Name | Description | Type | Package | Framework |
Alpha | The alpha NodeComponent object provides common methods for converting a time value into an alpha value (a value in the range 0 | Class | javax.media.j3d | Java3D |
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AlternateAppearance | The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes. | Class | javax.media.j3d | Java3D |
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AmbientLight | An ambient light source object. | Class | javax.media.j3d | Java3D |
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Appearance | The Appearance object defines all rendering state that can be set as a component object of a Shape3D node. | Class | javax.media.j3d | Java3D |
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AudioDevice | The AudioDevice Class defines and encapsulates the audio device's basic information and characteristics. | Interface | javax.media.j3d | Java3D |
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AudioDevice3D | The AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes. | Interface | javax.media.j3d | Java3D |
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AudioDevice3DL2 | that are defined in the MIDI Manufactures' Association Interactive Audio Special Interest Group (MMA IASIG) Level 2 Specification. | Interface | javax.media.j3d | Java3D |
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AuralAttributes | The AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering. | Class | javax.media.j3d | Java3D |
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AxisAngle4d | A four-element axis angle represented by double-precision floating point x,y,z,angle components. | Class | javax.vecmath | Java3D |
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AxisAngle4f | A four-element axis angle represented by single-precision floating point x,y,z,angle components. | Class | javax.vecmath | Java3D |
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Background | The Background leaf node defines a solid background color and a background image that are used to fill the window at the | Class | javax.media.j3d | Java3D |
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BackgroundSound | A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction. | Class | javax.media.j3d | Java3D |
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BadTransformException | Indicates an attempt to use a Tranform3D object that is inappropriate for the object in which it is being used. | Class | javax.media.j3d | Java3D |
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Behavior | The Behavior leaf node provides a framework for adding user-defined actions into the scene graph. | Class | javax.media.j3d | Java3D |
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Billboard | The Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point at | Class | javax.media.j3d | Java3D |
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BoundingBox | This class defines an axis aligned bounding box which is used forConstructor SummaryBoundingBox() | Class | javax.media.j3d | Java3D |
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BoundingLeaf | The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence | Class | javax.media.j3d | Java3D |
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BoundingPolytope | A BoundingPolytope defines a polyhedral bounding region using the intersection of four or more half spaces. | Class | javax.media.j3d | Java3D |
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BoundingSphere | This class defines a spherical bounding region which is defined by a center point and a radius. | Class | javax.media.j3d | Java3D |
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Bounds | The abstract base class for bounds objects. | Class | javax.media.j3d | Java3D |
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BranchGroup | The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that | Class | javax.media.j3d | Java3D |
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Canvas3D | The Canvas3D class provides a drawing canvas for 3D rendering. | Class | javax.media.j3d | Java3D |
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CapabilityNotSetException | Indicates an access to a live or compiled Scene Graph object without the required capability | Class | javax.media.j3d | Java3D |
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Clip | The Clip leaf node defines the back, or far, clip distance in the virtual universe. | Class | javax.media.j3d | Java3D |
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Color3b | A three-byte color value represented by byte x, y, and z values. | Class | javax.vecmath | Java3D |
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Color3f | A three-element color value represented by single precision floating point x,y,z values. | Class | javax.vecmath | Java3D |
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Color4b | A four-byte color value represented by byte x, y, z, and w values. | Class | javax.vecmath | Java3D |
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Color4f | A four-element color represented by single precision floating point x, y, z, and w values. | Class | javax.vecmath | Java3D |
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ColoringAttributes | The ColoringAttributes object defines attributes used in color selection and shading model. | Class | javax.media.j3d | Java3D |
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ColorInterpolator | Color interpolation behavior. | Class | javax.media.j3d | Java3D |
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CompressedGeometry | The compressed geometry object is used to store geometry in a compressed format. | Class | javax.media.j3d | Java3D |
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CompressedGeometryHeader | The CompressedGeometrHeader object is used in conjunction with the CompressedGeometry object. | Class | javax.media.j3d | Java3D |
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ConeSound | The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space. | Class | javax.media.j3d | Java3D |
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DanglingReferenceException | During a cloneTree call an updated reference was requested for a node that did not get cloned. | Class | javax.media.j3d | Java3D |
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DecalGroup | The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry. | Class | javax.media.j3d | Java3D |
