| Name | Description | Type | Package | Framework |
| Animation | The animation class updates the animation target with the tracks of a given type. | Class | com.jme3.animation | JMonkeyEngine |
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| AnimationFactory | A convenience class to easily setup a spatial keyframed animation you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale. | Class | com.jme3.animation | JMonkeyEngine |
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| AnimChannel | AnimChannel provides controls, such as play, pause, fast forward, etc, for an animation. | Class | com.jme3.animation | JMonkeyEngine |
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| AnimControl | AnimControl is a Spatial control that allows manipulation of skeletal animation. | Class | com.jme3.animation | JMonkeyEngine |
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| AnimEventListener | AnimEventListener allows user code to receive various events regarding an AnimControl. | Interface | com.jme3.animation | JMonkeyEngine |
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| AudioTrack | AudioTrack is a track to add to an existing animation, to paly a sound during an animations for example : gun shot, foot step, shout, etc. | Class | com.jme3.animation | JMonkeyEngine |
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| Bone | Bone describes a bone in the bone-weight skeletal animation system. | Class | com.jme3.animation | JMonkeyEngine |
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| BoneAnimation | Constructor SummaryBoneAnimation(java. | Class | com.jme3.animation | JMonkeyEngine |
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| BoneTrack | Contains a list of transforms and times for each keyframe. | Class | com.jme3.animation | JMonkeyEngine |
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| ClonableTrack | An interface that allow to clone a Track for a given Spatial. | Interface | com.jme3.animation | JMonkeyEngine |
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| CompactArray | | Class | com.jme3.animation | JMonkeyEngine |
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| CompactQuaternionArray | Serialize and compress Quaternion[] by indexing same values It is converted to float[] | Class | com.jme3.animation | JMonkeyEngine |
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| CompactVector3Array | Serialize and compress Vector3f[] by indexing same valuesFields inherited from class com. | Class | com.jme3.animation | JMonkeyEngine |
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| EffectTrack | EffectTrack is a track to add to an existing animation, to emmit particles during animations for example : exhausts, dust raised by foot steps, shock | Class | com.jme3.animation | JMonkeyEngine |
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| EffectTrack .KillParticleControl | Fields inherited from class com. | Class | com.jme3.animation | JMonkeyEngine |
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| LoopMode | enum LoopModeextends java. | Class | com.jme3.animation | JMonkeyEngine |
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| Pose | A pose is a list of offsets that say where a mesh vertices should be for this pose. | Class | com.jme3.animation | JMonkeyEngine |
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| PoseTrack | A single track of pose animation associated with a certain mesh. | Class | com.jme3.animation | JMonkeyEngine |
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| PoseTrack .PoseFrame | Constructor SummaryPoseTrack. | Class | com.jme3.animation | JMonkeyEngine |
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| Skeleton | Skeleton is a convenience class for managing a bone hierarchy. | Class | com.jme3.animation | JMonkeyEngine |
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| SkeletonControl | The Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations on | Class | com.jme3.animation | JMonkeyEngine |
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| SpatialAnimation | Constructor SummarySpatialAnimation(java. | Class | com.jme3.animation | JMonkeyEngine |
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| SpatialTrack | This class represents the track for spatial animation. | Class | com.jme3.animation | JMonkeyEngine |
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| Track | | Interface | com.jme3.animation | JMonkeyEngine |
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| TrackInfo | This class is intended as a UserData added to a Spatial that is referenced by a Track. | Class | com.jme3.animation | JMonkeyEngine |