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Ans. If id doesnt exist in the DB load throws an exception whereas get returns null in that case.get makes the call to DB immediately whereas load makes the call to proxy.
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Ans. Underlying data structure for ArrayList is Array whereas LinkedList is the linked list and hence have following differences -
1. ArrayList needs continuous memory locations and hence need to be moved to a bigger space if new elements are to be added to a filled array which is not required for LinkedList.
2. Removal and Insertion at specific place in ArrayList requires moving all elements and hence leads to O(n) insertions and removal whereas its constant O(1) for LinkedList.
3. Random access using index in ArrayList is faster than LinkedList which requires traversing the complete list through references.
4. Though Linear Search takes Similar Time for both, Binary Search using LinkedList requires creating new Model called Binary Search Tree which is slower but offers constant time insertion and deletion.
5. For a set of integers you want to sort using quicksort, it's probably faster to use an array; for a set of large structures you want to sort using selection sort, a linked list will be faster.
What will be the output of exceuting main method ?
public static void main(String[] args){
List list = new ArrayList();
list.add(1);
list.add(2);
list.add(3);
System.out.println(list);
}
1,2,3
Order cannot be determined
compilation error
3,2,1
Q35. What is CopyOnWriteArrayList ?
Ans. Its a type of ArrayList in which all Write operations , i.e add and set are performed by creating a new copy. This array never changes during the lifetime of the iterator, so it never throws ConcurrentModificationException
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Ans. This collections class has been implemented in such a manner that it can never throw ConcurrentModificationException. As it performs update and write operations by creating a new copy of ArrayList, It's slower compared to ArrayList.
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Ans. It is a Design Pattern that facilitates loose coupling by sending the dependency information ( object references of dependent object ) while building the state of the object. Objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally and hence provide better flexibility.
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