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Ans. Objective of constant variable is to provide a context to the value and provide a single point of change. In terms of context, i don't see much need for having constant name for null as null is already self explanatory. In terms of providing single point of change, it doesn't make much sense as it would necessitate that all such placeholders either hold null or a common value.
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Ans. String Pool makes Java more memory efficient by providing a reusable place for string literals. It might be a little performance inconvenience but results in good amount memory saving.
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Ans. equals is the method of Object class that is overridden by the classes to specify object equality criteria.
As every class extends Object class, the default implementation of equals is carried to them. Default implementation specified in the Object class is that two objects are treated equal if they are same.
i.e
Object x = new Object();
Object y = new Object();
x.equals(y); // false
x=y;
x.equals(y); // true
i.e x.equals(y) if only x==y
Now every class has the option to specify their object equality by overriding equals method. For example - String class has implemented in a manner if the string value contained in them is exactly same.
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Ans. void is a return type which indicates that the method returns nothing but returns the control to the line next to the method call. All methods need to have a return type and hence a method returning nothing needs to be declared void.
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Ans. All methods are not expected to return something but Yes, all methods are expected to have a return type. If a method returns nothing, it can be declared with the return type void.
Constructors are not expected to have any return types , not even void.
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Ans. BuggyBread method without any return type is the constructor which get's called upon object creation whereas BuggyBread method with return type of void is just another method that needs to be called explicitly for it's invocation.
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Ans. No, first method is a constructor whereas the second method is just a normal method. There is no way a constructor can be called explicitly and hence all explicit calls to BuggyBread() would result in compilation error.
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Ans. Object is an entity in Java , i.e which has a state ( instance variables ) and methods attached to it ( static or non static , through class definition ). References are the identifiers that are used to point to objects.
For example -
Employee emp = new Employee();
emp = new Employee();
In this code, emp is the reference that gets assigned to the new object created by the new operator. In the second line , we have assigned the same reference to another object. So with these 2 lines of code, we have 2 objects in memory with reference emp now pointing to second object.
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Q763. Which of following is / are valid static final declaration ?
public static final String MAX_NUM = "10";
public static final Object NULL = null;
public static final MathContext MATH_CONTEXT = new MathContext(2,RoundingMode.CEILING);
Ans. Now the reference points to a new object in memory. If that was the only reference for the previous object , it will be marked for garbage collection.
Foe example -
Object obj = new Object();
obj = new Object();
object created in first line will be eligible for garbage collection after line 2 as it looses all it's handlers.
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Ans. Var args is the feature of Java that allows a method to have variable number of arguments. Var args are used when we are not sure about the number of arguments a method may need. Internally java treats them as array.
but we shouldn't ideally do that as errors are mostly JVM based and not application based and there is rarely we can do something about it. Very likely catching and not re throwing would lead to muting their response or trace.
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Ans. Yes, it will give compilation error and java will complain about duplicate method. Java treat var args internally as arrays and hence would result in same byte code for both method's syntax.
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Ans. Games are very good examples of threading.You can use multiple objects in games like cars, motor bikes, animals, people etc. All these objects are nothing but just threads that run your game application.
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