Name | Description | Type | Package | Framework |
AndroidAssetManager | AndroidAssetManager is an implementation of DesktopAssetManager for AndroidConstructor SummaryAndroidAssetManager() | Class | com.jme3.asset | JMonkeyEngine |
|
AndroidImageInfo | AndroidImageInfo is set in a jME3 image via the Image. | Class | com.jme3.asset | JMonkeyEngine |
|
AndroidLocator | | Class | com.jme3.asset.plugins | JMonkeyEngine |
|
AssetCache | AssetCache is an interface for asset caches. | Interface | com.jme3.asset.cache | JMonkeyEngine |
|
AssetConfig | AssetConfig loads a config file to configure the asset manager. | Class | com.jme3.asset | JMonkeyEngine |
|
AssetEventListener | AssetEventListener is an interface for listening to various events happening inside AssetManager. | Interface | com.jme3.asset | JMonkeyEngine |
|
AssetInfo | The result of locating an asset through an AssetKey. | Class | com.jme3.asset | JMonkeyEngine |
|
AssetKey | AssetKey is a key that is used to look up a resource from a cache. | Class | com.jme3.asset | JMonkeyEngine |
|
AssetLoader | An interface for asset loaders. | Interface | com.jme3.asset | JMonkeyEngine |
|
AssetLoadException | AssetLoadException is thrown when the AssetManager is able to find the requested asset, but there was a problem while loading | Class | com.jme3.asset | JMonkeyEngine |
|
AssetLocator | AssetLocator is used to locate a resource based on an AssetKey. | Interface | com.jme3.asset | JMonkeyEngine |
|
AssetManager | AssetManager provides an interface for managing the data assets of a jME3 application. | Interface | com.jme3.asset | JMonkeyEngine |
|
AssetNotFoundException | AssetNotFoundException is thrown when the AssetManager is unable to locate the requested asset using any of the registered | Class | com.jme3.asset | JMonkeyEngine |
|
AssetProcessor | AssetProcessor is used to apply processing to assets after they have been loaded. | Interface | com.jme3.asset | JMonkeyEngine |
|
BlenderKey | Blender key. | Class | com.jme3.asset | JMonkeyEngine |
|
BlenderKey .FeaturesToLoad | This interface describes the features of the scene that are to be loaded. | Interface | com.jme3.asset | JMonkeyEngine |
|
BlenderKey .LoadingResults | This class holds the loading results according to the given loading flag. | Class | com.jme3.asset | JMonkeyEngine |
|
BlenderKey .MipmapGenerationMethod | This enum tells the importer if the mipmaps for textures will be generated by jme. | Class | com.jme3.asset | JMonkeyEngine |
|
BlenderKey .WorldData | The WORLD file block contains various data that could be added to the scene. | Class | com.jme3.asset | JMonkeyEngine |
|
ClasspathLocator | The ClasspathLocator looks up an asset in the classpath. | Class | com.jme3.asset.plugins | JMonkeyEngine |
|
CloneableAssetProcessor | CloneableAssetProcessor simply calls Object. | Class | com.jme3.asset | JMonkeyEngine |
|
CloneableSmartAsset | of cloneable smart asset management. | Interface | com.jme3.asset | JMonkeyEngine |
|
DesktopAssetManager | AssetManager is the primary method for managing and loadingConstructor SummaryDesktopAssetManager() | Class | com.jme3.asset | JMonkeyEngine |
|
FileLocator | FileLocator allows you to specify a folder where toConstructor SummaryFileLocator() | Class | com.jme3.asset.plugins | JMonkeyEngine |
|
FilterKey | Used to load FilterPostProcessors which are not cached. | Class | com.jme3.asset | JMonkeyEngine |
|
GeneratedTextureKey | This key is mostly used to distinguish between textures that are loaded from the given assets and those being generated automatically. | Class | com.jme3.asset | JMonkeyEngine |
|
HttpZipLocator | | Class | com.jme3.asset.plugins | JMonkeyEngine |
|
ImplHandler | ImplHandler manages the asset loader and asset locator implementations in a thread safe way. | Class | com.jme3.asset | JMonkeyEngine |
|
MaterialKey | Used for loading materials only (not material definitions!). | Class | com.jme3.asset | JMonkeyEngine |
|
ModelKey | Used to load model files, such as OBJ or Blender models. | Class | com.jme3.asset | JMonkeyEngine |
|
ShaderNodeDefinitionKey | Used for loading shader nodes definition Tells if the defintion has to be loaded with or without its documentation | Class | com.jme3.asset | JMonkeyEngine |
|
SimpleAssetCache | SimpleAssetCache is an asset cache that caches assets without any automatic removal policy. | Class | com.jme3.asset.cache | JMonkeyEngine |
|
TextureKey | Used to load textures from image files such as JPG or PNG. | Class | com.jme3.asset | JMonkeyEngine |
|
ThreadingManager | ThreadingManager manages the threads used to load content within the Content Manager system. | Class | com.jme3.asset | JMonkeyEngine |
|
UrlAssetInfo | Handles loading of assets from a URLFields inherited from class com. | Class | com.jme3.asset.plugins | JMonkeyEngine |
|
UrlLocator | UrlLocator is a locator that combines a root URL and the given path in the AssetKey to construct a new URL | Class | com.jme3.asset.plugins | JMonkeyEngine |
|
WeakRefAssetCache | A garbage collector bound asset cache that handles non-clonable objects. | Class | com.jme3.asset.cache | JMonkeyEngine |
|
WeakRefCloneAssetCache | caches cloneable assets in a weak-key cache, allowing them to be collected when memory is low. | Class | com.jme3.asset.cache | JMonkeyEngine |
|
ZipLocator | ZipLocator is a locator that looks up resources in a . | Class | com.jme3.asset.plugins | JMonkeyEngine |