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#Com.jme3.scene.control Classes and Interfaces - 11 results found.
Name | Description | Type | Package | Framework |
AbstractControl | An abstract implementation of the Control interface. | Class | com.jme3.scene.control | JMonkeyEngine |
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AreaUtils | AreaUtils is used to calculate the area of various objects, such as bounding volumes. | Class | com.jme3.scene.control | JMonkeyEngine |
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BillboardControl | | Class | com.jme3.scene.control | JMonkeyEngine |
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BillboardControl .Alignment | Determines how the billboard is aligned to the screen/camera. | Class | com.jme3.scene.control | JMonkeyEngine |
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CameraControl | This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) | Class | com.jme3.scene.control | JMonkeyEngine |
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CameraControl .ControlDirection | | Class | com.jme3.scene.control | JMonkeyEngine |
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Control | An interface for scene-graph controls. | Interface | com.jme3.scene.control | JMonkeyEngine |
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LightControl | This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) | Class | com.jme3.scene.control | JMonkeyEngine |
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LightControl .ControlDirection | | Class | com.jme3.scene.control | JMonkeyEngine |
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LodControl | Determines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up. | Class | com.jme3.scene.control | JMonkeyEngine |
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UpdateControl | Allows for enqueueing tasks onto the update loop / rendering thread. | Class | com.jme3.scene.control | JMonkeyEngine |