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#Com.jme3.asset Classes and Interfaces - 39 results found.
NameDescriptionTypePackageFramework
AndroidAssetManagerAndroidAssetManager is an implementation of DesktopAssetManager for AndroidConstructor SummaryAndroidAssetManager()Classcom.jme3.assetJMonkeyEngine
AndroidImageInfoAndroidImageInfo is set in a jME3 image via the Image.Classcom.jme3.assetJMonkeyEngine
AndroidLocatorClasscom.jme3.asset.pluginsJMonkeyEngine
AssetCacheAssetCache is an interface for asset caches.Interfacecom.jme3.asset.cacheJMonkeyEngine
AssetConfigAssetConfig loads a config file to configure the asset manager.Classcom.jme3.assetJMonkeyEngine
AssetEventListenerAssetEventListener is an interface for listening to various events happening inside AssetManager.Interfacecom.jme3.assetJMonkeyEngine
AssetInfoThe result of locating an asset through an AssetKey.Classcom.jme3.assetJMonkeyEngine
AssetKeyAssetKey is a key that is used to look up a resource from a cache.Classcom.jme3.assetJMonkeyEngine
AssetLoaderAn interface for asset loaders.Interfacecom.jme3.assetJMonkeyEngine
AssetLoadExceptionAssetLoadException is thrown when the AssetManager is able to find the requested asset, but there was a problem while loadingClasscom.jme3.assetJMonkeyEngine
AssetLocatorAssetLocator is used to locate a resource based on an AssetKey.Interfacecom.jme3.assetJMonkeyEngine
AssetManagerAssetManager provides an interface for managing the data assets of a jME3 application.Interfacecom.jme3.assetJMonkeyEngine
AssetNotFoundExceptionAssetNotFoundException is thrown when the AssetManager is unable to locate the requested asset using any of the registeredClasscom.jme3.assetJMonkeyEngine
AssetProcessorAssetProcessor is used to apply processing to assets after they have been loaded.Interfacecom.jme3.assetJMonkeyEngine
BlenderKeyBlender key.Classcom.jme3.assetJMonkeyEngine
BlenderKey .FeaturesToLoadThis interface describes the features of the scene that are to be loaded.Interfacecom.jme3.assetJMonkeyEngine
BlenderKey .LoadingResultsThis class holds the loading results according to the given loading flag.Classcom.jme3.assetJMonkeyEngine
BlenderKey .MipmapGenerationMethodThis enum tells the importer if the mipmaps for textures will be generated by jme.Classcom.jme3.assetJMonkeyEngine
BlenderKey .WorldDataThe WORLD file block contains various data that could be added to the scene.Classcom.jme3.assetJMonkeyEngine
ClasspathLocatorThe ClasspathLocator looks up an asset in the classpath.Classcom.jme3.asset.pluginsJMonkeyEngine
CloneableAssetProcessorCloneableAssetProcessor simply calls Object.Classcom.jme3.assetJMonkeyEngine
CloneableSmartAsset of cloneable smart asset management.Interfacecom.jme3.assetJMonkeyEngine
DesktopAssetManagerAssetManager is the primary method for managing and loadingConstructor SummaryDesktopAssetManager()Classcom.jme3.assetJMonkeyEngine
FileLocatorFileLocator allows you to specify a folder where toConstructor SummaryFileLocator()Classcom.jme3.asset.pluginsJMonkeyEngine
FilterKeyUsed to load FilterPostProcessors which are not cached.Classcom.jme3.assetJMonkeyEngine
GeneratedTextureKeyThis key is mostly used to distinguish between textures that are loaded from the given assets and those being generated automatically.Classcom.jme3.assetJMonkeyEngine
HttpZipLocatorClasscom.jme3.asset.pluginsJMonkeyEngine
ImplHandlerImplHandler manages the asset loader and asset locator implementations in a thread safe way.Classcom.jme3.assetJMonkeyEngine
MaterialKeyUsed for loading materials only (not material definitions!).Classcom.jme3.assetJMonkeyEngine
ModelKeyUsed to load model files, such as OBJ or Blender models.Classcom.jme3.assetJMonkeyEngine
ShaderNodeDefinitionKeyUsed for loading shader nodes definition Tells if the defintion has to be loaded with or without its documentationClasscom.jme3.assetJMonkeyEngine
SimpleAssetCacheSimpleAssetCache is an asset cache that caches assets without any automatic removal policy.Classcom.jme3.asset.cacheJMonkeyEngine
TextureKeyUsed to load textures from image files such as JPG or PNG.Classcom.jme3.assetJMonkeyEngine
ThreadingManagerThreadingManager manages the threads used to load content within the Content Manager system.Classcom.jme3.assetJMonkeyEngine
UrlAssetInfoHandles loading of assets from a URLFields inherited from class com.Classcom.jme3.asset.pluginsJMonkeyEngine
UrlLocatorUrlLocator is a locator that combines a root URL and the given path in the AssetKey to construct a new URLClasscom.jme3.asset.pluginsJMonkeyEngine
WeakRefAssetCacheA garbage collector bound asset cache that handles non-clonable objects.Classcom.jme3.asset.cacheJMonkeyEngine
WeakRefCloneAssetCache caches cloneable assets in a weak-key cache, allowing them to be collected when memory is low.Classcom.jme3.asset.cacheJMonkeyEngine
ZipLocatorZipLocator is a locator that looks up resources in a .Classcom.jme3.asset.pluginsJMonkeyEngine