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#Com.jogamp.opengl Classes and Interfaces - 235 results found.
NameDescriptionTypePackageFramework
AABBoxAxis Aligned Bounding Box.Classcom.jogamp.opengl.math.geomJogAmp
Animator An Animator can be attached to one or more GLAutoDrawables to drive their display() methods in a loop.Classcom.jogamp.opengl.utilJogAmp
AnimatorBaseBase implementation of GLAnimatorControl The change synchronization is done via synchronized blocks on the AnimatorBase instance.Classcom.jogamp.opengl.utilJogAmp
AnimatorBase .AnimatorImplInterfacecom.jogamp.opengl.util.AnimatorBaseJogAmp
AnimatorBase .UncaughtAnimatorExceptionClasscom.jogamp.opengl.util.AnimatorBaseJogAmp
AudioSinkInterfacecom.jogamp.opengl.util.avJogAmp
AudioSink .AudioDataFrameClasscom.jogamp.opengl.util.av.AudioSinkJogAmp
AudioSink .AudioFormatSpecifies the linear audio PCM format.Classcom.jogamp.opengl.util.av.AudioSinkJogAmp
AudioSink .AudioFrameClasscom.jogamp.opengl.util.av.AudioSinkJogAmp
AudioSinkFactoryClasscom.jogamp.opengl.util.avJogAmp
AWTGLAutoDrawableInterfacecom.jogamp.opengl.awtJogAmp
AWTGLPixelBufferAWT GLPixelBuffer backed by an BufferedImage of type BufferedImage.Classcom.jogamp.opengl.util.awtJogAmp
AWTGLPixelBuffer .AWTGLPixelBufferProviderProvider for AWTGLPixelBuffer instances.Classcom.jogamp.opengl.util.awt.AWTGLPixelBufferJogAmp
AWTGLPixelBuffer .SingleAWTGLPixelBufferProviderProvider for singleton AWTGLPixelBuffer instances.Classcom.jogamp.opengl.util.awt.AWTGLPixelBufferJogAmp
AWTGLReadBufferUtilGLReadBufferUtil specialization allowing to read out a frambuffer to an AWT BufferedImageClasscom.jogamp.opengl.util.awtJogAmp
AWTTextureDataClasscom.jogamp.opengl.util.texture.awtJogAmp
AWTTextureIOClasscom.jogamp.opengl.util.texture.awtJogAmp
BackingStoreManagerThis interface must be implemented by the end user and is called in response to events like addition of rectangles into theInterfacecom.jogamp.opengl.util.packrectJogAmp
Binary16 Functions to convert values to/from the binary16 format specified in IEEE 754 2008.Classcom.jogamp.opengl.mathJogAmp
Binary32Functions for interrogating binary32 (float) values.Classcom.jogamp.opengl.mathJogAmp
Binary64Functions for interrogating binary64 (double) values.Classcom.jogamp.opengl.mathJogAmp
CGannotationClasscom.jogamp.opengl.cgJogAmp
CGcontextClasscom.jogamp.opengl.cgJogAmp
CgDynamicLibraryBundleInfoClasscom.jogamp.opengl.cgJogAmp
CGeffectClasscom.jogamp.opengl.cgJogAmp
CgExceptionA generic exception for errors that occur throughout the NVidia Cg binding, as a substitute for RuntimeException.Classcom.jogamp.opengl.cgJogAmp
CgGLClasscom.jogamp.opengl.cgJogAmp
CGparameterClasscom.jogamp.opengl.cgJogAmp
CGpassClasscom.jogamp.opengl.cgJogAmp
CgProcAddressTableThis table is a cache of pointers to the dynamically-linkable C library.Classcom.jogamp.opengl.cgJogAmp
CGprogramClasscom.jogamp.opengl.cgJogAmp
CGstateClasscom.jogamp.opengl.cgJogAmp
CGstateassignmentClasscom.jogamp.opengl.cgJogAmp
CGtechniqueClasscom.jogamp.opengl.cgJogAmp
CompileShaderPrecompiles a shader into a vendor binary format.Classcom.jogamp.opengl.util.glsl.sdkJogAmp
CompileShaderNVidiaPrecompiles a shader into NVidia binary format.Classcom.jogamp.opengl.util.glsl.sdkJogAmp
ComponentEventsFactors out the listener manipulation for the events supported by all of the GLDrawable implementations.Interfacecom.jogamp.opengl.awtJogAmp
CustomGLEventListener supporting more fine grained control over the implementation.Interfacecom.jogamp.opengl.utilJogAmp