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DepthComponent | Abstract base class that defines a 2D array of depth (Z) values. | Class | javax.media.j3d | Java3D |
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DepthComponentFloat | A 2D array of depth (Z) values in floating point format in the range [0,1]. | Class | javax.media.j3d | Java3D |
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DepthComponentInt | A 2D array of depth (Z) values in integer format. | Class | javax.media.j3d | Java3D |
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DepthComponentNative | A 2D array of depth (Z) values stored in the most efficient format for a particular device. | Class | javax.media.j3d | Java3D |
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DirectionalLight | A DirectionalLight node defines an oriented light with an origin at infinity. | Class | javax.media.j3d | Java3D |
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DistanceLOD | This class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch node | Class | javax.media.j3d | Java3D |
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ExponentialFog | The ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation. | Class | javax.media.j3d | Java3D |
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Fog | The Fog leaf node defines a set of fog parameters common to all types of fog. | Class | javax.media.j3d | Java3D |
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Font3D | The Font3D object is used to store extruded 2D glyphs. | Class | javax.media.j3d | Java3D |
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FontExtrusion | The FontExtrusion object is used to describe the extrusion path for a Font3D object. | Class | javax.media.j3d | Java3D |
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Geometry | Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. | Class | javax.media.j3d | Java3D |
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GeometryArray | The GeometryArray object contains separate arrays of positional coordinates, colors, normals, and texture coordinates that | Class | javax.media.j3d | Java3D |
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GeometryStripArray | The GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives. | Class | javax.media.j3d | Java3D |
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GeometryUpdater | The GeometryUpdater interface is used in updating geometry data that is accessed by reference from a live or compiled GeometryArray | Interface | javax.media.j3d | Java3D |
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GMatrix | A double precision, general, dynamically-resizable, two-dimensional matrix class. | Class | javax.vecmath | Java3D |
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GraphicsConfigTemplate3D | This class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D. | Class | javax.media.j3d | Java3D |
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GraphicsContext3D | A GraphicsContext3D object is used for immediate mode rendering into a 3D canvas. | Class | javax.media.j3d | Java3D |
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Group | The Group node object is a general-purpose grouping node. | Class | javax.media.j3d | Java3D |
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GVector | A double precision, general, dynamically-resizable, one-dimensional vector class. | Class | javax.vecmath | Java3D |
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HiResCoord | The HiResCoord object specifies the location of scene components within the Virtual Universe. | Class | javax.media.j3d | Java3D |
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IllegalRenderingStateException | Indicates an illegal state for rendering. | Class | javax.media.j3d | Java3D |
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IllegalSceneGraphException | Indicates an illegal Java 3D scene graph. | Class | javax.media.j3d | Java3D |
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IllegalSharingException | Indicates an illegal attempt to share a scene graph object. | Class | javax.media.j3d | Java3D |
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ImageComponent | Abstract class that is used to define 2D or 3D ImageComponent classes used in a Java 3D scene graph. | Class | javax.media.j3d | Java3D |
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ImageComponent2D | This class defines a 2D image component. | Class | javax.media.j3d | Java3D |
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ImageComponent3D | This class defines a 3D image component. | Class | javax.media.j3d | Java3D |
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IndexedGeometryArray | The IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors, | Class | javax.media.j3d | Java3D |
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IndexedGeometryStripArray | The IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives. | Class | javax.media.j3d | Java3D |
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IndexedLineArray | The IndexedLineArray object draws the array of vertices as individual line segments. | Class | javax.media.j3d | Java3D |
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IndexedLineStripArray | The IndexedLineStripArray object draws an array of vertices as a set of connected line strips. | Class | javax.media.j3d | Java3D |
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IndexedPointArray | The IndexedPointArray object draws the array of vertices asFields inherited from class javax. | Class | javax.media.j3d | Java3D |
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IndexedQuadArray | The IndexedQuadArray object draws the array of vertices as individual quadrilaterals. | Class | javax.media.j3d | Java3D |
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IndexedTriangleArray | The IndexedTriangleArray object draws the array of vertices as individual triangles. | Class | javax.media.j3d | Java3D |
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IndexedTriangleFanArray | The IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans. | Class | javax.media.j3d | Java3D |
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IndexedTriangleStripArray | The IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips. | Class | javax.media.j3d | Java3D |
