| Name | Description | Type | Package | Framework |
| AiffData | Utitlity class for loading wavefiles. | Class | org.newdawn.slick.openal | Slick |
| Audio | The description of of audio data loaded by the AudioLoaderAuthor:kevin, Nathan Sweet | Interface | org.newdawn.slick.openal | Slick |
| AudioImpl | A sound that can be played through OpenALAuthor:Kevin Glass, Nathan Sweet | Class | org.newdawn.slick.openal | Slick |
| AudioLoader | A utility to provide a simple and rational interface to theConstructor SummaryAudioLoader() | Class | org.newdawn.slick.openal | Slick |
| DeferredSound | Class | org.newdawn.slick.openal | Slick | |
| MODSound | Class | org.newdawn.slick.openal | Slick | |
| NullAudio | A null implementation used to provide an object reference when soundConstructor SummaryNullAudio() | Class | org.newdawn.slick.openal | Slick |
| OggData | Class | org.newdawn.slick.openal | Slick | |
| OggDecoder | Decode an OGG file to PCM dataConstructor SummaryOggDecoder() | Class | org.newdawn.slick.openal | Slick |
| OggInputStream | An input stream that can extract ogg data. | Class | org.newdawn.slick.openal | Slick |
| OpenALStreamPlayer | A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenALAuthor:Kevin Glass, Nathan Sweet , Rockstar play and setPosition cleanup | Class | org.newdawn.slick.openal | Slick |
| SoundStore | Responsible for holding and playing the sounds used in the game. | Class | org.newdawn.slick.openal | Slick |
| StreamSound | A sound implementation wrapped round a player which reads (and potentially) rereads a stream. | Class | org.newdawn.slick.openal | Slick |
| WaveData | Utitlity class for loading wavefiles. | Class | org.newdawn.slick.openal | Slick |