejavadoc
SAXUtilUtility methods for parsing XML data using SAX.Classcom.jme3.util.xmlJMonkeyEnginejavadoc
SceneGraphVisitorSceneGraphVisitorAdapter is used to traverse the scene Use by calling Spatial.Interfacecom.jme3.sceneJMonkeyEnginejavadoc
SceneGraphVisitorAdapterSceneGraphVisitorAdapter is used to traverse the scene graph tree.Classcom.jme3.sceneJMonkeyEnginejavadoc
SceneLoaderClasscom.jme3.scene.plugins.ogreJMonkeyEnginejavadoc
SceneProcessorScene processors are used to compute/render things before and after the classic render of the scene.Interfacecom.jme3.postJMonkeyEnginejavadoc
ScreenshotAppStateFields inherited from class com.Classcom.jme3.app.stateJMonkeyEnginejavadoc
ScreenshotsClasscom.jme3.utilJMonkeyEnginejavadoc
SeekableStreamInterfacecom.jme3.audioJMonkeyEnginejavadoc
SelectorKernelA Kernel implementation based on NIO selectors.Classcom.jme3.network.kernel.tcpJMonkeyEnginejavadoc
SensorJoystickAxisRepresents a joystick axis based on an external sensor (ie.Interfacecom.jme3.inputJMonkeyEnginejavadoc
SerializableUse this annotation when a class is going to be transferredOptional Element SummaryClasscom.jme3.network.serializingJMonkeyEnginejavadoc
SerializableSerializerSerializes uses Java built-in method.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
SerializerThe main serializer class, which will serialize objects such that they can be sent across the network.Classcom.jme3.network.serializingJMonkeyEnginejavadoc
SerializerExceptionA general exception from the serialization routines.Classcom.jme3.network.serializingJMonkeyEnginejavadoc

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SerializerRegistrationA SerializerRegistration represents a connection between a class, and its serializer.Classcom.jme3.network.serializingJMonkeyEnginejavadoc
ServerRepresents a host that can send and receive messages to a set of remote client connections.Interfacecom.jme3.networkJMonkeyEnginejavadoc
SettingsDialogPropertiesDialog provides an interface to make use of the GameSettings class.Classcom.jme3.appJMonkeyEnginejavadoc
ShaderClasscom.jme3.shaderJMonkeyEnginejavadoc
ShaderCheckClassjme3tools.shadercheckJMonkeyEnginejavadoc
ShaderDebugStatic tool box class for convenient methods to help debug shadersConstructor SummaryShaderDebug()Classjme3tools.shaderJMonkeyEnginejavadoc
ShaderGenerationInfothis class is basically a struct that contains the ShaderNodes informations in an appropriate way to ease the shader generation process and make itClasscom.jme3.materialJMonkeyEnginejavadoc
ShaderGeneratorThis class is the base for a shader generator using the ShaderNodes system, it contains basis mechnaism of generation, but no actual generation code.Classcom.jme3.shaderJMonkeyEnginejavadoc
ShaderKeyClasscom.jme3.shaderJMonkeyEnginejavadoc
ShaderNodeA ShaderNode is the unit brick part of a shader program.Classcom.jme3.shaderJMonkeyEnginejavadoc
ShaderNodeDefinitionShader node definition structure meant for holding loaded datat from a material definition j3md fileClasscom.jme3.shaderJMonkeyEnginejavadoc
ShaderNodeDefinitionKeyUsed for loading shader nodes definition Tells if the defintion has to be loaded with or without its documentationClasscom.jme3.assetJMonkeyEnginejavadoc
ShaderNodeDefinitionLoaderShaderNodeDefnition file loader (.Classcom.jme3.material.pluginsJMonkeyEnginejavadoc
ShaderNodeLoaderDelegateThis class is here to be able to load shaderNodeDefinition from both the J3MLoader and ShaderNodeDefinitionLoader.Classcom.jme3.material.pluginsJMonkeyEnginejavadoc
ShaderNodeVariableA shader node variableConstructor SummaryShaderNodeVariable(java.Classcom.jme3.shaderJMonkeyEnginejavadoc
ShaderUtilsClasscom.jme3.shaderJMonkeyEnginejavadoc
ShaderUtilsHelper class containing useful functions explained in the book: Texturing & Modeling - A Procedural ApproachClasscom.jme3.terrain.noiseJMonkeyEnginejavadoc
ShaderVariableClasscom.jme3.shaderJMonkeyEnginejavadoc
ShadowUtilIncludes various useful shadow mapping functions.Classcom.jme3.shadowJMonkeyEnginejavadoc
ShortSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
SimpleApplicationSimpleApplication is the base class for all jME3 Applications.Classcom.jme3.appJMonkeyEnginejavadoc
SimpleAssetCacheSimpleAssetCache is an asset cache that caches assets without any automatic removal policy.Classcom.jme3.asset.cacheJMonkeyEnginejavadoc
SimpleBatchNodeSimpleBatchNode comes with some restrictions, but can yield better performances.Classcom.jme3.sceneJMonkeyEnginejavadoc
SimpleLodThresholdJust multiplies the terrain patch size by 2.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEnginejavadoc
SimpleSoundTestFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc