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InputDevice | InputDevice is the interface through which Java 3D and Java 3D application programs communicate with a device driver. | Interface | javax.media.j3d | Java3D |
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Interpolator | Interpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses. | Class | javax.media.j3d | Java3D |
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J3DBuffer | Java 3D wrapper class for java. | Class | javax.media.j3d | Java3D |
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J3DGraphics2D | The J3DGraphics2D class extends Graphics2D to provide 2D rendering into a Canvas3D. | Class | javax.media.j3d | Java3D |
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Leaf | The Leaf node is an abstract class for all scene graph nodes that Leaf nodes specify lights, geometry, and sounds. | Class | javax.media.j3d | Java3D |
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Light | The Light leaf node is an abstract class that defines a set of parameters common to all | Class | javax.media.j3d | Java3D |
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LinearFog | The LinearFog leaf node defines fog distance parameters for LinearFog extends the Fog node by adding a pair of distance values, | Class | javax.media.j3d | Java3D |
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LineArray | The LineArray object draws the array of vertices as individual line segments. | Class | javax.media.j3d | Java3D |
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LineAttributes | The LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node. | Class | javax.media.j3d | Java3D |
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LineStripArray | The LineStripArray object draws an array of vertices as a set of connected line strips. | Class | javax.media.j3d | Java3D |
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Link | A Link leaf node allows an application to reference a shared graph, rooted by a SharedGroup node, from within a branch graph or another | Class | javax.media.j3d | Java3D |
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Locale | A Locale object defines a high-resolution position within a VirtualUniverse, and serves as a container for a collection of | Class | javax.media.j3d | Java3D |
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LOD | An LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of the | Class | javax.media.j3d | Java3D |
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Material | The Material object defines the appearance of an object under If the Material object in an Appearance object is null, | Class | javax.media.j3d | Java3D |
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Matrix3d | A double precision floating point 3 by 3 matrix. | Class | javax.vecmath | Java3D |
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Matrix3f | A single precision floating point 3 by 3 matrix. | Class | javax.vecmath | Java3D |
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Matrix4d | A double precision floating point 4 by 4 matrix. | Class | javax.vecmath | Java3D |
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Matrix4f | A single precision floating point 4 by 4 matrix. | Class | javax.vecmath | Java3D |
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MediaContainer | The MediaContainer object defines all sound data: cached state flag, and associated sound media. | Class | javax.media.j3d | Java3D |
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MismatchedSizeException | Indicates that an operation cannot be completed properly because of a mismatch in the sizes of object attributes. | Class | javax.vecmath | Java3D |
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ModelClip | The ModelClip leaf node defines a set of 6 arbitrary clipping planes in the virtual universe. | Class | javax.media.j3d | Java3D |
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Morph | The Morph leaf node permits an application to morph between multiple GeometryArrays. | Class | javax.media.j3d | Java3D |
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MultipleParentException | an attempt to add a node that is already a child of one group node, into another group node. | Class | javax.media.j3d | Java3D |
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Node | The Node class provides an abstract class for all Group and Leaf Nodes. | Class | javax.media.j3d | Java3D |
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NodeComponent | NodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc. | Class | javax.media.j3d | Java3D |
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NodeReferenceTable | The NodeReferenceTable object is used by a leaf node's updateNodeReferences method called by the | Class | javax.media.j3d | Java3D |
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OrderedGroup | The OrderedGroup node is a Group that ensures its children render in a specified order. | Class | javax.media.j3d | Java3D |
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OrientedShape3D | The OrientedShape3D leaf node is a Shape3D node that is oriented along a specified axis or about a specified point. | Class | javax.media.j3d | Java3D |
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PathInterpolator | PathInterpolator behavior. | Class | javax.media.j3d | Java3D |
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PhysicalBody | This object contains a specification of the user's head. | Class | javax.media.j3d | Java3D |
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PhysicalEnvironment | This object contains a specification of the physical environment in which the view will be generated. | Class | javax.media.j3d | Java3D |
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PickBounds | PickBounds is a finite pick shape defined with a Bounds object. | Class | javax.media.j3d | Java3D |
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PickCone | PickCone is the abstract base class of all cone pick shapes. | Class | javax.media.j3d | Java3D |
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PickConeRay | PickConeRay is an infinite cone ray pick shape. | Class | javax.media.j3d | Java3D |
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PickConeSegment | PickConeSegment is a finite cone segment pick shape. | Class | javax.media.j3d | Java3D |
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PickCylinder | PickCylinder is the abstract base class of all cylindrical pick shapes. | Class | javax.media.j3d | Java3D |