DDSImageA reader and writer for DirectDraw Surface (.Classcom.jogamp.opengl.util.texture.spiJogAmp
DDSImage .ImageInfoSimple class describing images and data; does not encapsulate image format information.Classcom.jogamp.opengl.util.texture.spi.DDSImageJogAmp
DebugGL2 Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DebugGL3 Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DebugGL3bc Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DebugGL4 Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DebugGL4bc Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DebugGLES1 Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DebugGLES2 Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DebugGLES3 Composable pipeline which wraps an underlying GL implementation, providing error checking after each OpenGL method call.Classcom.jogamp.openglJogAmp
DefaultGLCapabilitiesChooser The default implementation of the GLCapabilitiesChooser interface, which provides consistent visual selection behavior across platforms.Classcom.jogamp.openglJogAmp
EGLClasscom.jogamp.opengl.eglJogAmp
EGLClientPixmapHIClasscom.jogamp.opengl.eglJogAmp
EGLExtInterfacecom.jogamp.opengl.eglJogAmp
EyeParameterConstant single eye parameter of the viewer, relative to its ViewerPose.Classcom.jogamp.opengl.util.stereoJogAmp
FBObjectCore utility class simplifying usage of framebuffer objects (FBO) with all GLProfiles.Classcom.jogamp.openglJogAmp
FBObject .AttachmentClasscom.jogamp.opengl.FBObjectJogAmp
FBObject .Attachment .TypeClasscom.jogamp.opengl.FBObject.AttachmentJogAmp
FBObject .ColorAttachmentClasscom.jogamp.opengl.FBObjectJogAmp
FBObject .ColorbufferGeneric color buffer FBO attachment, either of type FBObject.Interfacecom.jogamp.opengl.FBObjectJogAmp
FBObject .RenderAttachmentOther renderbuffer attachment which maybe a colorbuffer, depth or stencil.Classcom.jogamp.opengl.FBObjectJogAmp
FBObject .TextureAttachmentClasscom.jogamp.opengl.FBObjectJogAmp
FixedFuncUtilTool to pipeline GL2ES2 into a fixed function emulation implementing GL2ES1.Classcom.jogamp.opengl.util.glsl.fixedfuncJogAmp
FixedPointClasscom.jogamp.opengl.mathJogAmp
FloatUtilBasic Float math utility functions.Classcom.jogamp.opengl.mathJogAmp
FovHVHalvesHorizontal and vertical field of view (FOV) halves, allowing a non-centered projection.Classcom.jogamp.opengl.mathJogAmp
FPSAnimatorAn Animator subclass which attempts to achieve a target frames-per-second rate to avoid using all CPU time.Classcom.jogamp.opengl.utilJogAmp
FPSCounter An implementation initially has the FPSCounter feature disabled.Interfacecom.jogamp.openglJogAmp
FrustumProviding frustum planes derived by different inputs (P*MV, .Classcom.jogamp.opengl.math.geomJogAmp
Frustum .FovDescFrustum description by fovhv and zNear, zFar.Classcom.jogamp.opengl.math.geom.FrustumJogAmp
Frustum .LocationClasscom.jogamp.opengl.math.geom.FrustumJogAmp
Frustum .PlanePlane equation := dot(n, x - p) = 0 -> ax + bc + cx + d == 0 In order to work w/ isOutside(.Classcom.jogamp.opengl.math.geom.FrustumJogAmp
GammaProvides convenient wrapper for GLDrawableFactory control over individual display's gamma, brightness and contrast valuesClasscom.jogamp.opengl.utilJogAmp
GenericGLCapabilitiesChooserIgnores windowSystemRecommendedChoice parameter, otherwise uses DefaultGLCapabilitiesChooser implementation.Classcom.jogamp.openglJogAmp
GenericStereoDeviceConfigConfiguration for GenericStereoDevices.Classcom.jogamp.opengl.util.stereo.genericJogAmp
