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#Com.jme3.terrain.geomipmap Classes and Interfaces - 30 results found.
NameDescriptionTypePackageFramework
AssetTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
BresenhamTerrainPickerIt basically works by casting a pick ray against the bounding volumes of the TerrainQuad and its children, gatheringClasscom.jme3.terrain.geomipmap.pickingJMonkeyEngine
BresenhamYUpGridTracerWorks on the XZ plane, with positive Y as up.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEngine
BresenhamYUpGridTracer .DirectionClasscom.jme3.terrain.geomipmap.pickingJMonkeyEngine
DistanceLodCalculatorCalculates the LOD of the terrain based on its distance from the cameras.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
EntropyComputeUtilClasscom.jme3.terrain.geomipmap.lodcalc.utilJMonkeyEngine
FractalTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
ImageTileLoaderClasscom.jme3.terrain.geomipmap.gridJMonkeyEngine
LodCalculatorCalculate the Level of Detail of a terrain patch based on the cameras, or other locations.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodCalculatorFactoryCreates LOD Calculator objects for the terrain patches.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodDistanceCalculatorFactoryClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LODGeomapProduces the mesh for the TerrainPatch.Classcom.jme3.terrain.geomipmapJMonkeyEngine
LodPerspectiveCalculatorFactoryTODO: Make it work with multiple cameras TODO: Fix the cracks when the lod differences are greater than 1Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LodThresholdCalculates the LOD value based on where the camera is.Interfacecom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
LRUCacheAn LRU cache, based on LinkedHashMap.Classcom.jme3.terrain.geomipmapJMonkeyEngine
MultiTerrainLodControlAn extension of the TerrainLodControl that handles multiple terrains at once.Classcom.jme3.terrain.geomipmapJMonkeyEngine
NeighbourFinderUsed for TerrainQuad to find neighbours that are not part of the same quad tree.Interfacecom.jme3.terrain.geomipmapJMonkeyEngine
NormalRecalcControlHandles the normal vector updates when the terrain changes heights.Classcom.jme3.terrain.geomipmapJMonkeyEngine
PerspectiveLodCalculatorClasscom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
SimpleLodThresholdJust multiplies the terrain patch size by 2.Classcom.jme3.terrain.geomipmap.lodcalcJMonkeyEngine
TerrainGrid TerrainGrid itself is an actual TerrainQuad.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridListenerNotifies the user of grid change events, such as moving to new grid cells.Interfacecom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridLodControlUpdates grid offsets and cell positions.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainGridTileLoaderInterfacecom.jme3.terrain.geomipmapJMonkeyEngine
TerrainLodControlTells the terrain to update its Level of Detail.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainPatchA terrain patch is a leaf in the terrain quad tree.Classcom.jme3.terrain.geomipmapJMonkeyEngine
TerrainPickDataPick result on a terrain patch with the intersection on the bounding box of that terrain patch.Classcom.jme3.terrain.geomipmap.pickingJMonkeyEngine
TerrainPickerPick the location on the terrain from a given ray.Interfacecom.jme3.terrain.geomipmap.pickingJMonkeyEngine
TerrainQuad TerrainQuad is a heightfield-based terrain system.Classcom.jme3.terrain.geomipmapJMonkeyEngine
UpdatedTerrainPatchStores a terrain patch's details so the LOD background thread can update the actual terrain patch back on the ogl thread.Classcom.jme3.terrain.geomipmapJMonkeyEngine