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# Classes and Interfaces in #Java3D - 212 results found.
NameDescriptionTypePackageFramework
AlphaThe alpha NodeComponent object provides common methods for converting a time value into an alpha value (a value in the range 0Classjavax.media.j3dJava3D
AlternateAppearanceThe AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes.Classjavax.media.j3dJava3D
AmbientLightAn ambient light source object.Classjavax.media.j3dJava3D
AppearanceThe Appearance object defines all rendering state that can be set as a component object of a Shape3D node.Classjavax.media.j3dJava3D
AudioDeviceThe AudioDevice Class defines and encapsulates the audio device's basic information and characteristics.Interfacejavax.media.j3dJava3D
AudioDevice3DThe AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes.Interfacejavax.media.j3dJava3D
AudioDevice3DL2 that are defined in the MIDI Manufactures' Association Interactive Audio Special Interest Group (MMA IASIG) Level 2 Specification.Interfacejavax.media.j3dJava3D
AuralAttributesThe AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering.Classjavax.media.j3dJava3D
AxisAngle4dA four-element axis angle represented by double-precision floating point x,y,z,angle components.Classjavax.vecmathJava3D
AxisAngle4fA four-element axis angle represented by single-precision floating point x,y,z,angle components.Classjavax.vecmathJava3D
BackgroundThe Background leaf node defines a solid background color and a background image that are used to fill the window at theClassjavax.media.j3dJava3D
BackgroundSoundA BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.Classjavax.media.j3dJava3D
BadTransformExceptionIndicates an attempt to use a Tranform3D object that is inappropriate for the object in which it is being used.Classjavax.media.j3dJava3D
BehaviorThe Behavior leaf node provides a framework for adding user-defined actions into the scene graph.Classjavax.media.j3dJava3D
BillboardThe Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point atClassjavax.media.j3dJava3D
BoundingBoxThis class defines an axis aligned bounding box which is used forConstructor SummaryBoundingBox()Classjavax.media.j3dJava3D
BoundingLeafThe BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence Classjavax.media.j3dJava3D
BoundingPolytopeA BoundingPolytope defines a polyhedral bounding region using the intersection of four or more half spaces.Classjavax.media.j3dJava3D
BoundingSphereThis class defines a spherical bounding region which is defined by a center point and a radius.Classjavax.media.j3dJava3D
BoundsThe abstract base class for bounds objects.Classjavax.media.j3dJava3D
BranchGroupThe BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects thatClassjavax.media.j3dJava3D
Canvas3DThe Canvas3D class provides a drawing canvas for 3D rendering.Classjavax.media.j3dJava3D
CapabilityNotSetExceptionIndicates an access to a live or compiled Scene Graph object without the required capabilityClassjavax.media.j3dJava3D
ClipThe Clip leaf node defines the back, or far, clip distance in the virtual universe.Classjavax.media.j3dJava3D
Color3bA three-byte color value represented by byte x, y, and z values.Classjavax.vecmathJava3D
Color3fA three-element color value represented by single precision floating point x,y,z values.Classjavax.vecmathJava3D
Color4bA four-byte color value represented by byte x, y, z, and w values.Classjavax.vecmathJava3D
Color4fA four-element color represented by single precision floating point x, y, z, and w values.Classjavax.vecmathJava3D
ColoringAttributesThe ColoringAttributes object defines attributes used in color selection and shading model.Classjavax.media.j3dJava3D
ColorInterpolatorColor interpolation behavior.Classjavax.media.j3dJava3D
CompressedGeometryThe compressed geometry object is used to store geometry in a compressed format.Classjavax.media.j3dJava3D
CompressedGeometryHeaderThe CompressedGeometrHeader object is used in conjunction with the CompressedGeometry object.Classjavax.media.j3dJava3D
ConeSoundThe ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.Classjavax.media.j3dJava3D