GenericStereoDeviceConfig .ShutterTypeClasscom.jogamp.opengl.util.stereo.generic.GenericStereoDeviceConfigJogAmp
GenericStereoDeviceFactoryClasscom.jogamp.opengl.util.stereo.genericJogAmp
GL Common interface containing the subset of all profiles, GL3bc, GL3, GL2, GLES1 and GLES2.Interfacecom.jogamp.openglJogAmp
GL2 This interface contains all OpenGL [ 1.Interfacecom.jogamp.openglJogAmp
GL2ES1 Interface containing the common subset of GL2 and GLES1.Interfacecom.jogamp.openglJogAmp
GL2ES2 Interface containing the common subset of GL3, GL2 and GLES2.Interfacecom.jogamp.openglJogAmp
GL2ES3 Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.Interfacecom.jogamp.openglJogAmp
GL2GL3 Interface containing the common subset of core GL3 (OpenGL 3.Interfacecom.jogamp.openglJogAmp
GL3This interface contains all OpenGL [ 3.Interfacecom.jogamp.openglJogAmp
GL3bcThis interface contains all OpenGL [ 3.Interfacecom.jogamp.openglJogAmp
GL3ES3 Interface containing the common subset of core GL3 (OpenGL 3.Interfacecom.jogamp.openglJogAmp
GL4This interface contains all OpenGL [ 4.Interfacecom.jogamp.openglJogAmp
GL4bcThis interface contains all OpenGL [ 4.Interfacecom.jogamp.openglJogAmp
GL4ES3 Interface containing the common subset of core GL4 (OpenGL 4.Interfacecom.jogamp.openglJogAmp
GLAnimatorControlAn animator control interface, which implementation may drive a GLAutoDrawable animation.Interfacecom.jogamp.openglJogAmp
GLAnimatorControl .UncaughtExceptionHandler GLAnimatorControl.Interfacecom.jogamp.opengl.GLAnimatorControlJogAmp
GLArrayDataThe total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber()Interfacecom.jogamp.openglJogAmp
GLArrayDataClientClasscom.jogamp.opengl.utilJogAmp
GLArrayDataEditableThe total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber()Interfacecom.jogamp.opengl.utilJogAmp
GLArrayDataServerClasscom.jogamp.opengl.utilJogAmp
GLArrayDataWrapperClasscom.jogamp.opengl.utilJogAmp
GLAutoDrawableA higher-level abstraction than GLDrawable which supplies an event based mechanism (GLEventListener) for performingInterfacecom.jogamp.openglJogAmp
GLAutoDrawableDelegateFully functional GLAutoDrawable implementation utilizing already created GLDrawable and GLContext instances.Classcom.jogamp.openglJogAmp
GLBaseThe base interface from which all GL profiles derive, providing checked conversion down to concrete profiles, access to theInterfacecom.jogamp.openglJogAmp
GLBuffersUtility routines for dealing with direct buffers.Classcom.jogamp.opengl.utilJogAmp
GLBufferStorageOpenGL buffer storage object reflecting it's storage sizestorage memory if mappedmutable usage or immutable flagsClasscom.jogamp.openglJogAmp
GLCanvasA heavyweight AWT component which provides OpenGL rendering support.Classcom.jogamp.opengl.awtJogAmp
GLCanvasNative SWT Canvas implementing GLAutoDrawable Implementation allows use of custom GLCapabilities.Classcom.jogamp.opengl.swtJogAmp
GLCapabilitiesSpecifies a set of OpenGL capabilities.Classcom.jogamp.openglJogAmp
GLCapabilitiesChooserProvides a mechanism by which applications can customize the window type selection for a given GLCapabilities.Interfacecom.jogamp.openglJogAmp
GLCapabilitiesImmutableSpecifies an immutable set of OpenGL capabilities.Interfacecom.jogamp.openglJogAmp
GLContextAbstraction for an OpenGL rendering context.Classcom.jogamp.openglJogAmp
GLDebugListenerListener for GLDebugMessages.Interfacecom.jogamp.openglJogAmp
GLDebugMessageOpenGL debug message generated by the driver and delivered via GLDebugListener.Classcom.jogamp.openglJogAmp
