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# Classes and Interfaces in #Phys2D - 63 results found.
AngleJointA joint that constrains the angle two bodies can be at in relation to each other.Classnet.phys2d.rawPhys2Djavadoc
BasicJointA joint between two bodies.Classnet.phys2d.rawPhys2Djavadoc
BodyListA typed list of BodyConstructor SummaryBodyList()Classnet.phys2d.rawPhys2Djavadoc
BoxA simple box in the engine - defined by a width and heightFields inherited from class net.Classnet.phys2d.raw.shapesPhys2Djavadoc
BoxBoxColliderThe implementation of box to box collision.Classnet.phys2d.raw.collidePhys2Djavadoc
BoxCircleColliderA collider for boxes hitting circles.Classnet.phys2d.raw.collidePhys2Djavadoc
BroadCollisionStrategyA description of any strategy for determining which bodies should be compared against each other for collision - some times referred toInterfacenet.phys2d.rawPhys2Djavadoc
BruteCollisionStrategyBrute force collision.Classnet.phys2d.raw.strategiesPhys2Djavadoc
CircleA simple Circle within the simulation, defined by its radius and the position of the body to which it belongsClassnet.phys2d.raw.shapesPhys2Djavadoc
CircleBoxColliderA collider for circles hitting boxes, Circle = BodyA, Box = BodyB The create() method is used as a factory incase this class shouldClassnet.phys2d.raw.collidePhys2Djavadoc
CircleCircleColliderA collider for circle 2 circle collisions The create() method is used as a factory just in case this Classnet.phys2d.raw.collidePhys2Djavadoc
CollideA static utility for resolve the collision between shapes TODO: make this nonstatic to allow a user to provide his/her own factoryClassnet.phys2d.rawPhys2Djavadoc
ColliderThe description of any geometry collision resolver.Interfacenet.phys2d.raw.collidePhys2Djavadoc
ColliderFactoryA collider factory to create colliders for arbitrary bodies, or actually their shapes.Classnet.phys2d.raw.collidePhys2Djavadoc
ColliderUnavailableExceptionAn exception that is thrown by the ColliderFactory when no suitable collider has been found.Classnet.phys2d.raw.collidePhys2Djavadoc
CollisionContextThe description of a class which can compute the collisions of a set of bodies.Interfacenet.phys2d.rawPhys2Djavadoc
CollisionListenerA description of class that can recieve notifications of collisions within a CollisionSpaceInterfacenet.phys2d.rawPhys2Djavadoc

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ConstrainingJointA joint which only applys forces when the bodie's attempt to get too far apart, as suggested by Jesse on:Classnet.phys2d.rawPhys2Djavadoc
ContactA description of a single contact point between two bodiesConstructor SummaryContact()Classnet.phys2d.rawPhys2Djavadoc
ConvexPolygonClass representing a convex and closed polygon as a list of vertices in counterclockwise order.Classnet.phys2d.raw.shapesPhys2Djavadoc
DynamicShapeA tagging interface used for shapes which the current implementation can use for dynamic bodies - i.Interfacenet.phys2d.raw.shapesPhys2Djavadoc
EdgeSweep two polygons.Classnet.phys2d.raw.collidePhys2Djavadoc
ElasticJointA joint between two bodies.Classnet.phys2d.rawPhys2Djavadoc
FeaturePairAn identifier for a pair of edges between two bodies.Classnet.phys2d.raw.collidePhys2Djavadoc
FixedJointA joint between two bodies.Classnet.phys2d.rawPhys2Djavadoc
IntersectionClass representing a single intersection.Classnet.phys2d.raw.collidePhys2Djavadoc
IntersectionGathererThis is a very important class for collision detection between polygons for several reasons:Classnet.phys2d.raw.collidePhys2Djavadoc
JointListA typed list of type JointConstructor SummaryJointList()Classnet.phys2d.rawPhys2Djavadoc
LineImplemenation of a bunch of maths functions to do with lines.Classnet.phys2d.raw.shapesPhys2Djavadoc
LineBoxColliderThe logic for checking lines against boxesConstructor SummaryLineBoxCollider()Classnet.phys2d.raw.collidePhys2Djavadoc
LineCircleColliderCollision routines betwene a circle and a line.Classnet.phys2d.raw.collidePhys2Djavadoc
LineLineColliderCollides two lines with oneanother.Classnet.phys2d.raw.collidePhys2Djavadoc
LinePolygonColliderCollider for a Line and a Convex Polygon.Classnet.phys2d.raw.collidePhys2Djavadoc
MathUtilSimple utility wrapping up a bunch of math operations so that the rest of the code doesn't have to look so cluttered.Classnet.phys2d.mathPhys2Djavadoc
PenetrationSweepThis class will, given an intersection pair (an ingoing and outgoing intersection), calculate the penetration depth.Classnet.phys2d.raw.collidePhys2Djavadoc
PolygonA polygon represented by a list of its vertices in counterclockwise ordering.Classnet.phys2d.raw.shapesPhys2Djavadoc
PolygonBoxColliderCollide a Convex Polygon with a Box.Classnet.phys2d.raw.collidePhys2Djavadoc

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PolygonCircleColliderCollide a circle with a convex polygonConstructor SummaryPolygonCircleCollider()Classnet.phys2d.raw.collidePhys2Djavadoc
PolygonPolygonColliderCollision detection functions for colliding two polygons.Classnet.phys2d.raw.collidePhys2Djavadoc
QuadSpaceStrategyA strategy that divides the space into 4 repeatedly until either the target number of bodies is reached or the a given level ofClassnet.phys2d.raw.strategiesPhys2Djavadoc
SpringJointA joint representing a spring.Classnet.phys2d.rawPhys2Djavadoc
SpringyAngleJointA joint providing a springy resistance between bodies.Classnet.phys2d.rawPhys2Djavadoc
StaticBodyA body that will not moveFields inherited from class net.Classnet.phys2d.rawPhys2Djavadoc
SwapColliderA collider wrapper that swaps the collision result of the collider.Classnet.phys2d.raw.collidePhys2Djavadoc
TriangulatorTriangulates a polygon into triangles - duh.Classnet.phys2d.utilPhys2Djavadoc
WorldThe physics model in which the bodies exist.Classnet.phys2d.rawPhys2Djavadoc

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