DanglingReferenceExceptionDuring a cloneTree call an updated reference was requested for a node that did not get cloned.Classjavax.media.j3dJava3D
DecalGroupThe DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry.Classjavax.media.j3dJava3D
DepthComponentAbstract base class that defines a 2D array of depth (Z) values.Classjavax.media.j3dJava3D
DepthComponentFloatA 2D array of depth (Z) values in floating point format in the range [0,1].Classjavax.media.j3dJava3D
DepthComponentIntA 2D array of depth (Z) values in integer format.Classjavax.media.j3dJava3D
DepthComponentNativeA 2D array of depth (Z) values stored in the most efficient format for a particular device.Classjavax.media.j3dJava3D
DirectionalLightA DirectionalLight node defines an oriented light with an origin at infinity.Classjavax.media.j3dJava3D
DistanceLODThis class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch nodeClassjavax.media.j3dJava3D
ExponentialFogThe ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation.Classjavax.media.j3dJava3D
FogThe Fog leaf node defines a set of fog parameters common to all types of fog.Classjavax.media.j3dJava3D
Font3DThe Font3D object is used to store extruded 2D glyphs.Classjavax.media.j3dJava3D
FontExtrusionThe FontExtrusion object is used to describe the extrusion path for a Font3D object.Classjavax.media.j3dJava3D
GeometryGeometry is an abstract class that specifies the geometry component information required by a Shape3D node.Classjavax.media.j3dJava3D
GeometryArrayThe GeometryArray object contains separate arrays of positional coordinates, colors, normals, and texture coordinates thatClassjavax.media.j3dJava3D
GeometryStripArrayThe GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives.Classjavax.media.j3dJava3D
GeometryUpdaterThe GeometryUpdater interface is used in updating geometry data that is accessed by reference from a live or compiled GeometryArrayInterfacejavax.media.j3dJava3D
GMatrixA double precision, general, dynamically-resizable, two-dimensional matrix class.Classjavax.vecmathJava3D
GraphicsConfigTemplate3DThis class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D.Classjavax.media.j3dJava3D
GraphicsContext3DA GraphicsContext3D object is used for immediate mode rendering into a 3D canvas.Classjavax.media.j3dJava3D
GroupThe Group node object is a general-purpose grouping node.Classjavax.media.j3dJava3D
GVectorA double precision, general, dynamically-resizable, one-dimensional vector class.Classjavax.vecmathJava3D
HiResCoordThe HiResCoord object specifies the location of scene components within the Virtual Universe.Classjavax.media.j3dJava3D
IllegalRenderingStateExceptionIndicates an illegal state for rendering.Classjavax.media.j3dJava3D
IllegalSceneGraphExceptionIndicates an illegal Java 3D scene graph.Classjavax.media.j3dJava3D
IllegalSharingExceptionIndicates an illegal attempt to share a scene graph object.Classjavax.media.j3dJava3D
ImageComponentAbstract class that is used to define 2D or 3D ImageComponent classes used in a Java 3D scene graph.Classjavax.media.j3dJava3D
ImageComponent2DThis class defines a 2D image component.Classjavax.media.j3dJava3D
ImageComponent3DThis class defines a 3D image component.Classjavax.media.j3dJava3D
IndexedGeometryArrayThe IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors,Classjavax.media.j3dJava3D
IndexedGeometryStripArrayThe IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives.Classjavax.media.j3dJava3D
IndexedLineArrayThe IndexedLineArray object draws the array of vertices as individual line segments.Classjavax.media.j3dJava3D
IndexedLineStripArrayThe IndexedLineStripArray object draws an array of vertices as a set of connected line strips.Classjavax.media.j3dJava3D
IndexedPointArrayThe IndexedPointArray object draws the array of vertices asFields inherited from class javax.Classjavax.media.j3dJava3D
IndexedQuadArrayThe IndexedQuadArray object draws the array of vertices as individual quadrilaterals.Classjavax.media.j3dJava3D
IndexedTriangleArrayThe IndexedTriangleArray object draws the array of vertices as individual triangles.Classjavax.media.j3dJava3D
IndexedTriangleFanArrayThe IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans.Classjavax.media.j3dJava3D
