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#Com.jme3.renderer Classes and Interfaces - 28 results found.
Name | Description | Type | Package | Framework |
Android22Workaround | | Class | com.jme3.renderer.android | JMonkeyEngine |
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AndroidGLSurfaceView | | Class | com.jme3.renderer.android | JMonkeyEngine |
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Camera | Camera is a standalone, purely mathematical class for doing camera-related computations. | Class | com.jme3.renderer | JMonkeyEngine |
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Camera .FrustumIntersect | The FrustumIntersect enum is returned as a result of a culling check operation, | Class | com.jme3.renderer | JMonkeyEngine |
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Caps | enum Capsextends java. | Class | com.jme3.renderer | JMonkeyEngine |
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GeometryComparator | GeometryComparator is a special version of Comparator that is used to sort geometries for rendering in the RenderQueue. | Interface | com.jme3.renderer.queue | JMonkeyEngine |
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GeometryList | | Class | com.jme3.renderer.queue | JMonkeyEngine |
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GL1Renderer | Renderer sub-interface that is used for non-shader based renderers. | Interface | com.jme3.renderer | JMonkeyEngine |
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GuiComparator | GuiComparator sorts geometries back-to-front based on their Z position. | Class | com.jme3.renderer.queue | JMonkeyEngine |
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IDList | A specialized data-structure used to optimize state changes of "slot"Constructor SummaryIDList() | Class | com.jme3.renderer | JMonkeyEngine |
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LwjglGL1Renderer | | Class | com.jme3.renderer.lwjgl | JMonkeyEngine |
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LwjglRenderer | | Class | com.jme3.renderer.lwjgl | JMonkeyEngine |
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NullComparator | NullComparator does not sort geometries. | Class | com.jme3.renderer.queue | JMonkeyEngine |
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OGLESShaderRenderer | | Class | com.jme3.renderer.android | JMonkeyEngine |
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OpaqueComparator | | Class | com.jme3.renderer.queue | JMonkeyEngine |
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RenderContext | Represents the current state of the graphics library. | Class | com.jme3.renderer | JMonkeyEngine |
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Renderer | The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware. | Interface | com.jme3.renderer | JMonkeyEngine |
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RendererException | RendererException is raised when a renderer encounters a fatal rendering error. | Class | com.jme3.renderer | JMonkeyEngine |
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RendererUtil | Utility class used by the renderer and sister classes. | Class | com.jme3.renderer.android | JMonkeyEngine |
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RenderManager | RenderManager is a high-level rendering interface that is above the Renderer implementation. | Class | com.jme3.renderer | JMonkeyEngine |
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RenderQueue | RenderQueue is used to queue up and sort geometries for rendering. | Class | com.jme3.renderer.queue | JMonkeyEngine |
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RenderQueue .Bucket | The render queue Bucket specifies the bucket to which the spatial will be placed when rendered. | Class | com.jme3.renderer.queue | JMonkeyEngine |
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RenderQueue .ShadowMode | ShadowMode is a marker used to specify how shadow effects should treat the spatial. | Class | com.jme3.renderer.queue | JMonkeyEngine |
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Statistics | The statistics class allows tracking of real-time rendering statistics. | Class | com.jme3.renderer | JMonkeyEngine |
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TextureUtil | | Class | com.jme3.renderer.android | JMonkeyEngine |
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TextureUtil .AndroidGLImageFormat | Constructor SummaryTextureUtil. | Class | com.jme3.renderer.android | JMonkeyEngine |
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TransparentComparator | | Class | com.jme3.renderer.queue | JMonkeyEngine |
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ViewPort | A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered. | Class | com.jme3.renderer | JMonkeyEngine |