| Name | Description | Type | Package | Framework |
| AbstractCinematicEvent | This calls contains basic behavior of a cinematic event every cinematic event must extend this class | Class | com.jme3.cinematic.events | JMonkeyEngine |
| AnimationEvent | An event based on an animation of a model. | Class | com.jme3.cinematic.events | JMonkeyEngine |
| AnimationTrack | Fields inherited from class com. | Class | com.jme3.cinematic.events | JMonkeyEngine |
| Cinematic | An appstate for composing and playing cut scenes in a game. | Class | com.jme3.cinematic | JMonkeyEngine |
| CinematicEvent | Interface | com.jme3.cinematic.events | JMonkeyEngine | |
| CinematicEventListener | Interface | com.jme3.cinematic.events | JMonkeyEngine | |
| GuiEvent | Class | com.jme3.cinematic.events | JMonkeyEngine | |
| GuiTrack | Class | com.jme3.cinematic.events | JMonkeyEngine | |
| KeyFrame | Class | com.jme3.cinematic | JMonkeyEngine | |
| MotionEvent | A MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path You must first create a MotionPath and then create a MotionTrack to associate a spatial and the path. | Class | com.jme3.cinematic.events | JMonkeyEngine |
| MotionEvent .Direction | Class | com.jme3.cinematic.events | JMonkeyEngine | |
| MotionPath | Motion path is used to create a path between way points. | Class | com.jme3.cinematic | JMonkeyEngine |
| MotionPathListener | Interface | com.jme3.cinematic | JMonkeyEngine | |
| MotionTrack | Nested Class SummaryNested classes/interfaces inherited from class com. | Class | com.jme3.cinematic.events | JMonkeyEngine |
| PlayState | enum PlayStateextends java. | Class | com.jme3.cinematic | JMonkeyEngine |
| SoundEvent | A sound track to be played in a cinematic. | Class | com.jme3.cinematic.events | JMonkeyEngine |
| SoundTrack | A sound track to be played in a cinematic. | Class | com.jme3.cinematic.events | JMonkeyEngine |
| TimeLine | Class | com.jme3.cinematic | JMonkeyEngine | |