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#Com.jme3.scene.mesh Classes and Interfaces - 8 results found.
NameDescriptionTypePackageFramework
IndexBufferIndexBuffer is an abstraction for integer index buffers, it is used to retrieve indices without knowing in which format they Classcom.jme3.scene.meshJMonkeyEngine
IndexByteBufferIndexBuffer implementation for ByteBuffers.Classcom.jme3.scene.meshJMonkeyEngine
IndexIntBufferIndexBuffer implementation for IntBuffers.Classcom.jme3.scene.meshJMonkeyEngine
IndexShortBufferIndexBuffer implementation for ShortBuffers.Classcom.jme3.scene.meshJMonkeyEngine
MeshMesh is used to store rendering data.Classcom.jme3.sceneJMonkeyEngine
Mesh .ModeThe mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.Classcom.jme3.sceneJMonkeyEngine
VirtualIndexBufferIndexBuffer implementation that generates vertex indices sequentially based on a specific Mesh Mesh.Classcom.jme3.scene.meshJMonkeyEngine
WrappedIndexBufferWrappedIndexBuffer converts vertex indices from a non list based mesh mode such as Mesh.Classcom.jme3.scene.meshJMonkeyEngine