IndexedTriangleStripArrayThe IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips.Classjavax.media.j3dJava3D
InputDeviceInputDevice is the interface through which Java 3D and Java 3D application programs communicate with a device driver.Interfacejavax.media.j3dJava3D
InterpolatorInterpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses.Classjavax.media.j3dJava3D
J3DBufferJava 3D wrapper class for java.Classjavax.media.j3dJava3D
J3DGraphics2DThe J3DGraphics2D class extends Graphics2D to provide 2D rendering into a Canvas3D.Classjavax.media.j3dJava3D
LeafThe Leaf node is an abstract class for all scene graph nodes that Leaf nodes specify lights, geometry, and sounds.Classjavax.media.j3dJava3D
LightThe Light leaf node is an abstract class that defines a set of parameters common to allClassjavax.media.j3dJava3D
LinearFogThe LinearFog leaf node defines fog distance parameters for LinearFog extends the Fog node by adding a pair of distance values,Classjavax.media.j3dJava3D
LineArrayThe LineArray object draws the array of vertices as individual line segments.Classjavax.media.j3dJava3D
LineAttributesThe LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node.Classjavax.media.j3dJava3D
LineStripArrayThe LineStripArray object draws an array of vertices as a set of connected line strips.Classjavax.media.j3dJava3D
LinkA Link leaf node allows an application to reference a shared graph, rooted by a SharedGroup node, from within a branch graph or anotherClassjavax.media.j3dJava3D
LocaleA Locale object defines a high-resolution position within a VirtualUniverse, and serves as a container for a collection ofClassjavax.media.j3dJava3D
LODAn LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of theClassjavax.media.j3dJava3D
MaterialThe Material object defines the appearance of an object under If the Material object in an Appearance object is null,Classjavax.media.j3dJava3D
Matrix3dA double precision floating point 3 by 3 matrix.Classjavax.vecmathJava3D
Matrix3fA single precision floating point 3 by 3 matrix.Classjavax.vecmathJava3D
Matrix4dA double precision floating point 4 by 4 matrix.Classjavax.vecmathJava3D
Matrix4fA single precision floating point 4 by 4 matrix.Classjavax.vecmathJava3D
MediaContainerThe MediaContainer object defines all sound data: cached state flag, and associated sound media.Classjavax.media.j3dJava3D
MismatchedSizeExceptionIndicates that an operation cannot be completed properly because of a mismatch in the sizes of object attributes.Classjavax.vecmathJava3D
ModelClipThe ModelClip leaf node defines a set of 6 arbitrary clipping planes in the virtual universe.Classjavax.media.j3dJava3D
MorphThe Morph leaf node permits an application to morph between multiple GeometryArrays.Classjavax.media.j3dJava3D
MultipleParentException an attempt to add a node that is already a child of one group node, into another group node.Classjavax.media.j3dJava3D
NodeThe Node class provides an abstract class for all Group and Leaf Nodes.Classjavax.media.j3dJava3D
NodeComponentNodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc.Classjavax.media.j3dJava3D
NodeReferenceTableThe NodeReferenceTable object is used by a leaf node's updateNodeReferences method called by theClassjavax.media.j3dJava3D
OrderedGroupThe OrderedGroup node is a Group that ensures its children render in a specified order.Classjavax.media.j3dJava3D
OrientedShape3DThe OrientedShape3D leaf node is a Shape3D node that is oriented along a specified axis or about a specified point.Classjavax.media.j3dJava3D
PathInterpolatorPathInterpolator behavior.Classjavax.media.j3dJava3D
PhysicalBodyThis object contains a specification of the user's head.Classjavax.media.j3dJava3D
PhysicalEnvironmentThis object contains a specification of the physical environment in which the view will be generated.Classjavax.media.j3dJava3D
PickBoundsPickBounds is a finite pick shape defined with a Bounds object.Classjavax.media.j3dJava3D
PickConePickCone is the abstract base class of all cone pick shapes.Classjavax.media.j3dJava3D
PickConeRayPickConeRay is an infinite cone ray pick shape.Classjavax.media.j3dJava3D
