| Name | Description | Type | Package | Framework |
| RigidBodyMotionState | stores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspace | Class | com.jme3.bullet.objects.infos | JMonkeyEngine |
| VehicleTuning | Class | com.jme3.bullet.objects.infos | JMonkeyEngine | |