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#Com.bulletphysics.collision.shapes Classes and Interfaces - 42 results found.
NameDescriptionTypePackageFramework
BoxShapeBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates.Classcom.bulletphysics.collision.shapesJBullet
BU_Simplex1to4BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex).Classcom.bulletphysics.collision.shapesJBullet
BvhSubtreeInfoBvhSubtreeInfo provides info to gather a subtree of limited size.Classcom.bulletphysics.collision.shapesJBullet
BvhTriangleMeshShapeBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy.Classcom.bulletphysics.collision.shapesJBullet
ByteBufferVertexDataClasscom.bulletphysics.collision.shapesJBullet
CapsuleShapeCapsuleShape represents a capsule around the Y axis, there is also the CapsuleShapeX aligned around the X axis and CapsuleShapeZ aroundClasscom.bulletphysics.collision.shapesJBullet
CapsuleShapeXCapsuleShapeX represents a capsule around the X axis.Classcom.bulletphysics.collision.shapesJBullet
CapsuleShapeZCapsuleShapeZ represents a capsule around the Z axis.Classcom.bulletphysics.collision.shapesJBullet
CollisionShapeCollisionShape class provides an interface for collision shapes that can be shared among CollisionObjects.Classcom.bulletphysics.collision.shapesJBullet
CompoundShapeCompoundShape allows to store multiple other CollisionShapes.Classcom.bulletphysics.collision.shapesJBullet
CompoundShapeChildCompound shape child.Classcom.bulletphysics.collision.shapesJBullet
ConcaveShapeConcaveShape class provides an interface for non-moving (static) concave shapes.Classcom.bulletphysics.collision.shapesJBullet
ConeShapeConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis.Classcom.bulletphysics.collision.shapesJBullet
ConeShapeXConeShape implements a cone shape, around the X axis.Classcom.bulletphysics.collision.shapesJBullet
ConeShapeZConeShape implements a cone shape, around the Z axis.Classcom.bulletphysics.collision.shapesJBullet
ConvexHullShapeConvexHullShape implements an implicit convex hull of an array of vertices.Classcom.bulletphysics.collision.shapesJBullet
ConvexInternalShapeConvexInternalShape is an internal base class, shared by most convex shape implementations.Classcom.bulletphysics.collision.shapesJBullet
ConvexShapeConvexShape is an abstract shape class.Classcom.bulletphysics.collision.shapesJBullet
CylinderShapeCylinderShape class implements a cylinder shape primitive, centered around the origin.Classcom.bulletphysics.collision.shapesJBullet
CylinderShapeXCylinder shape around the X axis.Classcom.bulletphysics.collision.shapesJBullet
CylinderShapeZCylinder shape around the Z axis.Classcom.bulletphysics.collision.shapesJBullet
IndexedMeshIndexedMesh indexes into existing vertex and index arrays, in a similar way to OpenGL's glDrawElements.Classcom.bulletphysics.collision.shapesJBullet
InternalTriangleIndexCallbackCallback for internal processing of triangles.Classcom.bulletphysics.collision.shapesJBullet
MinkowskiSumShapeMinkowskiSumShape is only for advanced users.Classcom.bulletphysics.collision.shapesJBullet
NodeOverlapCallbackCallback for operating with OptimizedBvh.Classcom.bulletphysics.collision.shapesJBullet
OptimizedBvhOptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU, GPU in future).Classcom.bulletphysics.collision.shapesJBullet
OptimizedBvhNodeOptimizedBvhNode contains both internal and leaf node information.Classcom.bulletphysics.collision.shapesJBullet
PolyhedralConvexShapePolyhedralConvexShape is an internal interface class for polyhedral convex shapes.Classcom.bulletphysics.collision.shapesJBullet
QuantizedBvhNodesQuantizedBvhNodes is array of compressed AABB nodes, each of 16 bytes.Classcom.bulletphysics.collision.shapesJBullet
ScalarTypeenum ScalarTypeextends EnumScalar type, used when accessing triangle mesh data.Classcom.bulletphysics.collision.shapesJBullet
ScaledBvhTriangleMeshShapeThe ScaledBvhTriangleMeshShape allows to instance a scaled version of an existing BvhTriangleMeshShape.Classcom.bulletphysics.collision.shapesJBullet
ShapeHullShapeHull takes a ConvexShape, builds the convex hull using HullLibrary and provides triangle indices and vertices.Classcom.bulletphysics.collision.shapesJBullet
SphereShapeSphereShape implements an implicit sphere, centered around a local origin with radius.Classcom.bulletphysics.collision.shapesJBullet
StaticPlaneShapeStaticPlaneShape simulates an infinite non-moving (static) collision plane.Classcom.bulletphysics.collision.shapesJBullet
StridingMeshInterfaceStridingMeshInterface is the abstract class for high performance access to triangle meshes.Classcom.bulletphysics.collision.shapesJBullet
TraversalModeenum TraversalModeextends EnumTraversal mode for OptimizedBvh.Classcom.bulletphysics.collision.shapesJBullet
TriangleCallbackTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.Classcom.bulletphysics.collision.shapesJBullet
TriangleIndexVertexArrayTriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays.Classcom.bulletphysics.collision.shapesJBullet
TriangleMeshShapeConcave triangle mesh abstract class.Classcom.bulletphysics.collision.shapesJBullet
TriangleShapeSingle triangle shape.Classcom.bulletphysics.collision.shapesJBullet
UniformScalingShapeUniformScalingShape allows to re-use uniform scaled instances of ConvexShape in a memory efficient way.Classcom.bulletphysics.collision.shapesJBullet
VertexDataAllows accessing vertex data.Classcom.bulletphysics.collision.shapesJBullet