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PickCylinderRay | PickCylinderRay is an infinite cylindrical ray pick shape. | Class | javax.media.j3d | Java3D |
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PickCylinderSegment | PickCylinderSegment is a finite cylindrical segment pick shape. | Class | javax.media.j3d | Java3D |
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PickPoint | PickPoint is a pick shape defined as a single point. | Class | javax.media.j3d | Java3D |
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PickRay | PickRay is an infinite ray pick shape. | Class | javax.media.j3d | Java3D |
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PickSegment | PickSegment is a line segment pick shape. | Class | javax.media.j3d | Java3D |
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PickShape | An abstract class for describing a pick shape that can be used with the BranchGroup and Locale picking methods. | Class | javax.media.j3d | Java3D |
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Point2d | A 2 element point that is represented by double precision floating point x,y coordinates. | Class | javax.vecmath | Java3D |
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Point2f | A 2 element point that is represented by single precision floating point x,y coordinates. | Class | javax.vecmath | Java3D |
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Point3d | A 3 element point that is represented by double precision floating point See Also:Serialized Form | Class | javax.vecmath | Java3D |
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Point3f | A 3 element point that is represented by single precision floating point See Also:Serialized Form | Class | javax.vecmath | Java3D |
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Point3i | A 3 element point represented by signed integer x,y,zSince:Java 3D 1. | Class | javax.vecmath | Java3D |
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Point4d | A 4 element vector represented by double precision floating point x,y,z,w coordinates. | Class | javax.vecmath | Java3D |
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Point4f | A 4 element point represented by single precision floating point x,y,z,w See Also:Serialized Form | Class | javax.vecmath | Java3D |
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Point4i | A 4 element point represented by signed integer x,y,z,wSince:Java 3D 1. | Class | javax.vecmath | Java3D |
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PointArray | The PointArray object draws the array of vertices as individual points. | Class | javax.media.j3d | Java3D |
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PointAttributes | The PointAttributes object defines all attributes that apply to point primitives. | Class | javax.media.j3d | Java3D |
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PointLight | The PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directions | Class | javax.media.j3d | Java3D |
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PointSound | The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from | Class | javax.media.j3d | Java3D |
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PolygonAttributes | The PolygonAttributes object defines attributes for rendering polygon Polygon primitives include triangles, triangle strips, triangle fans, | Class | javax.media.j3d | Java3D |
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PositionInterpolator | Position interpolator behavior. | Class | javax.media.j3d | Java3D |
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PositionPathInterpolator | PositionPathInterpolator behavior. | Class | javax.media.j3d | Java3D |
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QuadArray | The QuadArray object draws the array of vertices as individual quadrilaterals. | Class | javax.media.j3d | Java3D |
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Quat4d | A 4-element quaternion represented by double precision floating point x,y,z,w coordinates. | Class | javax.vecmath | Java3D |
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Quat4f | A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates. | Class | javax.vecmath | Java3D |
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Raster | The Raster object extends Geometry to allow drawing a raster image that is attached to a 3D location in the virtual world. | Class | javax.media.j3d | Java3D |
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RenderingAttributes | The RenderingAttributes object defines common rendering attributes for all primitive types. | Class | javax.media.j3d | Java3D |
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RestrictedAccessException | Indicates an attempt to access or modify a state variable without permission to do so. | Class | javax.media.j3d | Java3D |
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RotationInterpolator | Rotation interpolator behavior. | Class | javax.media.j3d | Java3D |
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RotationPathInterpolator | RotationPathInterpolator behavior. | Class | javax.media.j3d | Java3D |
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RotPosPathInterpolator | RotPosPathInterpolator behavior. | Class | javax.media.j3d | Java3D |
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RotPosScalePathInterpolator | RotPosScalePathInterpolation behavior. | Class | javax.media.j3d | Java3D |
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ScaleInterpolator | Scale interpolation behavior. | Class | javax.media.j3d | Java3D |
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SceneGraphCycleException | Indicates a graph that contains a cycle. | Class | javax.media.j3d | Java3D |
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SceneGraphObject | SceneGraphObject is a common superclass for all scene graph component objects. | Class | javax.media.j3d | Java3D |
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SceneGraphPath | A SceneGraphPath object represents the path from a Locale to a terminal node in the scene graph. | Class | javax.media.j3d | Java3D |
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Screen3D | The Screen3D Object contains all information about a particular screen. | Class | javax.media.j3d | Java3D |
