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#Com.jme3.bullet.joints Classes and Interfaces - 9 results found.
NameDescriptionTypePackageFramework
ConeJoint To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.Classcom.jme3.bullet.jointsJMonkeyEngine
HingeJoint Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.Classcom.jme3.bullet.jointsJMonkeyEngine
PhysicsJointClasscom.jme3.bullet.jointsJMonkeyEngine
Point2PointJoint Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.Classcom.jme3.bullet.jointsJMonkeyEngine
RotationalLimitMotorClasscom.jme3.bullet.joints.motorsJMonkeyEngine
SixDofJoint This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).Classcom.jme3.bullet.jointsJMonkeyEngine
SixDofSpringJoint This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).Classcom.jme3.bullet.jointsJMonkeyEngine
SliderJoint The slider constraint allows the body to rotate around one axis and translate along this axis.Classcom.jme3.bullet.jointsJMonkeyEngine
TranslationalLimitMotorClasscom.jme3.bullet.joints.motorsJMonkeyEngine