| Name | Description | Type | Package | Framework |
| ClientFSM | This is the controlling entity on the Player side: in a first step it registers itself with a symbolic name and its remote | Class | akka.remote.testconductor | Akka |
| ClientFSM$ | Class | akka.remote.testconductor | Akka | |
| ClientFSM .AwaitDone$ | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .Connected | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .Connected$ | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .Connecting$ | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .ConnectionFailure | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .ConnectionFailure$ | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .Data | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .Data$ | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .Disconnected$ | Class | akka.remote.testconductor.ClientFSM | Akka | |
| ClientFSM .Failed$ | Class | akka.remote.testconductor.ClientFSM | Akka | |