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#Com.jme3.shadow Classes and Interfaces - 17 results found.
Name | Description | Type | Package | Framework |
AbstractShadowFilter | | Class | com.jme3.shadow | JMonkeyEngine |
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AbstractShadowRenderer | | Class | com.jme3.shadow | JMonkeyEngine |
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BasicShadowRenderer | BasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged. | Class | com.jme3.shadow | JMonkeyEngine |
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CompareMode | enum CompareModeextends java. | Class | com.jme3.shadow | JMonkeyEngine |
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DirectionalLightShadowFilter | This Filter does basically the same as a DirectionalLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a | Class | com.jme3.shadow | JMonkeyEngine |
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DirectionalLightShadowRenderer | DirectionalLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute | Class | com.jme3.shadow | JMonkeyEngine |
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EdgeFilteringMode | enum EdgeFilteringModeextends java. | Class | com.jme3.shadow | JMonkeyEngine |
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PointLightShadowFilter | This Filter does basically the same as a PointLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry | Class | com.jme3.shadow | JMonkeyEngine |
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PointLightShadowRenderer | | Class | com.jme3.shadow | JMonkeyEngine |
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PssmShadowFilter | This Filter does basically the same as a PssmShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry pass. | Class | com.jme3.shadow | JMonkeyEngine |
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PssmShadowRenderer | PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadow map for each | Class | com.jme3.shadow | JMonkeyEngine |
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PssmShadowRenderer .CompareMode | | Class | com.jme3.shadow | JMonkeyEngine |
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PssmShadowRenderer .FilterMode | | Class | com.jme3.shadow | JMonkeyEngine |
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PssmShadowUtil | Includes various useful shadow mapping functions. | Class | com.jme3.shadow | JMonkeyEngine |
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ShadowUtil | Includes various useful shadow mapping functions. | Class | com.jme3.shadow | JMonkeyEngine |
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SpotLightShadowFilter | This Filter does basically the same as a SpotLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry | Class | com.jme3.shadow | JMonkeyEngine |
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SpotLightShadowRenderer | SpotLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadow | Class | com.jme3.shadow | JMonkeyEngine |