PickConeSegmentPickConeSegment is a finite cone segment pick shape.Classjavax.media.j3dJava3D
PickCylinderPickCylinder is the abstract base class of all cylindrical pick shapes.Classjavax.media.j3dJava3D
PickCylinderRayPickCylinderRay is an infinite cylindrical ray pick shape.Classjavax.media.j3dJava3D
PickCylinderSegmentPickCylinderSegment is a finite cylindrical segment pick shape.Classjavax.media.j3dJava3D
PickPointPickPoint is a pick shape defined as a single point.Classjavax.media.j3dJava3D
PickRayPickRay is an infinite ray pick shape.Classjavax.media.j3dJava3D
PickSegmentPickSegment is a line segment pick shape.Classjavax.media.j3dJava3D
PickShapeAn abstract class for describing a pick shape that can be used with the BranchGroup and Locale picking methods.Classjavax.media.j3dJava3D
Point2dA 2 element point that is represented by double precision floating point x,y coordinates.Classjavax.vecmathJava3D
Point2fA 2 element point that is represented by single precision floating point x,y coordinates.Classjavax.vecmathJava3D
Point3dA 3 element point that is represented by double precision floating point See Also:Serialized FormClassjavax.vecmathJava3D
Point3fA 3 element point that is represented by single precision floating point See Also:Serialized FormClassjavax.vecmathJava3D
Point3iA 3 element point represented by signed integer x,y,zSince:Java 3D 1.Classjavax.vecmathJava3D
Point4dA 4 element vector represented by double precision floating point x,y,z,w coordinates.Classjavax.vecmathJava3D
Point4fA 4 element point represented by single precision floating point x,y,z,w See Also:Serialized FormClassjavax.vecmathJava3D
Point4iA 4 element point represented by signed integer x,y,z,wSince:Java 3D 1.Classjavax.vecmathJava3D
PointArrayThe PointArray object draws the array of vertices as individual points.Classjavax.media.j3dJava3D
PointAttributesThe PointAttributes object defines all attributes that apply to point primitives.Classjavax.media.j3dJava3D
PointLightThe PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directionsClassjavax.media.j3dJava3D
PointSoundThe PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from Classjavax.media.j3dJava3D
PolygonAttributesThe PolygonAttributes object defines attributes for rendering polygon Polygon primitives include triangles, triangle strips, triangle fans,Classjavax.media.j3dJava3D
PositionInterpolatorPosition interpolator behavior.Classjavax.media.j3dJava3D
PositionPathInterpolatorPositionPathInterpolator behavior.Classjavax.media.j3dJava3D
QuadArrayThe QuadArray object draws the array of vertices as individual quadrilaterals.Classjavax.media.j3dJava3D
Quat4dA 4-element quaternion represented by double precision floating point x,y,z,w coordinates.Classjavax.vecmathJava3D
Quat4fA 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates.Classjavax.vecmathJava3D
RasterThe Raster object extends Geometry to allow drawing a raster image that is attached to a 3D location in the virtual world.Classjavax.media.j3dJava3D
RenderingAttributesThe RenderingAttributes object defines common rendering attributes for all primitive types.Classjavax.media.j3dJava3D
RestrictedAccessExceptionIndicates an attempt to access or modify a state variable without permission to do so.Classjavax.media.j3dJava3D
RotationInterpolatorRotation interpolator behavior.Classjavax.media.j3dJava3D
RotationPathInterpolatorRotationPathInterpolator behavior.Classjavax.media.j3dJava3D
RotPosPathInterpolatorRotPosPathInterpolator behavior.Classjavax.media.j3dJava3D
RotPosScalePathInterpolatorRotPosScalePathInterpolation behavior.Classjavax.media.j3dJava3D
ScaleInterpolatorScale interpolation behavior.Classjavax.media.j3dJava3D
SceneGraphCycleExceptionIndicates a graph that contains a cycle.Classjavax.media.j3dJava3D
SceneGraphObjectSceneGraphObject is a common superclass for all scene graph component objects.Classjavax.media.j3dJava3D
SceneGraphPathA SceneGraphPath object represents the path from a Locale to a terminal node in the scene graph.Classjavax.media.j3dJava3D
Screen3DThe Screen3D Object contains all information about a particular screen.Classjavax.media.j3dJava3D
