Name | Description | Type | Package | Framework |
Alert | An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next | Class | javax.microedition.lcdui | Java ME |
AlertType | The AlertType provides an indication of the nature Alerts are used by an application to present | Class | javax.microedition.lcdui | Java ME |
Canvas | The Canvas class is a base class for writing applications that need to | Class | javax.microedition.lcdui | Java ME |
Choice | Choice defines an API for a user interface components implementing selection from predefined number of choices. | Interface | javax.microedition.lcdui | Java ME |
ChoiceGroup | A ChoiceGroup is a group of selectable elements intended to be Form. | Class | javax.microedition.lcdui | Java ME |
Command | The Command class is a construct that encapsulates the semantic information of an action. | Class | javax.microedition.lcdui | Java ME |
CommandListener | This interface is used by applications which need to receive high-level events from the implementation. | Interface | javax.microedition.lcdui | Java ME |
CustomItem | A CustomItem is customizable by subclassing to introduce new visual and interactive elements into Forms. | Class | javax.microedition.lcdui | Java ME |
DateField | A DateField is an editable component for presenting date and time (calendar) | Class | javax.microedition.lcdui | Java ME |
Display | Display represents the manager of the display and input devices of the | Class | javax.microedition.lcdui | Java ME |
Displayable | An object that has the capability of being placed on the display. | Class | javax.microedition.lcdui | Java ME |
Font | The Font class represents fonts and font metrics. | Class | javax.microedition.lcdui | Java ME |
Form | A Form is a Screen that contains an arbitrary mixture of items: images, | Class | javax.microedition.lcdui | Java ME |
GameCanvas | The GameCanvas class provides the basis for a game user interface. | Class | javax.microedition.lcdui.game | Java ME |
Gauge | value. | Class | javax.microedition.lcdui | Java ME |
Graphics | Provides simple 2D geometric rendering capability. | Class | javax.microedition.lcdui | Java ME |
Image | The Image class is used to hold graphical image objects exist independently of the display device. | Class | javax.microedition.lcdui | Java ME |
ImageItem | An item that can contain an image. | Class | javax.microedition.lcdui | Java ME |
Item | A superclass for components that can be added to a Form. | Class | javax.microedition.lcdui | Java ME |
ItemCommandListener | A listener type for receiving notification of commands that have been invoked on Item objects. | Interface | javax.microedition.lcdui | Java ME |
ItemStateListener | This interface is used by applications which need to receive events that indicate changes in the internal | Interface | javax.microedition.lcdui | Java ME |
Layer | A Layer is an abstract class representing a visual element of a game. | Class | javax.microedition.lcdui.game | Java ME |
LayerManager | The LayerManager manages a series of Layers. | Class | javax.microedition.lcdui.game | Java ME |
List | A Screen containing list of choices. | Class | javax.microedition.lcdui | Java ME |
Screen | The common superclass of all high-level user interface classes. | Class | javax.microedition.lcdui | Java ME |
Spacer | A blank, non-interactive item that has a settable minimum size. | Class | javax.microedition.lcdui | Java ME |
Sprite | A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to | Class | javax.microedition.lcdui.game | Java ME |
StringItem | An item that can contain a string. | Class | javax.microedition.lcdui | Java ME |
TextBox | The TextBox class is a Screen that allows the user to enter and edit | Class | javax.microedition.lcdui | Java ME |
TextField | A TextField is an editable text component that may be given a piece of text that is used as the initial value. | Class | javax.microedition.lcdui | Java ME |
Ticker | continuously across the display. | Class | javax.microedition.lcdui | Java ME |
TiledLayer | A TiledLayer is a visual element composed of a grid of cells that can be filled with a set of | Class | javax.microedition.lcdui.game | Java ME |