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SimpleTexturedTestFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
SimpleWaterProcessorSimple Water renders a simple plane that use reflection and refraction to look like water.Classcom.jme3.waterJMonkeyEnginejavadoc
SimplexCollisionShapeA simple point, line, triangle or quad collisionShape based on one to four points-Fields inherited from class com.Classcom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
SimulationNodeA node that represents either spatial or bone in constraint simulation.Classcom.jme3.scene.plugins.blender.constraintsJMonkeyEnginejavadoc
SixDofJoint This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).Classcom.jme3.bullet.jointsJMonkeyEnginejavadoc
SixDofSpringJoint This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).Classcom.jme3.bullet.jointsJMonkeyEnginejavadoc
SkeletonSkeleton is a convenience class for managing a bone hierarchy.Classcom.jme3.animationJMonkeyEnginejavadoc
SkeletonControlThe Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations onClasscom.jme3.animationJMonkeyEnginejavadoc
SkeletonDebuggerNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
SkeletonLoaderClasscom.jme3.scene.plugins.ogreJMonkeyEnginejavadoc
SkeletonPointsNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
SkeletonWireNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
SkyFactorySkyFactory is used to create jME Spatials that can be attached to the scene to display a sky image in the background.Classcom.jme3.utilJMonkeyEnginejavadoc
SliderJoint The slider constraint allows the body to rotate around one axis and translate along this axis.Classcom.jme3.bullet.jointsJMonkeyEnginejavadoc
SmoothFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEnginejavadoc
SocketConnectorA straight forward socket-based connector implementation that does not use any separate threading.Classcom.jme3.network.kernel.tcpJMonkeyEnginejavadoc
SoftTextDialogInputInterfacecom.jme3.inputJMonkeyEnginejavadoc
SoftTextDialogInputListenerInterfacecom.jme3.input.controlsJMonkeyEnginejavadoc
SortUtilQuick and merge sort implementations that create no garbage, unlike Arrays.Classcom.jme3.utilJMonkeyEnginejavadoc
SoundDeviceJmeClasscom.jme3.niftyguiJMonkeyEnginejavadoc
SoundEventA sound track to be played in a cinematic.Classcom.jme3.cinematic.eventsJMonkeyEnginejavadoc
SoundHandleJmeClasscom.jme3.niftyguiJMonkeyEnginejavadoc
SoundTrackA sound track to be played in a cinematic.Classcom.jme3.cinematic.eventsJMonkeyEnginejavadoc
SpatialSpatial defines the base class for scene graph nodes.Classcom.jme3.sceneJMonkeyEnginejavadoc
SpatialAnimationConstructor SummarySpatialAnimation(java.Classcom.jme3.animationJMonkeyEnginejavadoc