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Sensor | The Sensor Class encapsulates an object that provides real-time data. | Class | javax.media.j3d | Java3D |
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SensorRead | A SensorRead encapsulates all the information associated with a single reading of a sensor, including a timestamp, a transform, and, | Class | javax.media.j3d | Java3D |
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Shape3D | The Shape3D leaf node specifies all geometric objects. | Class | javax.media.j3d | Java3D |
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SharedGroup | The SharedGroup provides the ability to manipulate an instanced scene graph. | Class | javax.media.j3d | Java3D |
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SingularMatrixException | Indicates that inverse of a matrix can not be computed. | Class | javax.vecmath | Java3D |
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Sound | Sound node is an abstract class that defines the properties common to all sound sources. | Class | javax.media.j3d | Java3D |
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SoundException | Indicates a problem in loading or playing a sound sample. | Class | javax.media.j3d | Java3D |
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Soundscape | The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound. | Class | javax.media.j3d | Java3D |
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SpotLight | The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction | Class | javax.media.j3d | Java3D |
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Switch | The Switch node controls which of its children will be rendered. | Class | javax.media.j3d | Java3D |
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SwitchValueInterpolator | SwitchValueInterpolator behavior. | Class | javax.media.j3d | Java3D |
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TexCoord2f | A 2-element vector that is represented by single-precision floating point x,y coordinates. | Class | javax.vecmath | Java3D |
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TexCoord3f | A 3 element texture coordinate that is represented by single precision floating point x,y,z coordinates. | Class | javax.vecmath | Java3D |
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TexCoord4f | A 4 element texture coordinate that is represented by single precision floating point x,y,z,w coordinates. | Class | javax.vecmath | Java3D |
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TexCoordGeneration | The TexCoordGeneration object contains all parameters needed for automatic texture coordinate generation. | Class | javax.media.j3d | Java3D |
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Text3D | A Text3D object is a text string that has been converted to 3D geometry. | Class | javax.media.j3d | Java3D |
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Texture | The Texture object is a component object of an Appearance object that defines the texture properties used when texture mapping is | Class | javax.media.j3d | Java3D |
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Texture2D | Texture2D is a subclass of Texture class. | Class | javax.media.j3d | Java3D |
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Texture3D | Texture3D is a subclass of Texture class. | Class | javax.media.j3d | Java3D |
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TextureAttributes | The TextureAttributes object defines attributes that apply to The texture attributes include the following: | Class | javax.media.j3d | Java3D |
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TextureCubeMap | TextureCubeMap is a subclass of Texture class. | Class | javax.media.j3d | Java3D |
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TextureUnitState | The TextureUnitState object defines all texture mapping state for a single texture unit. | Class | javax.media.j3d | Java3D |
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Transform3D | A generalized transform object represented internally as a 4x4 double-precision floating point matrix. | Class | javax.media.j3d | Java3D |
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TransformGroup | Group node that contains a transform. | Class | javax.media.j3d | Java3D |
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TransformInterpolator | TransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transform | Class | javax.media.j3d | Java3D |
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TransparencyAttributes | The TransparencyAttributes object defines all attributes affecting transparency of the object. | Class | javax.media.j3d | Java3D |
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TransparencyInterpolator | TransparencyInterpolator behavior. | Class | javax.media.j3d | Java3D |
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TriangleArray | The TriangleArray object draws the array of vertices as individual triangles. | Class | javax.media.j3d | Java3D |
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TriangleFanArray | The TriangleFanArray object draws an array of vertices as a set of connected triangle fans. | Class | javax.media.j3d | Java3D |
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TriangleStripArray | The TriangleStripArray object draws an array of vertices as a set of connected triangle strips. | Class | javax.media.j3d | Java3D |
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Tuple2d | A generic 2-element tuple that is represented by double-precision floating point x,y coordinates. | Class | javax.vecmath | Java3D |
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Tuple2f | A generic 2-element tuple that is represented by single-precision floating point x,y coordinates. | Class | javax.vecmath | Java3D |
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Tuple3b | A three byte tuple. | Class | javax.vecmath | Java3D |
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Tuple3d | A generic 3-element tuple that is represented by double-precision floating point x,y,z coordinates. | Class | javax.vecmath | Java3D |
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Tuple3f | A generic 3-element tuple that is represented by single precision-floating point x,y,z coordinates. | Class | javax.vecmath | Java3D |
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Tuple3i | A 3-element tuple represented by signed integer x,y,zSince:Java 3D 1. | Class | javax.vecmath | Java3D |
