| Name | Description | Type | Package | Framework |
| AbstractPhysicsControl | AbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph. | Class | com.jme3.bullet.control | JMonkeyEngine |
| BetterCharacterControl | This is intended to be a replacement for the internal bullet character class. | Class | com.jme3.bullet.control | JMonkeyEngine |
| CharacterControl | Class | com.jme3.bullet.control | JMonkeyEngine | |
| GhostControl | A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e. | Class | com.jme3.bullet.control | JMonkeyEngine |
| HumanoidRagdollPreset | Nested Class SummaryNested classes/interfaces inherited from class com. | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine |
| KinematicRagdollControl | This control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and a | Class | com.jme3.bullet.control | JMonkeyEngine |
| KinematicRagdollControl .Mode | Class | com.jme3.bullet.control | JMonkeyEngine | |
| PhysicsControl | Interface | com.jme3.bullet.control | JMonkeyEngine | |
| RagdollPreset | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine | |
| RagdollUtils | Class | com.jme3.bullet.control.ragdoll | JMonkeyEngine | |
| RigidBodyControl | Class | com.jme3.bullet.control | JMonkeyEngine | |
| VehicleControl | Class | com.jme3.bullet.control | JMonkeyEngine | |