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SpatialTrackThis class represents the track for spatial animation.Classcom.jme3.animationJMonkeyEnginejavadoc
SphereSphere represents a 3D object with all points equidistance from a center point.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
SphereCollisionShapeClasscom.jme3.bullet.collision.shapesJMonkeyEnginejavadoc
SplineClasscom.jme3.mathJMonkeyEnginejavadoc
SpotLightRepresents a spot light.Classcom.jme3.lightJMonkeyEnginejavadoc
SpotLightShadowFilterThis Filter does basically the same as a SpotLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometryClasscom.jme3.shadowJMonkeyEnginejavadoc
SpotLightShadowRendererSpotLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadowClasscom.jme3.shadowJMonkeyEnginejavadoc
SSAOFilterSSAO stands for screen space ambient occlusion It's a technique that fake ambient lighting by computing shadows that near by objects would casts on each others Classcom.jme3.post.ssaoJMonkeyEnginejavadoc
StatementClasscom.jme3.util.blockparserJMonkeyEnginejavadoc
StatisticsThe statistics class allows tracking of real-time rendering statistics.Classcom.jme3.rendererJMonkeyEnginejavadoc
StatsAppStateDisplays stats in SimpleApplication's GUI node or using the node and font parameters provided.Classcom.jme3.appJMonkeyEnginejavadoc
StatsViewThe StatsView provides a heads-up display (HUD) of various statistics of rendering.Classcom.jme3.appJMonkeyEnginejavadoc
StringSerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
StringUtilA collection of String utilities.Classjme3tools.navigationJMonkeyEnginejavadoc
StripBoxA box with solid (filled) faces.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
StructureA class representing a single structure in the file.Classcom.jme3.scene.plugins.blender.fileJMonkeyEnginejavadoc
SubtypeOfA meta-annotation to specify all the qualifiers that the given qualifier is a subtype of.Classcheckers.qualsJMonkeyEnginejavadoc
SurfaceThis class represents a surface described by knots, weights and control points.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
SystemListenerThe ContextListener> provides a means for an application to receive events relating to a context.Interfacecom.jme3.systemJMonkeyEnginejavadoc
TangentBinormalGeneratorClasscom.jme3.utilJMonkeyEnginejavadoc
TcpConnectorFactoryCreates TCP connectors to a specific remote address.Classcom.jme3.network.baseJMonkeyEnginejavadoc
TechniqueRepresents a technique instance.Classcom.jme3.materialJMonkeyEnginejavadoc
TechniqueDefDescribes a technique definition.Classcom.jme3.materialJMonkeyEnginejavadoc
TempVarsTemporary variables assigned to each thread.Classcom.jme3.utilJMonkeyEnginejavadoc
TerrainTerrain can be one or many meshes comprising of a, probably large, piece of land.Interfacecom.jme3.terrainJMonkeyEnginejavadoc

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TerrainGrid TerrainGrid itself is an actual TerrainQuad.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
TerrainGridListenerNotifies the user of grid change events, such as moving to new grid cells.Interfacecom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
TerrainGridLodControlUpdates grid offsets and cell positions.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
TerrainGridTileLoaderInterfacecom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
TerrainLodControlTells the terrain to update its Level of Detail.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
TerrainPatchA terrain patch is a leaf in the terrain quad tree.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
TerrainPickDataPick result on a terrain patch with the intersection on the bounding box of that terrain patch.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEnginejavadoc
TerrainPickerPick the location on the terrain from a given ray.Interfacecom.jme3.terrain.geomipmap.pickingJMonkeyEnginejavadoc
TerrainQuad TerrainQuad is a heightfield-based terrain system.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
TestAmbientFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
TestBumpModelFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
TestCollectorClassjme3tools.optimizeJMonkeyEnginejavadoc
TestMovingParticleParticle that moves in a circle.Classjme3test.androidJMonkeyEnginejavadoc
TestNormalMappingFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
TestSkyLoadingLagoonFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
TestSkyLoadingPrimitivesFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
TestUnshadedModelFields inherited from class com.Classjme3test.androidJMonkeyEnginejavadoc
TextureTexture defines a texture object to be used to display an image on a piece of geometry.Classcom.jme3.textureJMonkeyEnginejavadoc
Texture2DNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.textureJMonkeyEnginejavadoc
Texture3DNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.textureJMonkeyEnginejavadoc
TextureArrayThis class implements a Texture array warning, this feature is only supported on opengl 3.Classcom.jme3.textureJMonkeyEnginejavadoc
TextureAtlasTextureAtlas allows combining multiple textures to one texture atlas.Classjme3tools.optimizeJMonkeyEnginejavadoc
TextureBlenderAn interface for texture blending classes (the classes that mix the texture pixels with the material colors).Interfacecom.jme3.scene.plugins.blender.textures.blendingJMonkeyEnginejavadoc
TextureBlenderAWTClasscom.jme3.scene.plugins.blender.textures.blendingJMonkeyEnginejavadoc
TextureBlenderDDSClasscom.jme3.scene.plugins.blender.textures.blendingJMonkeyEnginejavadoc

