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#Com.jme3.post Classes and Interfaces - 21 results found.
NameDescriptionTypePackageFramework
BloomFilterBloomFilter is used to make objects in the scene have a glow effect.Classcom.jme3.post.filtersJMonkeyEngine
BloomFilter .GlowModeClasscom.jme3.post.filtersJMonkeyEngine
CartoonEdgeFilterApplies a cartoon-style edge detection filter to all objects in the scene.Classcom.jme3.post.filtersJMonkeyEngine
ColorOverlayFilterClasscom.jme3.post.filtersJMonkeyEngine
ComposeFilterThis filter compose a texture with the viewport texture.Classcom.jme3.post.filtersJMonkeyEngine
CrossHatchFilterA Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen.Classcom.jme3.post.filtersJMonkeyEngine
DepthOfFieldFilterA post-processing filter that performs a depth range blur using a scaled convolution filter.Classcom.jme3.post.filtersJMonkeyEngine
FadeFilterFade Filter allows you to make an animated fade effect on a scene.Classcom.jme3.post.filtersJMonkeyEngine
FilterFilters are 2D effects applied to the rendered scene.Classcom.jme3.postJMonkeyEngine
FilterPostProcessorA FilterPostProcessor is a processor that can apply several Filters to a rendered scene It manages a list of filters that will be applied in the order in which they've been added to the listClasscom.jme3.postJMonkeyEngine
FogFilterClasscom.jme3.post.filtersJMonkeyEngine
FXAAFilterhttp://www.Classcom.jme3.post.filtersJMonkeyEngine
GammaCorrectionFilterNested Class SummaryNested classes/interfaces inherited from class com.Classcom.jme3.post.filtersJMonkeyEngine
HDRRendererClasscom.jme3.postJMonkeyEngine
LightScatteringFilterLightScattering filters creates rays comming from a light sources This is often reffered as god rays.Classcom.jme3.post.filtersJMonkeyEngine
PosterizationFilterA Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.Classcom.jme3.post.filtersJMonkeyEngine
PreDepthProcessorClasscom.jme3.postJMonkeyEngine
RadialBlurFilterClasscom.jme3.post.filtersJMonkeyEngine
SceneProcessorScene processors are used to compute/render things before and after the classic render of the scene.Interfacecom.jme3.postJMonkeyEngine
SSAOFilterSSAO stands for screen space ambient occlusion It's a technique that fake ambient lighting by computing shadows that near by objects would casts on each others Classcom.jme3.post.ssaoJMonkeyEngine
TranslucentBucketFilterA filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessorClasscom.jme3.post.filtersJMonkeyEngine