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Tuple4b | A four byte tuple. | Class | javax.vecmath | Java3D |
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Tuple4d | A 4 element tuple represented by double precision floating point x,y,z,w coordinates. | Class | javax.vecmath | Java3D |
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Tuple4f | A 4-element tuple represented by single-precision floating point x,y,z,w See Also:Serialized Form | Class | javax.vecmath | Java3D |
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Tuple4i | A 4-element tuple represented by signed integer x,y,z,wSince:Java 3D 1. | Class | javax.vecmath | Java3D |
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Vector2d | A 2-element vector that is represented by double-precision floating point x,y coordinates. | Class | javax.vecmath | Java3D |
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Vector2f | A 2-element vector that is represented by single-precision floating point x,y coordinates. | Class | javax.vecmath | Java3D |
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Vector3d | A 3-element vector that is represented by double-precision floating point x,y,z coordinates. | Class | javax.vecmath | Java3D |
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Vector3f | A 3-element vector that is represented by single-precision floating point x,y,z coordinates. | Class | javax.vecmath | Java3D |
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Vector4d | A 4-element vector represented by double-precision floating point x,y,z,w coordinates. | Class | javax.vecmath | Java3D |
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Vector4f | A 4-element vector represented by single-precision floating point x,y,z,w See Also:Serialized Form | Class | javax.vecmath | Java3D |
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View | The View object contains all parameters needed in rendering a three dimensional scene from one viewpoint. | Class | javax.media.j3d | Java3D |
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ViewPlatform | The ViewPlatform leaf node object controls the position, orientation and scale of the viewer. | Class | javax.media.j3d | Java3D |
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ViewSpecificGroup | The ViewSpecificGroup node is a Group whose descendants are rendered only on a specified set of views. | Class | javax.media.j3d | Java3D |
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VirtualUniverse | A VirtualUniverse object is the top-level container for all scene graphs. | Class | javax.media.j3d | Java3D |
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WakeupAnd | Class specifying any number of wakeup conditions ANDed together. | Class | javax.media.j3d | Java3D |
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WakeupAndOfOrs | Class specifying any number of OR wakeup conditions ANDed together. | Class | javax.media.j3d | Java3D |
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WakeupCondition | An abstract class specifying a single wakeup Condition. | Class | javax.media.j3d | Java3D |
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WakeupCriterion | An abstract class specifying a singleton wakeup Criterion. | Class | javax.media.j3d | Java3D |
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WakeupOnActivation | Class specifying a wakeup the first time an active Viewplatform's volume intersects with this object's scheduling region. | Class | javax.media.j3d | Java3D |
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WakeupOnAWTEvent | Class that specifies a Behavior wakeup when a specific AWT event occurs. | Class | javax.media.j3d | Java3D |
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WakeupOnBehaviorPost | Class that specifies a Behavior wakeup when a specific behavior object posts a specific event | Class | javax.media.j3d | Java3D |
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WakeupOnCollisionEntry | Class specifying a wakeup when the specified object collides with any other object in the scene graph. | Class | javax.media.j3d | Java3D |
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WakeupOnCollisionExit | Class specifying a wakeup when the specified object no longer collides with any other object in the scene graph. | Class | javax.media.j3d | Java3D |
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WakeupOnCollisionMovement | Class specifying a wakeup when the specified object moves while in collision with any other object in the scene graph. | Class | javax.media.j3d | Java3D |
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WakeupOnDeactivation | Class specifying a wakeup on first detection of a Viewplatform's activation volume no longer intersecting with this object's scheduling | Class | javax.media.j3d | Java3D |
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WakeupOnElapsedFrames | Class specifying a wakeup when a specific number of frames have elapsed. | Class | javax.media.j3d | Java3D |
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WakeupOnElapsedTime | | Class | javax.media.j3d | Java3D |
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WakeupOnSensorEntry | Class specifying a wakeup on first sensor intersection with the specified boundary. | Class | javax.media.j3d | Java3D |
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WakeupOnSensorExit | Class specifying a wakeup on first detection of sensors no longer intersecting the specified boundary. | Class | javax.media.j3d | Java3D |
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WakeupOnTransformChange | Class specifying a wakeup when the transform within a specified TransformGroup changes | Class | javax.media.j3d | Java3D |
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WakeupOnViewPlatformEntry | Class specifying a wakeup when an active ViewPlatform intersects the specified boundary. | Class | javax.media.j3d | Java3D |
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WakeupOnViewPlatformExit | Class specifying a wakeup when an active ViewPlatform no longer intersects the specified boundary. | Class | javax.media.j3d | Java3D |
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WakeupOr | Class specifying any number of wakeup conditions ORed together. | Class | javax.media.j3d | Java3D |
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WakeupOrOfAnds | Class specifying any number of AND wakeup conditions ORed together. | Class | javax.media.j3d | Java3D |