SensorThe Sensor Class encapsulates an object that provides real-time data.Classjavax.media.j3dJava3D
SensorReadA SensorRead encapsulates all the information associated with a single reading of a sensor, including a timestamp, a transform, and,Classjavax.media.j3dJava3D
Shape3DThe Shape3D leaf node specifies all geometric objects.Classjavax.media.j3dJava3D
SharedGroupThe SharedGroup provides the ability to manipulate an instanced scene graph.Classjavax.media.j3dJava3D
SingularMatrixExceptionIndicates that inverse of a matrix can not be computed.Classjavax.vecmathJava3D
SoundSound node is an abstract class that defines the properties common to all sound sources.Classjavax.media.j3dJava3D
SoundExceptionIndicates a problem in loading or playing a sound sample.Classjavax.media.j3dJava3D
SoundscapeThe Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound.Classjavax.media.j3dJava3D
SpotLightThe SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified directionClassjavax.media.j3dJava3D
SwitchThe Switch node controls which of its children will be rendered.Classjavax.media.j3dJava3D
SwitchValueInterpolatorSwitchValueInterpolator behavior.Classjavax.media.j3dJava3D
TexCoord2fA 2-element vector that is represented by single-precision floating point x,y coordinates.Classjavax.vecmathJava3D
TexCoord3fA 3 element texture coordinate that is represented by single precision floating point x,y,z coordinates.Classjavax.vecmathJava3D
TexCoord4fA 4 element texture coordinate that is represented by single precision floating point x,y,z,w coordinates.Classjavax.vecmathJava3D
TexCoordGenerationThe TexCoordGeneration object contains all parameters needed for automatic texture coordinate generation.Classjavax.media.j3dJava3D
Text3DA Text3D object is a text string that has been converted to 3D geometry.Classjavax.media.j3dJava3D
TextureThe Texture object is a component object of an Appearance object that defines the texture properties used when texture mapping isClassjavax.media.j3dJava3D
Texture2DTexture2D is a subclass of Texture class.Classjavax.media.j3dJava3D
Texture3DTexture3D is a subclass of Texture class.Classjavax.media.j3dJava3D
TextureAttributesThe TextureAttributes object defines attributes that apply to The texture attributes include the following:Classjavax.media.j3dJava3D
TextureCubeMapTextureCubeMap is a subclass of Texture class.Classjavax.media.j3dJava3D
TextureUnitStateThe TextureUnitState object defines all texture mapping state for a single texture unit.Classjavax.media.j3dJava3D
Transform3DA generalized transform object represented internally as a 4x4 double-precision floating point matrix.Classjavax.media.j3dJava3D
TransformGroupGroup node that contains a transform.Classjavax.media.j3dJava3D
TransformInterpolatorTransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transformClassjavax.media.j3dJava3D
TransparencyAttributesThe TransparencyAttributes object defines all attributes affecting transparency of the object.Classjavax.media.j3dJava3D
TransparencyInterpolatorTransparencyInterpolator behavior.Classjavax.media.j3dJava3D
TriangleArrayThe TriangleArray object draws the array of vertices as individual triangles.Classjavax.media.j3dJava3D
TriangleFanArrayThe TriangleFanArray object draws an array of vertices as a set of connected triangle fans.Classjavax.media.j3dJava3D
TriangleStripArrayThe TriangleStripArray object draws an array of vertices as a set of connected triangle strips.Classjavax.media.j3dJava3D
Tuple2dA generic 2-element tuple that is represented by double-precision floating point x,y coordinates.Classjavax.vecmathJava3D
Tuple2fA generic 2-element tuple that is represented by single-precision floating point x,y coordinates.Classjavax.vecmathJava3D
Tuple3bA three byte tuple.Classjavax.vecmathJava3D
Tuple3dA generic 3-element tuple that is represented by double-precision floating point x,y,z coordinates.Classjavax.vecmathJava3D
Tuple3fA generic 3-element tuple that is represented by single precision-floating point x,y,z coordinates.Classjavax.vecmathJava3D
Tuple3iA 3-element tuple represented by signed integer x,y,zSince:Java 3D 1.Classjavax.vecmathJava3D
Tuple4bA four byte tuple.Classjavax.vecmathJava3D