GLDrawableAn abstraction for an OpenGL rendering target.Interfacecom.jogamp.openglJogAmp
GLDrawableFactory Provides a virtual machine- and operating system-independent mechanism for creating GLDrawables.Classcom.jogamp.openglJogAmp
GLDrawableUtilProviding utility functions dealing w/ GLDrawables, GLAutoDrawable and their GLEventListener.Classcom.jogamp.opengl.utilJogAmp
GLDrawableUtil .ReshapeGLEventListenerGLRunnable to issue GLEventListener.Classcom.jogamp.opengl.util.GLDrawableUtilJogAmp
GLES1This interface contains all OpenGL ES [ 1.Interfacecom.jogamp.openglJogAmp
GLES2This interface contains all OpenGL ES 2.Interfacecom.jogamp.openglJogAmp
GLES3This interface contains all OpenGL ES [ 3.Interfacecom.jogamp.openglJogAmp
GLEventListenerDeclares events which client code can use to manage OpenGL rendering into a GLAutoDrawable.Interfacecom.jogamp.openglJogAmp
GLEventListenerStateGLEventListenerState is holding GLAutoDrawable components crucial to relocating all its GLEventListener w/ their operating GLContext, etc.Classcom.jogamp.openglJogAmp
GLExceptionA generic exception for OpenGL errors used throughout the binding as a substitute for RuntimeException.Classcom.jogamp.openglJogAmp
GLExtensionsClass holding OpenGL extension strings, commonly used by JOGL's implementation.Classcom.jogamp.openglJogAmp
GLFBODrawablePlatform-independent GLDrawable specialization, exposing FBObject functionality.Interfacecom.jogamp.openglJogAmp
GLFBODrawable .ResizeableInterfacecom.jogamp.opengl.GLFBODrawableJogAmp
GLJPanelA lightweight Swing component which provides OpenGL rendering support.Classcom.jogamp.opengl.awtJogAmp
GLLightingFuncInterfacecom.jogamp.opengl.fixedfuncJogAmp
GLMatrixFuncSubset of OpenGL fixed function pipeline's matrix operations.Interfacecom.jogamp.opengl.fixedfuncJogAmp
GLMediaPlayerGLMediaPlayer interface specifies a TextureSequence state machine using a multiplexed audio/video stream as it's source.Interfacecom.jogamp.opengl.util.avJogAmp
GLMediaPlayer .GLMediaEventListener As the contract of TexSeqEventListener requests, implementations of GLMediaPlayer.Interfacecom.jogamp.opengl.util.av.GLMediaPlayerJogAmp
GLMediaPlayer .StateStream has been initialized, user may play or call GLMediaPlayer.Classcom.jogamp.opengl.util.av.GLMediaPlayerJogAmp
GLMediaPlayer .StreamExceptionA StreamException encapsulates a caught exception in the decoder thread, a.Classcom.jogamp.opengl.util.av.GLMediaPlayerJogAmp
GLMediaPlayerFactoryClasscom.jogamp.opengl.util.avJogAmp
GLOffscreenAutoDrawablePlatform-independent GLAutoDrawable specialization, exposing offscreen functionality.Interfacecom.jogamp.openglJogAmp
GLOffscreenAutoDrawable .FBOInterfacecom.jogamp.opengl.GLOffscreenAutoDrawableJogAmp
GLPipelineFactoryClasscom.jogamp.openglJogAmp
GLPixelBufferOpenGL pixel data buffer, allowing user to provide buffers via their GLPixelBuffer.Classcom.jogamp.opengl.utilJogAmp
GLPixelBuffer .DefaultGLPixelBufferProviderClasscom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelBuffer .GLPixelAttributesClasscom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelBuffer .GLPixelBufferProviderAllows user to interface with another toolkit to define GLPixelBuffer.Interfacecom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelBuffer .SingletonGLPixelBufferProviderSingle GLPixelBuffer provider.Interfacecom.jogamp.opengl.util.GLPixelBufferJogAmp
GLPixelStorageModesUtility to safely set and restore the PACK and UNPACK pixel storage mode, regardless of the GLProfile.Classcom.jogamp.opengl.utilJogAmp
