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#Com.jme3.shadow Classes and Interfaces - 17 results found.
NameDescriptionTypePackageFramework
AbstractShadowFilterClasscom.jme3.shadowJMonkeyEngine
AbstractShadowRendererClasscom.jme3.shadowJMonkeyEngine
BasicShadowRendererBasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged.Classcom.jme3.shadowJMonkeyEngine
CompareModeenum CompareModeextends java.Classcom.jme3.shadowJMonkeyEngine
DirectionalLightShadowFilterThis Filter does basically the same as a DirectionalLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of aClasscom.jme3.shadowJMonkeyEngine
DirectionalLightShadowRendererDirectionalLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and computeClasscom.jme3.shadowJMonkeyEngine
EdgeFilteringModeenum EdgeFilteringModeextends java.Classcom.jme3.shadowJMonkeyEngine
PointLightShadowFilterThis Filter does basically the same as a PointLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometryClasscom.jme3.shadowJMonkeyEngine
PointLightShadowRendererClasscom.jme3.shadowJMonkeyEngine
PssmShadowFilterThis Filter does basically the same as a PssmShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry pass.Classcom.jme3.shadowJMonkeyEngine
PssmShadowRendererPssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadow map for eachClasscom.jme3.shadowJMonkeyEngine
PssmShadowRenderer .CompareModeClasscom.jme3.shadowJMonkeyEngine
PssmShadowRenderer .FilterModeClasscom.jme3.shadowJMonkeyEngine
PssmShadowUtilIncludes various useful shadow mapping functions.Classcom.jme3.shadowJMonkeyEngine
ShadowUtilIncludes various useful shadow mapping functions.Classcom.jme3.shadowJMonkeyEngine
SpotLightShadowFilterThis Filter does basically the same as a SpotLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometryClasscom.jme3.shadowJMonkeyEngine
SpotLightShadowRendererSpotLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadowClasscom.jme3.shadowJMonkeyEngine