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TextureBlenderFactoryThis class creates the texture blending class depending on the texture type.Classcom.jme3.scene.plugins.blender.textures.blendingJMonkeyEnginejavadoc
TextureBlenderLuminanceClasscom.jme3.scene.plugins.blender.textures.blendingJMonkeyEnginejavadoc
TextureCubeMapDescribes a cubemap texture.Classcom.jme3.textureJMonkeyEnginejavadoc
TextureGeneratorThis class is a base class for texture generators.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorBlendThis class generates the 'blend' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorCloudsThis class generates the 'clouds' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorDistnoiseThis class generates the 'distorted noise' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorFactoryClasscom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorMagicThis class generates the 'magic' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorMarbleThis class generates the 'marble' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorMusgraveThis class generates the 'musgrave' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorNoiseThis class generates the 'noise' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorStucciThis class generates the 'stucci' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorVoronoiThis class generates the 'voronoi' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureGeneratorWoodThis class generates the 'wood' texture.Classcom.jme3.scene.plugins.blender.textures.generatingJMonkeyEnginejavadoc
TextureHelperA class that is used in texture calculations.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEnginejavadoc
TextureKeyUsed to load textures from image files such as JPG or PNG.Classcom.jme3.assetJMonkeyEnginejavadoc
TexturePixelThe class that stores the pixel values of a texture.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEnginejavadoc
TextureProcessorClasscom.jme3.textureJMonkeyEnginejavadoc
TextureUtilClasscom.jme3.renderer.androidJMonkeyEnginejavadoc
TGALoaderTextureManager provides static methods for building a Texture object.Classcom.jme3.texture.pluginsJMonkeyEnginejavadoc
ThermalErodeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEnginejavadoc
ThreadingManagerThreadingManager manages the threads used to load content within the Content Manager system.Classcom.jme3.assetJMonkeyEnginejavadoc
TimeLineClasscom.jme3.cinematicJMonkeyEnginejavadoc
TimerTimer is the base class for a high resolution timer.Classcom.jme3.systemJMonkeyEnginejavadoc

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TorusAn ordinary (single holed) torus.Classcom.jme3.scene.shapeJMonkeyEnginejavadoc
TouchEventClasscom.jme3.input.eventJMonkeyEnginejavadoc
TouchInputInterfacecom.jme3.inputJMonkeyEnginejavadoc
TouchListenerInterfacecom.jme3.input.controlsJMonkeyEnginejavadoc
TouchTriggerClass to trigger TouchEvents, keycode can be TouchInput.Classcom.jme3.input.controlsJMonkeyEnginejavadoc
TrackInterfacecom.jme3.animationJMonkeyEnginejavadoc
TrackInfoThis class is intended as a UserData added to a Spatial that is referenced by a Track.Classcom.jme3.animationJMonkeyEnginejavadoc
TransformStarted Date: Jul 16, 2004 Represents a translation, rotation and scale in one object.Classcom.jme3.mathJMonkeyEnginejavadoc
TranslationalLimitMotorClasscom.jme3.bullet.joints.motorsJMonkeyEnginejavadoc
TranslucentBucketFilterA filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessorClasscom.jme3.post.filtersJMonkeyEnginejavadoc
TransparentComparatorClasscom.jme3.renderer.queueJMonkeyEnginejavadoc
TriangleTriangle defines an object for containing triangle information.Classcom.jme3.mathJMonkeyEnginejavadoc
TriangleAxisComparatorClasscom.jme3.collision.bihJMonkeyEnginejavadoc
TriangleCollectorClassjme3tools.optimizeJMonkeyEnginejavadoc
TriggerA trigger represents a physical input, such as a keyboard key, a mouse button, or joystick axis.Interfacecom.jme3.input.controlsJMonkeyEnginejavadoc
TriStripTo use, call generateStrips method, passing your triangle index list and then construct geometry/render resulting PrimitiveGroup objects.Classjme3tools.converters.model.stripJMonkeyEnginejavadoc
TypeQualifierClasscheckers.qualsJMonkeyEnginejavadoc
UdpConnectorA straight forward datagram socket-based UDP connector Constructor SummaryUdpConnector(java.Classcom.jme3.network.kernel.udpJMonkeyEnginejavadoc
UdpEndpointEndpoint implementation that encapsulates the UDP connection information for return messaging,Classcom.jme3.network.kernel.udpJMonkeyEnginejavadoc
UdpKernelA Kernel implementation using UDP packets.Classcom.jme3.network.kernel.udpJMonkeyEnginejavadoc
UncachedOggStreamSingle-threaded physical ogg stream.Classcom.jme3.audio.pluginsJMonkeyEnginejavadoc
UniformClasscom.jme3.shaderJMonkeyEnginejavadoc
UniformBindingenum UniformBindingextends java.Classcom.jme3.shaderJMonkeyEnginejavadoc
UniformBindingManagerUniformBindingManager helps RenderManager to manage The updateUniformBindings(java.Classcom.jme3.shaderJMonkeyEnginejavadoc
UnqualifiedClasscheckers.qualsJMonkeyEnginejavadoc

