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Ans. A static initialization block is a normal block of code enclosed in braces, { }, and preceded by the static keyword. Here is an example:
static {
// whatever code is needed for initialization goes here
}
A class can have any number of static initialization blocks, and they can appear anywhere in the class body. The runtime system guarantees that static initialization blocks are called in the order that they appear in the source code.
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Ans. An asynchronous event is one that occurs at an unpredictable time outside the control of the program that the CPU is running. It is not "synchronized" with the program.
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Ans. Sometime we just need classes or class objects just to be used as part of a particular class or objects. Making them non nested won't make any difference as far as functionality is concerner but making them Nested provide a level of convenience and protection fro, being used anywhere else. Moreover it helps reducing the Code.
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Ans. Annotations, a form of metadata, provide data about a program that is not part of the program itself. Annotations have no direct effect on the operation of the code they annotate. Annotations have a number of uses, among them: • Information for the compiler — Annotations can be used by the compiler to detect errors or suppress warnings. • Compile-time and deployment-time processing — Software tools can process annotation information to generate code, XML files, and so forth. • Runtime processing — Some annotations are available to be examined at runtime.
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Ans. Storing the state of an object in a file or other medium is called serialization.
Classes can communicate only if they are built together ( as they need Byte code for communication ). What if we need to enable communication between different applications ( i.e they have been built independently or even they reside at different locations ), We need a mechanism that will transfer the Bean state to a Medium than can be transferred to the receiving application.
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Ans. Only declaring variables as final makes them immutable. Making objects final means that the object handler cannot be used to target some other object but the object is still mutable.
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Ans. Though It's often confused with each other, Object Creation ( Instantiation ) and Initialization ( Construction ) are different things in Java. Construction follows object creation.
Object Creation is the process to create the object in memory and returning its handler. Java provides New keyword for object creation.
Initialization is the process of setting the initial / default values to the members. Constructor is used for this purpose. If we don't provide any constructor, Java provides one default implementation to set the default values according to the member data types.
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Static methods belong to the class and not the objects. They belong to the class and hence doesn't fit properly for the polymorphic behavior.
A static method is not associated with any instance of a class so the concept of overriding for runtime polymorphism using static methods is not applicable.
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Ans. Yes.we cannot access them directly but we can access them using object reference.Static methods belong to a class and not objects whereas non static members are tied to an instance. Accessing instance variables without the instance handler would mean an ambiguity regarding which instance the method is referring to and hence its prohibited.
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