Tuple4dA 4 element tuple represented by double precision floating point x,y,z,w coordinates.Classjavax.vecmathJava3D
Tuple4fA 4-element tuple represented by single-precision floating point x,y,z,w See Also:Serialized FormClassjavax.vecmathJava3D
Tuple4iA 4-element tuple represented by signed integer x,y,z,wSince:Java 3D 1.Classjavax.vecmathJava3D
Vector2dA 2-element vector that is represented by double-precision floating point x,y coordinates.Classjavax.vecmathJava3D
Vector2fA 2-element vector that is represented by single-precision floating point x,y coordinates.Classjavax.vecmathJava3D
Vector3dA 3-element vector that is represented by double-precision floating point x,y,z coordinates.Classjavax.vecmathJava3D
Vector3fA 3-element vector that is represented by single-precision floating point x,y,z coordinates.Classjavax.vecmathJava3D
Vector4dA 4-element vector represented by double-precision floating point x,y,z,w coordinates.Classjavax.vecmathJava3D
Vector4fA 4-element vector represented by single-precision floating point x,y,z,w See Also:Serialized FormClassjavax.vecmathJava3D
ViewThe View object contains all parameters needed in rendering a three dimensional scene from one viewpoint.Classjavax.media.j3dJava3D
ViewPlatformThe ViewPlatform leaf node object controls the position, orientation and scale of the viewer.Classjavax.media.j3dJava3D
ViewSpecificGroupThe ViewSpecificGroup node is a Group whose descendants are rendered only on a specified set of views.Classjavax.media.j3dJava3D
VirtualUniverseA VirtualUniverse object is the top-level container for all scene graphs.Classjavax.media.j3dJava3D
WakeupAndClass specifying any number of wakeup conditions ANDed together.Classjavax.media.j3dJava3D
WakeupAndOfOrsClass specifying any number of OR wakeup conditions ANDed together.Classjavax.media.j3dJava3D
WakeupConditionAn abstract class specifying a single wakeup Condition.Classjavax.media.j3dJava3D
WakeupCriterionAn abstract class specifying a singleton wakeup Criterion.Classjavax.media.j3dJava3D
WakeupOnActivationClass specifying a wakeup the first time an active Viewplatform's volume intersects with this object's scheduling region.Classjavax.media.j3dJava3D
WakeupOnAWTEventClass that specifies a Behavior wakeup when a specific AWT event occurs.Classjavax.media.j3dJava3D
WakeupOnBehaviorPostClass that specifies a Behavior wakeup when a specific behavior object posts a specific eventClassjavax.media.j3dJava3D
WakeupOnCollisionEntryClass specifying a wakeup when the specified object collides with any other object in the scene graph.Classjavax.media.j3dJava3D
WakeupOnCollisionExitClass specifying a wakeup when the specified object no longer collides with any other object in the scene graph.Classjavax.media.j3dJava3D
WakeupOnCollisionMovementClass specifying a wakeup when the specified object moves while in collision with any other object in the scene graph.Classjavax.media.j3dJava3D
WakeupOnDeactivationClass specifying a wakeup on first detection of a Viewplatform's activation volume no longer intersecting with this object's schedulingClassjavax.media.j3dJava3D
WakeupOnElapsedFramesClass specifying a wakeup when a specific number of frames have elapsed.Classjavax.media.j3dJava3D
WakeupOnElapsedTimeClassjavax.media.j3dJava3D
WakeupOnSensorEntryClass specifying a wakeup on first sensor intersection with the specified boundary.Classjavax.media.j3dJava3D
WakeupOnSensorExitClass specifying a wakeup on first detection of sensors no longer intersecting the specified boundary.Classjavax.media.j3dJava3D
WakeupOnTransformChangeClass specifying a wakeup when the transform within a specified TransformGroup changesClassjavax.media.j3dJava3D
WakeupOnViewPlatformEntryClass specifying a wakeup when an active ViewPlatform intersects the specified boundary.Classjavax.media.j3dJava3D
WakeupOnViewPlatformExitClass specifying a wakeup when an active ViewPlatform no longer intersects the specified boundary.Classjavax.media.j3dJava3D
WakeupOrClass specifying any number of wakeup conditions ORed together.Classjavax.media.j3dJava3D
WakeupOrOfAndsClass specifying any number of AND wakeup conditions ORed together.Classjavax.media.j3dJava3D