GLPointerFuncInterfacecom.jogamp.opengl.fixedfuncJogAmp
GLPointerFuncUtilClasscom.jogamp.opengl.fixedfuncJogAmp
GLProfileSpecifies the the OpenGL profile.Classcom.jogamp.openglJogAmp
GLReadBufferUtilUtility to read out the current FB to TextureData, optionally writing the data back to a texture object.Classcom.jogamp.opengl.utilJogAmp
GLRendererQuirksGLRendererQuirks contains information of known bugs of various GL renderer.Classcom.jogamp.openglJogAmp
GLRunnable Declares a one-shot OpenGL command usable for injection via GLAutoDrawable.Interfacecom.jogamp.openglJogAmp
GLRunnable2 Declares a one-shot OpenGL command.Interfacecom.jogamp.openglJogAmp
GLSharedContextSetterAdds capabilities to set a shared GLContext directly or via an GLAutoDrawable.Interfacecom.jogamp.openglJogAmp
GLStateKeeperInterface adding a GLEventListenerState protocol to GLAutoDrawables or other self-contained compound types combining GLDrawable, GLContext and GLEventListener.Interfacecom.jogamp.openglJogAmp
GLStateKeeper .ListenerListener for preserve and restore notifications.Interfacecom.jogamp.opengl.GLStateKeeperJogAmp
GLUProvides access to the OpenGL Utility Library (GLU).Classcom.jogamp.opengl.gluJogAmp
GLUgl2Classcom.jogamp.opengl.glu.gl2JogAmp
GLUgl2es1Classcom.jogamp.opengl.glu.gl2es1JogAmp
GLUniformDataClasscom.jogamp.openglJogAmp
GLUnurbsInterfacecom.jogamp.opengl.gluJogAmp
GLUquadricWrapper for a GLU quadric object.Interfacecom.jogamp.opengl.gluJogAmp
GLUTSubset of the routines provided by the GLUT interface.Classcom.jogamp.opengl.util.gl2JogAmp
GLUtessellatorThe GLUtessellator object is used to hold the data, such as the vertices, edges and callback objects, to describe and tessellate complexInterfacecom.jogamp.opengl.gluJogAmp
GLUtessellatorCallbackGLUtessellatorCallback interface provides methods that the user will override to define the callbacks for a tessellation object.Interfacecom.jogamp.opengl.gluJogAmp
GLUtessellatorCallbackAdapterThe GLUtessellatorCallbackAdapter provides a default implementation of GLUtessellatorCallbackClasscom.jogamp.opengl.gluJogAmp
IIOTextureProviderClasscom.jogamp.opengl.util.texture.spi.awtJogAmp
IIOTextureWriterClasscom.jogamp.opengl.util.texture.spi.awtJogAmp
ImageSequenceSimple TextureSequence implementation allowing existing texturesClasscom.jogamp.opengl.util.textureJogAmp
ImageTypeImage type classification.Classcom.jogamp.opengl.util.textureJogAmp
ImageType .UtilStatic utility functions for ImageType to determine the ImageType.Classcom.jogamp.opengl.util.texture.ImageTypeJogAmp
ImageUtilUtilities for dealing with images.Classcom.jogamp.opengl.util.awtJogAmp
ImmModeSink Immediate mode sink, implementing OpenGL fixed function subset of immediate mode operations, i.Classcom.jogamp.opengl.utilJogAmp
JoglVersionClasscom.jogamp.openglJogAmp
JPEGImageClasscom.jogamp.opengl.util.texture.spiJogAmp
LEDataInputStreamLittle Endian Data Input Stream.Classcom.jogamp.opengl.util.texture.spiJogAmp
LEDataOutputStreamLittle Endian Data Output Stream.Classcom.jogamp.opengl.util.texture.spiJogAmp
LevelClasscom.jogamp.opengl.util.packrectJogAmp
LevelSetManages a list of Levels; this is the core data structure contained within the RectanglePacker and encompasses the storageClasscom.jogamp.opengl.util.packrectJogAmp
LocationSensorParameterConstant parameter of the positioning sensor to locate the ViewerPose.Classcom.jogamp.opengl.util.stereoJogAmp
Matrix4Simple float array-backed float 4x4 matrix exposing FloatUtil matrix functionality in an object oriented manner.Classcom.jogamp.opengl.mathJogAmp