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UnsupportedCollisionExceptionThrown by Collidable when the requested collision query could not be completed because one of the collidables does not support colliding withClasscom.jme3.collisionJMonkeyEnginejavadoc
UnusedDeclares that the field may not be accessed if the receiver is of the specified qualifier type (or any supertype).Classcheckers.qualsJMonkeyEnginejavadoc
UpdateControlAllows for enqueueing tasks onto the update loop / rendering thread.Classcom.jme3.scene.controlJMonkeyEnginejavadoc
UpdatedTerrainPatchStores a terrain patch's details so the LOD background thread can update the actual terrain patch back on the ogl thread.Classcom.jme3.terrain.geomipmapJMonkeyEnginejavadoc
UrlAssetInfoHandles loading of assets from a URLFields inherited from class com.Classcom.jme3.asset.pluginsJMonkeyEnginejavadoc
UrlLocatorUrlLocator is a locator that combines a root URL and the given path in the AssetKey to construct a new URLClasscom.jme3.asset.pluginsJMonkeyEnginejavadoc
UserDataUserData is used to contain user data objects set on spatials (primarily primitives) that do not implementClasscom.jme3.sceneJMonkeyEnginejavadoc
UVCoordinatesGeneratorThis class is used for UV coordinates generation.Classcom.jme3.scene.plugins.blender.texturesJMonkeyEnginejavadoc
ValidatorInterface for shader validator tools.Interfacejme3tools.shadercheckJMonkeyEnginejavadoc
VariableMappingrepresents a mapping between 2 ShaderNodeVariablesConstructor SummaryVariableMapping()Classcom.jme3.shaderJMonkeyEnginejavadoc
VarTypeenum VarTypeextends java.Classcom.jme3.shaderJMonkeyEnginejavadoc
Vector2fVector2f defines a Vector for a two float value vector.Classcom.jme3.mathJMonkeyEnginejavadoc
Vector3fVector3f defines a Vector for a three float value tuple.Classcom.jme3.mathJMonkeyEnginejavadoc
Vector3SerializerFields inherited from class com.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc
Vector4fVector4f defines a Vector for a four float value tuple.Classcom.jme3.mathJMonkeyEnginejavadoc
VehicleControlClasscom.jme3.bullet.controlJMonkeyEnginejavadoc
VehicleTuningClasscom.jme3.bullet.objects.infosJMonkeyEnginejavadoc
VehicleWheelClasscom.jme3.bullet.objectsJMonkeyEnginejavadoc
VertexBufferA VertexBuffer contains a particular type of geometry data used by Meshes.Classcom.jme3.sceneJMonkeyEnginejavadoc
VideoRecorderAppStateA Video recording AppState that records the screen output into an AVI file with M-JPEG content.Classcom.jme3.app.stateJMonkeyEnginejavadoc
ViewPortA ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.Classcom.jme3.rendererJMonkeyEnginejavadoc
VirtualIndexBufferIndexBuffer implementation that generates vertex indices sequentially based on a specific Mesh Mesh.Classcom.jme3.scene.meshJMonkeyEnginejavadoc
WaterFilterThe WaterFilter is a 2D post process that simulate water.Classcom.jme3.waterJMonkeyEnginejavadoc
WAVLoaderClasscom.jme3.audio.pluginsJMonkeyEnginejavadoc
WeakRefAssetCacheA garbage collector bound asset cache that handles non-clonable objects.Classcom.jme3.asset.cacheJMonkeyEnginejavadoc

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WeakRefCloneAssetCache caches cloneable assets in a weak-key cache, allowing them to be collected when memory is low.Classcom.jme3.asset.cacheJMonkeyEnginejavadoc
WireBoxNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
WireFrustumNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
WireSphereNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.scene.debugJMonkeyEnginejavadoc
WrappedIndexBufferWrappedIndexBuffer converts vertex indices from a non list based mesh mode such as Mesh.Classcom.jme3.scene.meshJMonkeyEnginejavadoc
XMLExporterPart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEnginejavadoc
XMLImporterPart of the jME XML IO system as introduced in the google code jmexml project.Classcom.jme3.export.xmlJMonkeyEnginejavadoc
ZIPCompressedMessageCompress a message using this ZIPCompressedMessage classConstructor SummaryZIPCompressedMessage()Classcom.jme3.network.messageJMonkeyEnginejavadoc
ZipLocatorZipLocator is a locator that looks up resources in a .Classcom.jme3.asset.pluginsJMonkeyEnginejavadoc
ZIPSerializerSerializes ZIP messages.Classcom.jme3.network.serializing.serializersJMonkeyEnginejavadoc

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