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Ans. Collections in java is a framework of classes that provides an abstracted data structure to store and manipulate the group of objects. Each class is unique in the way it stores , search , sort and modify the elements.
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Ans. int[] arr = {1,-1,2,-3,3,-4,4,5,6,-5,-6,-7,-8,8,9,-9};
List positiveNumbers = new ArrayList<>();
List negativeNumbers = new ArrayList<>();
for(int i = 0; i < arr.length(); i ){
if(I < 0){
negativeNumbers.add(i);
} else {
positiveNumbers.add(i);
}
}
Ans. static methods and static elements are shared by all objects of a class and hence could create problem.
Static methods are not synchronized by default and hence could create problem when accessed through multiple threads. Static elements are shareable by class and hence state of one object could be altered by another object.
Some limitations with Unit testing as not all mocking framework facilitate mocking them. Power mock allows but Mockito doesn't
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Ans. Better Control - If the value is being used at multiple locations , that can be controlled better from single place. Any change would only require making single change.
Meaning , Aliasing and Better Readability - Sometimes its easy to read the value by its meaning or alias ( 0 as ZERO or 0 as NEUTRAL_VALUE ).
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Ans. Everytime an object is serialized the java serialization mechanism automatically computes a hash value by passing the meta information for the class. This id is used during deserialization to verify that the sender and receiver of a serialized object have loaded classes for that object that are compatible with respect to serialization
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Ans. public class SingleTon {
private SingleTon() {
if (singleTon != null) {
throw new RuntimeException("cant not create the object");
}
}
public Object clone() throws CloneNotSupportedException {
throw new CloneNotSupportedException("can not be create");
}
Ans. Abstract classes provide a mechanism of interfacing ( using abstract method ) as well as inheritance ( extending abstract class ). So they should be used in place of interfaces in case there is some code ( methods ) or object body ( member elements ) that can be reused with inheritance.
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Ans. Purchase condition is the condition that must be fulfilled before a promotion is applied and Reward is the benefit that is passed to customer.
For Example - If promotion is "Buy 2 Quantity of X, Get Y Free" , Purchase condition is inclusion of 2 qty of X in Cart. Reward in this case would be 1 qty of Y.
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Ans. In first case the whole loop will terminate as soon as any exception happens in the method calculate ( assuming calculate method is not handling its exception and those are thrown back at the calling method )
In Second case exception will be caught for individual iteration and hence it wont break the loop and will continue for the next iteration.
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Ans. a. Create necessary lzx files( template , object definition and properties ), make config entries and then Build open Laszlo project ( for LOBTools ) so that new promotion type should be displayed in management center.
b. Create a new promotion type xsl ( promotion type template ) and then map it to the promotion type.
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