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#Com.jme3.bullet.control Classes and Interfaces - 12 results found.
NameDescriptionTypePackageFramework
AbstractPhysicsControlAbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph.Classcom.jme3.bullet.controlJMonkeyEngine
BetterCharacterControlThis is intended to be a replacement for the internal bullet character class.Classcom.jme3.bullet.controlJMonkeyEngine
CharacterControlClasscom.jme3.bullet.controlJMonkeyEngine
GhostControlA GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.Classcom.jme3.bullet.controlJMonkeyEngine
HumanoidRagdollPresetNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.bullet.control.ragdollJMonkeyEngine
KinematicRagdollControlThis control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and aClasscom.jme3.bullet.controlJMonkeyEngine
KinematicRagdollControl .ModeClasscom.jme3.bullet.controlJMonkeyEngine
PhysicsControlInterfacecom.jme3.bullet.controlJMonkeyEngine
RagdollPresetClasscom.jme3.bullet.control.ragdollJMonkeyEngine
RagdollUtilsClasscom.jme3.bullet.control.ragdollJMonkeyEngine
RigidBodyControlClasscom.jme3.bullet.controlJMonkeyEngine
VehicleControlClasscom.jme3.bullet.controlJMonkeyEngine