NetPbmTextureWriterClasscom.jogamp.opengl.util.texture.spiJogAmp
OverlayProvides a Java 2D overlay on top of an arbitrary GLDrawable, making it easier to do things like draw text and images on top ofClasscom.jogamp.opengl.util.awtJogAmp
PMVMatrixPMVMatrix implements a subset of the fixed function pipeline regarding the projection (P), modelview (Mv) matrix operationClasscom.jogamp.opengl.utilJogAmp
PNGPixelRectClasscom.jogamp.opengl.utilJogAmp
QuaternionQuaternion implementation supporting Gimbal-Lock free rotations.Classcom.jogamp.opengl.mathJogAmp
RandomTileRendererVariation of TileRenderer w/o using fixed tiles but arbitrary rectangular regions.Classcom.jogamp.opengl.utilJogAmp
RaySimple compound denoting a ray.Classcom.jogamp.opengl.mathJogAmp
RectRepresents a rectangular region on the backing store.Classcom.jogamp.opengl.util.packrectJogAmp
RectanglePackerPacks rectangles supplied by the user (typically representing image regions) into a larger backing store rectangle (typicallyClasscom.jogamp.opengl.util.packrectJogAmp
RectVisitorIteration construct without exposing the internals of the RectanglePacker and without implementing a complex Iterator.Interfacecom.jogamp.opengl.util.packrectJogAmp
SGIImage Reads and writes SGI RGB/RGBA images.Classcom.jogamp.opengl.util.texture.spiJogAmp
ShaderCodeConvenient shader code class to use and instantiate vertex or fragment programs.Classcom.jogamp.opengl.util.glslJogAmp
ShaderProgramClasscom.jogamp.opengl.util.glslJogAmp
ShaderSelectionModeenum ShaderSelectionModeShader selection modeClasscom.jogamp.opengl.util.glsl.fixedfuncJogAmp
ShaderStateShaderState allows to sharing data between shader programs, while updating the attribute and uniform locations when switching.Classcom.jogamp.opengl.util.glslJogAmp
ShaderUtilClasscom.jogamp.opengl.util.glslJogAmp
StereoClientRendererStereoClientRenderer utilizing StereoDeviceRenderer implementing GLEventListener for convenience.Classcom.jogamp.opengl.util.stereoJogAmp
StereoDeviceInterfacecom.jogamp.opengl.util.stereoJogAmp
StereoDeviceConfigMerely a class providing a type-tag for extended configuration.Classcom.jogamp.opengl.util.stereoJogAmp
StereoDeviceFactoryPlatform agnostic StereoDevice factory.Classcom.jogamp.opengl.util.stereoJogAmp
StereoDeviceFactory .DeviceTypeStereoDevice type used for createFactory(type).Classcom.jogamp.opengl.util.stereo.StereoDeviceFactoryJogAmp
StereoDeviceRendererStereoscopic device rendering interface.Interfacecom.jogamp.opengl.util.stereoJogAmp
StereoDeviceRenderer .Eye see StereoDeviceRenderer.Interfacecom.jogamp.opengl.util.stereo.StereoDeviceRendererJogAmp
StereoGLEventListener supporting stereoscopic client rendering.Interfacecom.jogamp.opengl.util.stereoJogAmp
StereoUtilClasscom.jogamp.opengl.util.stereoJogAmp
TextRendererRenders bitmapped Java 2D text into an OpenGL window with high performance, full Unicode support, and a simple API.Classcom.jogamp.opengl.util.awtJogAmp
TextRenderer .DefaultRenderDelegateClasscom.jogamp.opengl.util.awt.TextRendererJogAmp
TextRenderer .RenderDelegate the bitmapped text.Interfacecom.jogamp.opengl.util.awt.TextRendererJogAmp
TextureRepresents an OpenGL texture object.Classcom.jogamp.opengl.util.textureJogAmp
TextureCoordsSpecifies texture coordinates for a rectangular area of a texture.Classcom.jogamp.opengl.util.textureJogAmp
TextureDataRepresents the data for an OpenGL texture.Classcom.jogamp.opengl.util.textureJogAmp
TextureData .ColorSpaceColorSpace of pixel data.Classcom.jogamp.opengl.util.texture.TextureDataJogAmp
