Search Java Classes and Packages

Search Java Frameworks and Libraries

255581 classes and counting ...
Search Tips Index Status



#Com.jme3.terrain Classes and Interfaces - 67 results found.
NameDescriptionTypePackageFramework
AbstractFilterClasscom.jme3.terrain.noise.filterJMonkeyEngine
AbstractHeightMapAbstractHeightMap provides a base implementation of height data for terrain rendering.Classcom.jme3.terrain.heightmapJMonkeyEngine
AssetTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
BasisInterface for - basically 3D - noise generation algorithms, based on the book: Texturing & Modeling - A Procedural ApproachInterfacecom.jme3.terrain.noiseJMonkeyEngine
BresenhamTerrainPickerIt basically works by casting a pick ray against the bounding volumes of the TerrainQuad and its children, gatheringClasscom.jme3.terrain.geomipmap.pickingJMonkeyEngine
BresenhamYUpGridTracerWorks on the XZ plane, with positive Y as up.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEngine
BresenhamYUpGridTracer .DirectionClasscom.jme3.terrain.geomipmap.pickingJMonkeyEngine
CatRom2Classcom.jme3.terrain.noise.modulatorJMonkeyEngine
ColorHelper class for working with colors and gradientsConstructor SummaryColor()Classcom.jme3.terrain.noiseJMonkeyEngine
CombinerHeightMapCombinerHeightMap generates a new height map based on two provided height maps.Classcom.jme3.terrain.heightmapJMonkeyEngine
DistanceLodCalculatorCalculates the LOD of the terrain based on its distance from the cameras.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
EntropyComputeUtilClasscom.jme3.terrain.geomipmap.lodcalc.utilJMonkeyEngine
FaultHeightMapCreates an heightmap based on the fault algorithm.Classcom.jme3.terrain.heightmapJMonkeyEngine
FilterInterfacecom.jme3.terrain.noiseJMonkeyEngine
FilteredBasisFields inherited from class com.Classcom.jme3.terrain.noise.basisJMonkeyEngine
FluidSimHeightMapFluidSimHeightMap generates a height map based using some sort of fluid simulation.Classcom.jme3.terrain.heightmapJMonkeyEngine
FractalInterface for a general fractal basis.Interfacecom.jme3.terrain.noise.fractalJMonkeyEngine
FractalSumFractalSum is the simplest form of fractal functions summing up a few octaves of the noise value with an ever decreasing (0 < roughness < 1) amplitudeClasscom.jme3.terrain.noise.fractalJMonkeyEngine
FractalTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
GeoMapConstructs heightfields to be used in Terrain.Classcom.jme3.terrainJMonkeyEngine
HeightMapInterfacecom.jme3.terrain.heightmapJMonkeyEngine
HeightMapGridInterfacecom.jme3.terrain.heightmapJMonkeyEngine
HillHeightMapHillHeightMap generates a height map base on the Hill Algorithm.Classcom.jme3.terrain.heightmapJMonkeyEngine
HydraulicErodeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
ImageBasedHeightMapImageBasedHeightMap is a height map created from the grayscale conversion of an image.Classcom.jme3.terrain.heightmapJMonkeyEngine
ImageBasedHeightMapGridLoads Terrain grid tiles with image heightmaps.Classcom.jme3.terrain.heightmapJMonkeyEngine
ImageHeiInterfacecom.jme3.terrain.heightmapJMonkeyEngine
ImageTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
ImprovedNoisePerlin's default implementation of Improved Perlin Noise designed to work with Noise baseClasscom.jme3.terrain.noise.basisJMonkeyEngine
IterativeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
LodCalculatorCalculate the Level of Detail of a terrain patch based on the cameras, or other locations.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodCalculatorFactoryCreates LOD Calculator objects for the terrain patches.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodDistanceCalculatorFactoryClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LODGeomapProduces the mesh for the TerrainPatch.Classcom.jme3.terrain.geomipmapJMonkeyEngine
LodPerspectiveCalculatorFactoryTODO: Make it work with multiple cameras TODO: Fix the cracks when the lod differences are greater than 1Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodThresholdCalculates the LOD value based on where the camera is.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LRUCacheAn LRU cache, based on LinkedHashMap.Classcom.jme3.terrain.geomipmapJMonkeyEngine
MidpointDisplacementHeightMapMidpointDisplacementHeightMap generates an heightmap based on the midpoint displacement algorithm.Classcom.jme3.terrain.heightmapJMonkeyEngine
ModulatorInterfacecom.jme3.terrain.noise.modulatorJMonkeyEngine
MultiTerrainLodControlAn extension of the TerrainLodControl that handles multiple terrains at once.Classcom.jme3.terrain.geomipmapJMonkeyEngine
NamerInterfacecom.jme3.terrain.heightmapJMonkeyEngine
NeighbourFinderUsed for TerrainQuad to find neighbours that are not part of the same quad tree.Interfacecom.jme3.terrain.geomipmapJMonkeyEngine
NoiseClasscom.jme3.terrain.noise.basisJMonkeyEngine
NoiseAggregatorA simple aggregator basis.Classcom.jme3.terrain.noise.basisJMonkeyEngine
NoiseModulatorInterfacecom.jme3.terrain.noise.modulatorJMonkeyEngine
NormalRecalcControlHandles the normal vector updates when the terrain changes heights.Classcom.jme3.terrain.geomipmapJMonkeyEngine
OptimizedErodeFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
ParticleDepositionHeightMapParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper fromClasscom.jme3.terrain.heightmapJMonkeyEngine
PerspectiveLodCalculatorClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
PerturbFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
ProgressMonitorMonitor the progress of an expensive terrain operation.Interfacecom.jme3.terrainJMonkeyEngine
RawHeightMapRawHeightMap creates a height map from a RAW image file.Classcom.jme3.terrain.heightmapJMonkeyEngine
ShaderUtilsHelper class containing useful functions explained in the book: Texturing & Modeling - A Procedural ApproachClasscom.jme3.terrain.noiseJMonkeyEngine
SimpleLodThresholdJust multiplies the terrain patch size by 2.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
SmoothFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
TerrainTerrain can be one or many meshes comprising of a, probably large, piece of land.Interfacecom.jme3.terrainJMonkeyEngine
TerrainGrid TerrainGrid itself is an actual TerrainQuad.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridListenerNotifies the user of grid change events, such as moving to new grid cells.Interfacecom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridLodControlUpdates grid offsets and cell positions.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridTileLoaderInterfacecom.jme3.terrain.geomipmapJMonkeyEngine
TerrainLodControlTells the terrain to update its Level of Detail.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainPatchA terrain patch is a leaf in the terrain quad tree.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainPickDataPick result on a terrain patch with the intersection on the bounding box of that terrain patch.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEngine
TerrainPickerPick the location on the terrain from a given ray.Interfacecom.jme3.terrain.geomipmap.pickingJMonkeyEngine
TerrainQuad TerrainQuad is a heightfield-based terrain system.Classcom.jme3.terrain.geomipmapJMonkeyEngine
ThermalErodeFilterFields inherited from class com.Classcom.jme3.terrain.noise.filterJMonkeyEngine
UpdatedTerrainPatchStores a terrain patch's details so the LOD background thread can update the actual terrain patch back on the ogl thread.Classcom.jme3.terrain.geomipmapJMonkeyEngine