| Name | Description | Type | Package | Framework |
| AbstractPhysicsControl | AbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph. | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| AbstractPhysicsDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| BetterCharacterControl | This is intended to be a replacement for the internal bullet character class. | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| BoxCollisionShape | Basic box collision shapeFields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| BulletAppState | BulletAppState allows using bullet physics in an Application. | Class | com.jme3.bullet | JMonkeyEngine |
|
| BulletAppState .ThreadingType | | Class | com.jme3.bullet | JMonkeyEngine |
|
| BulletCharacterDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| BulletDebugAppState | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| BulletDebugAppState .DebugAppStateFilter | | Interface | com.jme3.bullet.debug | JMonkeyEngine |
|
| BulletGhostObjectDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| BulletJointDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| BulletRigidBodyDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| BulletVehicleDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| CapsuleCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| CharacterControl | | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| ChildCollisionShape | | Class | com.jme3.bullet.collision.shapes.infos | JMonkeyEngine |
|
| CollisionShape | This Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| CollisionShapeFactory | | Class | com.jme3.bullet.util | JMonkeyEngine |
|
| CompoundCollisionShape | A CompoundCollisionShape allows combining multiple base shapes to generate a more sophisticated shape. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| ConeCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| ConeJoint | To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. | Class | com.jme3.bullet.joints | JMonkeyEngine |
|
| CylinderCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| DebugMeshCallback | | Class | com.jme3.bullet.util | JMonkeyEngine |
|
| DebugShapeFactory | | Class | com.jme3.bullet.util | JMonkeyEngine |
|
| DebugTools | | Class | com.jme3.bullet.debug | JMonkeyEngine |
|
| GhostControl | A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e. | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| GImpactCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| HeightfieldCollisionShape | Uses Bullet Physics Heightfield terrain collision system. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| HingeJoint | Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis. | Class | com.jme3.bullet.joints | JMonkeyEngine |
|
| HullCollisionShape | Fields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| HumanoidRagdollPreset | Nested Class SummaryNested classes/interfaces inherited from class com. | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine |
|
| KinematicRagdollControl | This control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and a | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| KinematicRagdollControl .Mode | | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| MeshCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| NativeMeshUtil | | Class | com.jme3.bullet.util | JMonkeyEngine |
|
| PhysicsCharacter | | Class | com.jme3.bullet.objects | JMonkeyEngine |
|
| PhysicsCollisionEvent | A CollisionEvent stores all information about a collision in the PhysicsWorld. | Class | com.jme3.bullet.collision | JMonkeyEngine |
|
| PhysicsCollisionEventFactory | | Class | com.jme3.bullet.collision | JMonkeyEngine |
|
| PhysicsCollisionGroupListener | | Interface | com.jme3.bullet.collision | JMonkeyEngine |
|
| PhysicsCollisionListener | | Interface | com.jme3.bullet.collision | JMonkeyEngine |
|
| PhysicsCollisionObject | | Class | com.jme3.bullet.collision | JMonkeyEngine |
|
| PhysicsControl | | Interface | com.jme3.bullet.control | JMonkeyEngine |
|
| PhysicsGhostObject | GhostObject can keep track of all objects that are overlapping. | Class | com.jme3.bullet.objects | JMonkeyEngine |
|
| PhysicsJoint | | Class | com.jme3.bullet.joints | JMonkeyEngine |
|
| PhysicsRayTestResult | Contains the results of a PhysicsSpace rayTest bulletAppState. | Class | com.jme3.bullet.collision | JMonkeyEngine |
|
| PhysicsRigidBody | | Class | com.jme3.bullet.objects | JMonkeyEngine |
|
| PhysicsSpace | | Class | com.jme3.bullet | JMonkeyEngine |
|
| PhysicsSpace .BroadphaseType | | Class | com.jme3.bullet | JMonkeyEngine |
|
| PhysicsSweepTestResult | Contains the results of a PhysicsSpace rayTestConstructor SummaryPhysicsSweepTestResult() | Class | com.jme3.bullet.collision | JMonkeyEngine |
|
| PhysicsTickListener | | Interface | com.jme3.bullet | JMonkeyEngine |
|
| PhysicsVehicle | PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions From bullet manual: | Class | com.jme3.bullet.objects | JMonkeyEngine |
|
| PlaneCollisionShape | Fields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| Point2PointJoint | Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. | Class | com.jme3.bullet.joints | JMonkeyEngine |
|
| RagdollCollisionListener | | Interface | com.jme3.bullet.collision | JMonkeyEngine |
|
| RagdollPreset | | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine |
|
| RagdollUtils | | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine |
|
| RigidBodyControl | | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| RigidBodyMotionState | stores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspace | Class | com.jme3.bullet.objects.infos | JMonkeyEngine |
|
| RotationalLimitMotor | | Class | com.jme3.bullet.joints.motors | JMonkeyEngine |
|
| SimplexCollisionShape | A simple point, line, triangle or quad collisionShape based on one to four points-Fields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| SixDofJoint | This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). | Class | com.jme3.bullet.joints | JMonkeyEngine |
|
| SixDofSpringJoint | This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). | Class | com.jme3.bullet.joints | JMonkeyEngine |
|
| SliderJoint | The slider constraint allows the body to rotate around one axis and translate along this axis. | Class | com.jme3.bullet.joints | JMonkeyEngine |
|
| SphereCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
|
| TranslationalLimitMotor | | Class | com.jme3.bullet.joints.motors | JMonkeyEngine |
|
| VehicleControl | | Class | com.jme3.bullet.control | JMonkeyEngine |
|
| VehicleTuning | | Class | com.jme3.bullet.objects.infos | JMonkeyEngine |
|
| VehicleWheel | | Class | com.jme3.bullet.objects | JMonkeyEngine |