TextureData .FlusherDefines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.Interfacecom.jogamp.opengl.util.texture.TextureDataJogAmp
TextureIO Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures alreadyClasscom.jogamp.opengl.util.textureJogAmp
TextureProviderPlug-in interface to TextureIO to support reading OpenGL textures from new file formats.Interfacecom.jogamp.opengl.util.texture.spiJogAmp
TextureProvider .SupportsImageTypesOptional additional interface for TextureProvider implementation exposing the supported ImageTypes.Interfacecom.jogamp.opengl.util.texture.spi.TextureProviderJogAmp
TextureRendererProvides the ability to render into an OpenGL Texture using the Java 2D APIs.Classcom.jogamp.opengl.util.awtJogAmp
TextureSequenceProtocol for texture sequences, like animations, movies, etc.Interfacecom.jogamp.opengl.util.textureJogAmp
TextureSequence .TexSeqEventListenerEvent listener to notify users of updates regarding the TextureSequence.Interfacecom.jogamp.opengl.util.texture.TextureSequenceJogAmp
TextureSequence .TextureFrameTexture holder interface, maybe specialized by implementation to associated related data.Classcom.jogamp.opengl.util.texture.TextureSequenceJogAmp
TextureStatePreserves a [ texture-unit, texture-target ] state.Classcom.jogamp.opengl.util.textureJogAmp
TextureWriterPlug-in interface to TextureIO to support writing OpenGL textures to new file formats.Interfacecom.jogamp.opengl.util.texture.spiJogAmp
TGAImageTarga image reader and writer adapted from sources of the Jimi image I/O class library.Classcom.jogamp.opengl.util.texture.spiJogAmp
TGAImage .HeaderThis class reads in all of the TGA image header in addition it also reads in the imageID field as it is convenient to handle that here.Classcom.jogamp.opengl.util.texture.spi.TGAImageJogAmp
ThreadingThis API provides access to the threading model for the implementation of the classes in this package.Classcom.jogamp.openglJogAmp
Threading .ModeFull multithreaded OpenGL,Single-Threaded OpenGL on AWT EDTClasscom.jogamp.opengl.ThreadingJogAmp
TileRendererA fairly direct port of Brian Paul's tile rendering library, found http://www.Classcom.jogamp.opengl.utilJogAmp
TileRendererBaseA fairly direct port of Brian Paul's tile rendering library, found http://www.Classcom.jogamp.opengl.utilJogAmp
TileRendererBase .TileRendererListenerListener for tile renderer events, intended to extend GLEventListener implementations, enabling tile rendering via TileRendererBase.Interfacecom.jogamp.opengl.util.TileRendererBaseJogAmp
TimeFrameIInteger time frame in milliseconds, maybe specialized for texture/video, audio, .Classcom.jogamp.opengl.utilJogAmp
TraceGL2 Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
TraceGL3 Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
TraceGL3bc Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
TraceGL4 Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
TraceGL4bc Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
TraceGLES1 Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
TraceGLES2 Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
TraceGLES3 Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStreamClasscom.jogamp.openglJogAmp
VectorUtilClasscom.jogamp.opengl.mathJogAmp
VectorUtil .WindingClasscom.jogamp.opengl.math.VectorUtilJogAmp
Vert2fImmutableInterfacecom.jogamp.opengl.mathJogAmp
Vert3fImmutableInterfacecom.jogamp.opengl.mathJogAmp
ViewerPoseposition and orientation of viewer.Classcom.jogamp.opengl.util.stereoJogAmp