Name | Description | Type | Package | Framework |
AbstractPhysicsControl | AbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph. | Class | com.jme3.bullet.control | JMonkeyEngine |
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AbstractPhysicsDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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BetterCharacterControl | This is intended to be a replacement for the internal bullet character class. | Class | com.jme3.bullet.control | JMonkeyEngine |
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BoxCollisionShape | Basic box collision shapeFields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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BulletAppState | BulletAppState allows using bullet physics in an Application. | Class | com.jme3.bullet | JMonkeyEngine |
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BulletAppState .ThreadingType | | Class | com.jme3.bullet | JMonkeyEngine |
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BulletCharacterDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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BulletDebugAppState | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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BulletDebugAppState .DebugAppStateFilter | | Interface | com.jme3.bullet.debug | JMonkeyEngine |
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BulletGhostObjectDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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BulletJointDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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BulletRigidBodyDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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BulletVehicleDebugControl | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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CapsuleCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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CharacterControl | | Class | com.jme3.bullet.control | JMonkeyEngine |
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ChildCollisionShape | | Class | com.jme3.bullet.collision.shapes.infos | JMonkeyEngine |
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CollisionShape | This Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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CollisionShapeFactory | | Class | com.jme3.bullet.util | JMonkeyEngine |
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CompoundCollisionShape | A CompoundCollisionShape allows combining multiple base shapes to generate a more sophisticated shape. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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ConeCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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ConeJoint | To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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CylinderCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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DebugMeshCallback | | Class | com.jme3.bullet.util | JMonkeyEngine |
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DebugShapeFactory | | Class | com.jme3.bullet.util | JMonkeyEngine |
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DebugTools | | Class | com.jme3.bullet.debug | JMonkeyEngine |
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GhostControl | A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e. | Class | com.jme3.bullet.control | JMonkeyEngine |
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GImpactCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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HeightfieldCollisionShape | Uses Bullet Physics Heightfield terrain collision system. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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HingeJoint | Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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HullCollisionShape | Fields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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HumanoidRagdollPreset | Nested Class SummaryNested classes/interfaces inherited from class com. | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine |
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KinematicRagdollControl | This control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and a | Class | com.jme3.bullet.control | JMonkeyEngine |
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KinematicRagdollControl .Mode | | Class | com.jme3.bullet.control | JMonkeyEngine |
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MeshCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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NativeMeshUtil | | Class | com.jme3.bullet.util | JMonkeyEngine |
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PhysicsCharacter | | Class | com.jme3.bullet.objects | JMonkeyEngine |
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PhysicsCollisionEvent | A CollisionEvent stores all information about a collision in the PhysicsWorld. | Class | com.jme3.bullet.collision | JMonkeyEngine |
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PhysicsCollisionEventFactory | | Class | com.jme3.bullet.collision | JMonkeyEngine |
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PhysicsCollisionGroupListener | | Interface | com.jme3.bullet.collision | JMonkeyEngine |
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PhysicsCollisionListener | | Interface | com.jme3.bullet.collision | JMonkeyEngine |
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PhysicsCollisionObject | | Class | com.jme3.bullet.collision | JMonkeyEngine |
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PhysicsControl | | Interface | com.jme3.bullet.control | JMonkeyEngine |
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PhysicsGhostObject | GhostObject can keep track of all objects that are overlapping. | Class | com.jme3.bullet.objects | JMonkeyEngine |
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PhysicsJoint | | Class | com.jme3.bullet.joints | JMonkeyEngine |
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PhysicsRayTestResult | Contains the results of a PhysicsSpace rayTest bulletAppState. | Class | com.jme3.bullet.collision | JMonkeyEngine |
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PhysicsRigidBody | | Class | com.jme3.bullet.objects | JMonkeyEngine |
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PhysicsSpace | | Class | com.jme3.bullet | JMonkeyEngine |
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PhysicsSpace .BroadphaseType | | Class | com.jme3.bullet | JMonkeyEngine |
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PhysicsSweepTestResult | Contains the results of a PhysicsSpace rayTestConstructor SummaryPhysicsSweepTestResult() | Class | com.jme3.bullet.collision | JMonkeyEngine |
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PhysicsTickListener | | Interface | com.jme3.bullet | JMonkeyEngine |
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PhysicsVehicle | PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions From bullet manual: | Class | com.jme3.bullet.objects | JMonkeyEngine |
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PlaneCollisionShape | Fields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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Point2PointJoint | Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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RagdollCollisionListener | | Interface | com.jme3.bullet.collision | JMonkeyEngine |
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RagdollPreset | | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine |
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RagdollUtils | | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine |
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RigidBodyControl | | Class | com.jme3.bullet.control | JMonkeyEngine |
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RigidBodyMotionState | stores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspace | Class | com.jme3.bullet.objects.infos | JMonkeyEngine |
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RotationalLimitMotor | | Class | com.jme3.bullet.joints.motors | JMonkeyEngine |
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SimplexCollisionShape | A simple point, line, triangle or quad collisionShape based on one to four points-Fields inherited from class com. | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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SixDofJoint | This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). | Class | com.jme3.bullet.joints | JMonkeyEngine |
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SixDofSpringJoint | This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). | Class | com.jme3.bullet.joints | JMonkeyEngine |
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SliderJoint | The slider constraint allows the body to rotate around one axis and translate along this axis. | Class | com.jme3.bullet.joints | JMonkeyEngine |
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SphereCollisionShape | | Class | com.jme3.bullet.collision.shapes | JMonkeyEngine |
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TranslationalLimitMotor | | Class | com.jme3.bullet.joints.motors | JMonkeyEngine |
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VehicleControl | | Class | com.jme3.bullet.control | JMonkeyEngine |
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VehicleTuning | | Class | com.jme3.bullet.objects.infos | JMonkeyEngine |
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VehicleWheel | | Class | com.jme3.bullet.objects | JMonkeyEngine |