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#Com.jme3.animation Classes and Interfaces - 25 results found.
NameDescriptionTypePackageFramework
AnimationThe animation class updates the animation target with the tracks of a given type.Classcom.jme3.animationJMonkeyEngine
AnimationFactoryA convenience class to easily setup a spatial keyframed animation you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale.Classcom.jme3.animationJMonkeyEngine
AnimChannelAnimChannel provides controls, such as play, pause, fast forward, etc, for an animation.Classcom.jme3.animationJMonkeyEngine
AnimControlAnimControl is a Spatial control that allows manipulation of skeletal animation.Classcom.jme3.animationJMonkeyEngine
AnimEventListenerAnimEventListener allows user code to receive various events regarding an AnimControl.Interfacecom.jme3.animationJMonkeyEngine
AudioTrackAudioTrack is a track to add to an existing animation, to paly a sound during an animations for example : gun shot, foot step, shout, etc.Classcom.jme3.animationJMonkeyEngine
BoneBone describes a bone in the bone-weight skeletal animation system.Classcom.jme3.animationJMonkeyEngine
BoneAnimationConstructor SummaryBoneAnimation(java.Classcom.jme3.animationJMonkeyEngine
BoneTrackContains a list of transforms and times for each keyframe.Classcom.jme3.animationJMonkeyEngine
ClonableTrackAn interface that allow to clone a Track for a given Spatial.Interfacecom.jme3.animationJMonkeyEngine
CompactArrayClasscom.jme3.animationJMonkeyEngine
CompactQuaternionArraySerialize and compress Quaternion[] by indexing same values It is converted to float[]Classcom.jme3.animationJMonkeyEngine
CompactVector3ArraySerialize and compress Vector3f[] by indexing same valuesFields inherited from class com.Classcom.jme3.animationJMonkeyEngine
EffectTrackEffectTrack is a track to add to an existing animation, to emmit particles during animations for example : exhausts, dust raised by foot steps, shockClasscom.jme3.animationJMonkeyEngine
EffectTrack .KillParticleControlFields inherited from class com.Classcom.jme3.animationJMonkeyEngine
LoopModeenum LoopModeextends java.Classcom.jme3.animationJMonkeyEngine
PoseA pose is a list of offsets that say where a mesh vertices should be for this pose.Classcom.jme3.animationJMonkeyEngine
PoseTrackA single track of pose animation associated with a certain mesh.Classcom.jme3.animationJMonkeyEngine
PoseTrack .PoseFrameConstructor SummaryPoseTrack.Classcom.jme3.animationJMonkeyEngine
SkeletonSkeleton is a convenience class for managing a bone hierarchy.Classcom.jme3.animationJMonkeyEngine
SkeletonControlThe Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations onClasscom.jme3.animationJMonkeyEngine
SpatialAnimationConstructor SummarySpatialAnimation(java.Classcom.jme3.animationJMonkeyEngine
SpatialTrackThis class represents the track for spatial animation.Classcom.jme3.animationJMonkeyEngine
TrackInterfacecom.jme3.animationJMonkeyEngine
TrackInfoThis class is intended as a UserData added to a Spatial that is referenced by a Track.Classcom.jme3.animationJMonkeyEngine