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#Com.jme3.shader Classes and Interfaces - 20 results found.
Name | Description | Type | Package | Framework |
Attribute | An attribute is a shader variable mapping to a VertexBuffer dataFields inherited from class com. | Class | com.jme3.shader | JMonkeyEngine |
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DefineList | | Class | com.jme3.shader | JMonkeyEngine |
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Glsl100ShaderGenerator | This shader Generator can generate Vertex and Fragment shaders from shadernodes for GLSL 1. | Class | com.jme3.shader | JMonkeyEngine |
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Glsl150ShaderGenerator | This shader Generator can generate Vertex and Fragment shaders from ShaderNodes for GLSL 1. | Class | com.jme3.shader | JMonkeyEngine |
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GLSLLoader | GLSL File parser that supports #import pre-processor statementConstructor SummaryGLSLLoader() | Class | com.jme3.shader.plugins | JMonkeyEngine |
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Shader | | Class | com.jme3.shader | JMonkeyEngine |
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Shader .ShaderSource | Shader source describes a shader object in OpenGL. | Class | com.jme3.shader | JMonkeyEngine |
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Shader .ShaderType | Type of shader. | Class | com.jme3.shader | JMonkeyEngine |
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ShaderGenerator | This class is the base for a shader generator using the ShaderNodes system, it contains basis mechnaism of generation, but no actual generation code. | Class | com.jme3.shader | JMonkeyEngine |
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ShaderKey | | Class | com.jme3.shader | JMonkeyEngine |
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ShaderNode | A ShaderNode is the unit brick part of a shader program. | Class | com.jme3.shader | JMonkeyEngine |
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ShaderNodeDefinition | Shader node definition structure meant for holding loaded datat from a material definition j3md file | Class | com.jme3.shader | JMonkeyEngine |
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ShaderNodeVariable | A shader node variableConstructor SummaryShaderNodeVariable(java. | Class | com.jme3.shader | JMonkeyEngine |
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ShaderUtils | | Class | com.jme3.shader | JMonkeyEngine |
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ShaderVariable | | Class | com.jme3.shader | JMonkeyEngine |
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Uniform | | Class | com.jme3.shader | JMonkeyEngine |
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UniformBinding | enum UniformBindingextends java. | Class | com.jme3.shader | JMonkeyEngine |
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UniformBindingManager | UniformBindingManager helps RenderManager to manage The updateUniformBindings(java. | Class | com.jme3.shader | JMonkeyEngine |
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VariableMapping | represents a mapping between 2 ShaderNodeVariablesConstructor SummaryVariableMapping() | Class | com.jme3.shader | JMonkeyEngine |
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VarType | enum VarTypeextends java. | Class | com.jme3.shader | JMonkeyEngine |